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Business

Player Driven

Business · EN

12 recent guestsAudience: 6
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About this Podcast:

Welcome to Player Driven, the hub where gaming insights and community collide. We believe that behind every great game is a thriving community and an unforgettable player experience. Whether it’s building inclusive environments, exploring the latest tech, or diving into the art of storytelling, our mission is simple: to empower the creators, communities, and players that make the gaming world extraordinary. What We’re About: 🎮 Insightful Conversations – Through our podcast and community clubhouse, we bring industry leaders, creators, and innovators together to explore the cutting-edge of gaming. 🌍 Player-Centric Focus – From accessibility to trust and safety, we champion the initiatives that keep players at the heart of the industry. 📈 Data Meets Creativity – With a knack for combining KPIs with compelling narratives, we highlight strategies that don’t just work but resonate. 🤝 Community Building – We celebrate what makes the gaming community special: its people. From indie developers to AAA veterans, every voice matters here. Join us as we explore what drives games, empowers communities, and defines success in the ever-evolving gaming landscape. Your Game. Your Story. Your Community.

Pitch Analysis

Required Pod Score for this podcast. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.

Contact path

Verified email

Booking probability

35%

Guest openness

Selective

Verified email on file
80/100
Required Score

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Questions about Player Driven

What is Player Driven about?

Welcome to Player Driven, the hub where gaming insights and community collide. We believe that behind every great game is a thriving community and an unforgettable player experience.

What has Player Driven covered recently?

Recent episodes include "Is the Anti-Cheat Arms Race Over? Guy Kroupp, GetGud" (28 October 2026, 40 minutes), "Game Publisher or Marketing Agency? Ben Kvalo, Midwest Games" (20 October 2026, 47 minutes), and "The invisible backend behind games that do not fail, with Mitchell Patterson of Wolfjaw Studios" (6 October 2026, 45 minutes).

How often does Player Driven publish?

Player Driven publishes roughly weekly, with episodes averaging 56 minutes.

How hard is it to get booked on Player Driven?

Booking probability for Player Driven is 35%, and the host is rated Selective on guests. Player Driven requires a Pod Score of 80 or higher. Player Driven's contact route on record: verified email.

Who should pitch Player Driven?

The strongest fits for Player Driven are Software and IT Services & Software Development. Player Driven has a business audience.

About the host

Player Driven is a business podcast.

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Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Player Driven

    Is the Anti-Cheat Arms Race Over? Guy Kroupp, GetGud

    Oct 28, 202640 min

    Cheating in multiplayer games is as old as the INI file. What has changed is how it is done, and what a studio can see. In this episode, Greg talks with Guy Kroupp, founder of GetGud, about how cheating evolved from...

  • Player Driven

    Game Publisher or Marketing Agency? Ben Kvalo, Midwest Games

    Oct 20, 202647 min

    Everyone is calling themselves a publisher. Midwest Games founder Ben Kvalo explains what the word actually covers, why marketing is only part of it, and why nuance still beats the prompt. Ben also talks through two...

  • Player Driven

    The invisible backend behind games that do not fail, with Mitchell Patterson of Wolfjaw Studios

    Oct 6, 202645 min

    There is a half of every online game that almost nobody thinks about. Matchmaking, inventory, entitlements, and the account services that decide whether you actually get in on launch night. By Mitchell Patterson's own...

  • Player Driven

    Nobody was on the hook for fourteen years of Halo

    Sep 29, 20261h 5m

    A game takes four to five years to build. A vesting schedule takes four to five years to finish. So the people who greenlit it have been paid and moved on before anyone finds out whether it worked. Colan Neese said that...

  • Player Driven

    Game Pass bought installs, not players: what actually brings someone back

    Sep 22, 20261h 5m

    Microsoft is reportedly ending day-one first-party releases on Game Pass and capping cloud gaming hours. Most people read that as a subscription story. On this episode it turns into a much bigger one. Greg Posner is...

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  • Player Driven

    Never Entertained: GTA 6 versus Zelda is the wrong fight

    Sep 15, 20261h 1m

    The internet spent the week arguing about which game wins the holiday. We think that is the wrong question, and the right one is which brand still has your attention after the controller goes down. This is the first...

  • Player Driven

    GTA 6 has not started marketing yet: the two billion question and the fall nobody can schedule around

    Sep 8, 202658 min

    GTA 6 is already the biggest launch Colan Neese's team has tracked since they started measuring in 2019, and it is on pace to pass Call of Duty: Modern Warfare's peak roughly two months before it ships. Here is the part...

