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Paper Labyrinths

Hosted by Nic Tringali, Brendan McLeod · arts · EN

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About this Podcast:

Paper Labyrinths is a podcast about overlapping disciplines of game design. Join Nic Tringali and Brendan McLeod as they have conversations with designers, artists, critics, and others whose work exists at the intersections of video games, analog games, and other forms of media.

Pitch Analysis

Required Pod Score for this podcast. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.

Contact path

Verified email

Booking probability

30%

Guest openness

Selective

Verified email on file
80/100
Required Score

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Questions about Paper Labyrinths

What is Paper Labyrinths about?

Paper Labyrinths is a podcast about overlapping disciplines of game design. Join Nic Tringali and Brendan McLeod as they have conversations with designers, artists, critics, and others whose work exists at the intersections of video games, analog games, and other forms of media.

Who hosts Paper Labyrinths?

Paper Labyrinths is hosted by Nic Tringali, Brendan McLeod. The show has published 21 episodes to date.

What has Paper Labyrinths covered recently?

Recent episodes include "Alex Jaffe on Head-to-Head Games" (1 September 2026, 63 minutes), "Ian Williams on Miniatures and Material Conditions" (1 August 2026, 87 minutes), and "Bria Davis on Crafting Communities" (1 June 2026, 75 minutes).

How often does Paper Labyrinths publish?

Paper Labyrinths publishes roughly monthly, with episodes averaging 63 minutes across 21 episodes.

How hard is it to get booked on Paper Labyrinths?

Booking probability for Paper Labyrinths is 30%, and the host is rated Selective on guests. Paper Labyrinths requires a Pod Score of 80 or higher. Paper Labyrinths's contact route on record: verified email.

Who should pitch Paper Labyrinths?

The strongest fits for Paper Labyrinths are Design Services. Paper Labyrinths has an arts audience.

About the host

Nic Tringali, Brendan McLeod hosts Paper Labyrinths, an arts podcast with 21 episodes published.

Verified host email: ████████@████.comSign in to unlock →

Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Sep 1, 20261h 3m

    Nic talks with Alex Jaffe about his recently-announced dungeon crawler card game, his long tenure on 2XKO, and the ephemerality of game experiences. Find Alex on Bluesky ( https://bsky.app/profile/blinkity.bsky.social )...

  • Aug 1, 20261h 27m

    We talk with Ian Williams about his recently-announced book on miniature wargaming, the material conditions of craft, the power of nostalgia, and the impact of hydration breaks on association football. Find Ian on...

  • Jun 1, 20261h 15mS0

    <p>We talk with Bria Davis about Discord servers, Blaseball, passing on lessons learned, and eggs.</p> <p>Bria Davis ( https://bsky.app/profile/thevoidencore.bsky.social ) is Community Director at Young Horses (...

  • May 1, 20261h 4mS0

    <p>We talk with Holly Nielsen about Amberspire, games in historical contexts, citing sources, and the Whiggish nature of skill trees.</p> <p>Follow Holly on Bluesky at...

  • Paper Labyrinths

    No episode this month!

    Mar 31, 20262 minS0

    <p>Sorry folks, but no ep this month - scheduling didn't work out to get a convo done on time. But weirdly enough, it DID work out with me and Nic in the same place at the same time, so please accept our phone-recording...

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  • Mar 1, 202653 minS0

    <p>We talk with Chris Kindred about DJing, teaching game design, and hauntology.</p> <p>Follow Chris on Bluesky at https://bsky.app/profile/chriskindred.com and find their work at https://chriskindred.com/</p> <p >...

  • Feb 1, 202658 minS0

    <p>We speak with Meredith Gran about nostalgia, sense of time and place, cartooning, and getting a project across the finish line.</p> <p>Follow Meredith on Bluesky at https://bsky.app/profile/meredithgran.com...

  • Jan 1, 20261h 6mS0

    <p > We talk with Non-Breaking Space about expressive play, mechanics of scale, hidden information, and librarians.</p> <p > </p> <p > Non-Breaking Space (https://www.nbsp1618.games/) is the designer of Cross Bronx...

  • Dec 1, 20251 hourS0

    <p > We talk with Andrew "dicey" Shouldice about teaching game development, making maps, managing projects, and the joy of the game manual.</p> <p > <br /> Andrew Shouldice is the creator of TUNIC...

  • Oct 1, 20251h 13mS0

    <p > We talk with Sophie Abromowitz about stage comedy, worldbuilding through systems, FROMSOFT games as detective stories, and the origin of the hot dog.</p> <p > </p> <p > Follow Sophie on Instagram...

  • Sep 1, 20251h 1mS0

    <p > We talk with Joannes Truyens about burnout, secrets, narrative confusion, and Michael Crichton technotrillers.</p> <p > <br /> Follow Joannes on Bluesky (https://bsky.app/profile/playthroughline.com) and read their...

  • Aug 1, 20251h 52mS0

    <p>We talk with Cameron Kunzelman about Magic the Gathering, writing for different kinds of audiences, the conditions of producing things, and xenomorphs.</p> <p>Follow Cameron on Bluesky...

  • Jul 1, 20251 hourS0

    <p>We talk with Brian Bucklew about the joy of collaboration, outer space, Jenga, and water.</p> <p>Follow Brian on Bluesky (https://bsky.app/profile/unormal.bsky.social). Caves of Qud is available now...

  • Jun 1, 20251h 21mS0

    <p>We talk with Jason Grinblat about the joy of bugs, extrapolative narration, system suspense, and milk.</p> <p>Follow Jason on Bluesky (https://bsky.app/profile/jfg.land). Caves of Qud is available now...

  • May 1, 202559 minS0

    <p > We talk with game designer and composer Megan Carnes about generative music, scoring games vs film, and making use of the tools you have at your disposal.</p> <p > </p> <p > Follow Megan on Bluesky...

  • Mar 31, 20251h 17mS0

    <p > We talk with Grace Benfell about faith, narrative tension, and god's favorite princess, Shadowheart.</p> <p > </p> <p > ---</p> <p > </p> <p > Follow Grace on Bluesky...

  • Mar 1, 20251h 17mS0

    <p>We talk with Gareth Damian Martin finishing projects, making a dice-driven game, and butting up against audience expectations and desires.</p> <p>Find more about Gareth at their website (https://jumpovertheage.com/)...

Recent guests

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