
Episode #23
How College Sports Programs Turn Casual Fans Into Daily App Users
Get an 18-year-old to download a pro sports app, and you've got a fight on your hands. Get them to download their college's app freshman year, and you might have a fan for life. College athletics touches more fans and student athletes than almost any other corner of sport, yet most programs are still figuring out how to turn casual attendance into daily digital habits. NIL, realignment, and streaming are colliding at once, and digital fandom strategy hasn't caught up. George Scott is President of SIDEARM Sports, the digital platform behind websites, apps, and fan experiences for more than 1,600 college athletics programs. He spent 12 years running the NFL's Club Media Group across all 32 teams, led collegiate digital strategy at CBS Interactive, and served as Chief Strategy Officer at NCM before joining SIDEARM. George breaks down how gamification and loyalty mechanics can keep a student's app on their phone long after graduation. You'll hear how SIDEARM balances the needs of Power Four powerhouses against Division III programmes and how NIL has forced schools to rethink player content overnight. This episode covers content monetisation, first-party data strategy, and the build versus partner decision every athletics department faces. It's built for digital product and fan engagement leaders in college sports, broadcast, and beyond, not for anyone looking for X's and O's on the field. Key Takeaways George explains why an 18-year-old won't download an NFL app but will download their own school's and what that means for lifetime fan retention. NIL hasn't just changed player pay. It's created a content arms race that SIDEARM is redesigning entire roster and bio pages to support. George lays out why SIDEARM refuses to build gamification in-house and what that decision reveals about where college athletics should focus its limited resources. A single data point from the men's and women's basketball tournaments shows growth in women's sports engagement that most athletics departments are still underestimating. Chapter Markers 00:00 - Welcome to The Future of Fandom 00:14 - Meet George Scott, SIDEARM Sports president 01:52 - The path from NFL Club Media Group to college sports 04:18 - Why apps build the deepest fan connection 05:24 - Untapped fandom potential in college athletics 06:22 - What NFL content lessons taught him about college 08:30 - What SIDEARM does across 1,600 athletics programmes 09:20 - Scaling from Power Four to Division III 11:40 - NFL fandom versus college fandom 12:27 - Winning freshmen before they leave campus 13:10 - Gamification and loyalty as the retention play 14:40 - Different needs, Power Four to D3 17:02 - Where college athletics departments underinvest 19:40 - Building daily habits around game day 21:45 - First party data and fan authentication 24:49 - How NIL rewired demand for player content 28:16 - Why SIDEARM partners instead of building in-house 32:47 - Customising gamification for every school 34:35 - Predicting fan demands five years from now 39:45 - Top advice: reach, engagement, monetisation 41:45 - The underrated growth of women's sports 45:09 - Closing thoughts Useful Links & Resources SIDEARM Sports George Scott on LinkedIn LiveLike Connect With the Show LiveLike on LinkedIn Miheer Walavalkar on LinkedIn Which college sports program do you think is building the smartest digital fan experience right now? Drop a comment and tell us who's getting it right or wrong. Visit livelike.com to learn how LiveLike helps brands build the future of fan engagement.