  • Player Driven

    Gaming is a lifeline: why the number one Make-A-Wish request type is video games

    Sep 1, 202649 min

    Make-A-Wish sorts every wish into four kinds: to go, to meet, to be, or to have. Travel is still the biggest category overall, but when a child anywhere in the world asks to have something, the number one request is...

  • Player Driven

    GTA 6 Leaks, Wolverine Backlash & Disney’s Big Gaming Bet

    Aug 25, 202659 min

    GTA 6 is leaking all over the internet, Wolverine is getting dragged before anyone has even played it, and D23 may have quietly shown just how serious Disney is getting about games. This week on Player Driven Live, Greg...

  • Player Driven

    The Hidden Creator Economy Built on Top of Games, with Nathan Lindberg of Overwolf

    Aug 18, 202656 min

    If George Clooney walks into a coffee shop, everyone looks up. If Banksy walks in without the mask, nobody does, and the work outside is worth millions.That's Nathan Lindberg's description of the gaming creator economy...

  • Player Driven

    Earnings Everywhere: GTA's Netflix Stunt, Nintendo's Flat 130 Million, and Roblox's Safety Bill

    Aug 11, 20261h 6m

    Three of the biggest names in games reported inside a single week and the headline numbers pointed three different directions. Nintendo's profit nearly doubled. Roblox missed on revenue while its player count rose...

  • Player Driven

    How AI erased the barrier to cheating (and why trust is the real fix)

    Aug 4, 202642 min

    Most anti-cheat scans your game. Anybrain watches how you move. Andre Pimenta, CEO and cofounder of Anybrain, joins Player Driven to explain why your mouse and keyboard are a fingerprint, how AI just made cheating easy...

  • Player Driven

    Games Can Be Positive in Ways You Can't See | Games for Change 2026

    Jul 28, 202646 min

    Mats Steen spent most of his short life indoors in Oslo. To his parents he looked like a young man with no one. When he died, hundreds of people reached out to say they had known him for years, inside World of Warcraft...

  • Player Driven

    Microsoft's Xbox reckoning: layoffs, the Minecraft raid, and the case for ad-funded discovery

    Jul 14, 20261h 13m

    Xbox just laid off thousands, spun off four studios, and cancelled games it had defended a day earlier. Greg Posner and games-industry analyst Colan Neese take apart Microsoft's restructuring memo and land on an...

  • Player Driven

    Are private servers piracy? Inside the ESA fight with Nodecraft's Jonathan Yarbor

    Jul 7, 202644 min

    Episode description (full): A trade group that speaks for nearly every major game publisher told California lawmakers that running a private or community server is piracy. The catch: you can download a Minecraft server...

  • Player Driven

    The Biggest Gaming Platform You've Never Heard Of (100M Players a Month)

    Jun 30, 202642 min

    Web games went from the thing you played to kill time in study hall to a platform pulling 100 million monthly active users. So why are so many developers still thinking about it like it's 2008? In this episode, Greg...

  • Player Driven

    Inside Call of Duty's Matchmaking, From the Engineer Who Built It with Charlie Olson

    Jun 23, 20261h 9m

    The system that decides whether you have a good night in multiplayer almost never gets explained by the people who actually build it. Today it does. Call of Duty just walked back the biggest matchmaking change in its...

  • Player Driven

    Betting the Studio: Zach Letter on Surviving the Cut and Building Roblox's #1 Licensed Game

    Jun 16, 20261h 10m

    Zach Letter spent over a decade as a full-time YouTube creator with billions of views before he saw Roblox and recognized the exact platform mechanics he had already mastered: a title, a thumbnail, and an algorithm to...

  • Player Driven

    Why Most Games Fail in the Gap Between the Idea and the Build

    Jun 9, 202656 min

    Lewis Ward spent sixteen years covering games as an analyst at IDC. Now he runs Design Desk at Player Driven, and his obsession has moved upstream, into the design layer where games are still just ideas. In this episode...

  • Player Driven

    Let Bungie Die: The State of Sony, Activision, and Everyone Caught in Between

    Jun 2, 202659 min

    Bungie's total mindshare has collapsed 86% since 2019, Destiny is winding down to a final mission, and Marathon is on life support. Greg Posner and Colan Neese (SVP Gaming, ASI Screen Engine) work through what happens...

Recent guests

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