
Episode 54 – Who’s the Moss?
Our heroes interrogate a potential new ally. Zara makes business inquiries. Kardain discusses foreign policy. Verrol speaks from beyond .

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Hosted by The Damage Guild · EN-US · 54 episodes
Established thought leaders with verified media credentials.
Do you like jokes, adventure, killing things, and friendship? Of course you do! The Damage Guild is an actual-play Pathfinder 2nd Edition (PF2E) podcast with a focus on collaborative storytelling, character-driven narrative, and improv comedy shenanigans, delivered in a family-friendly style and set in a homebrew world. Join us for new episodes every other Monday, so you can kiss those weekend blues goodbye and get pumped to slay the dragon of your everyday life!
The Damage Guild hosts The Damage Guild | A Pathfinder 2E Podcast, a leisure show with 54 episodes published.

Our heroes interrogate a potential new ally. Zara makes business inquiries. Kardain discusses foreign policy. Verrol speaks from beyond .

Our heroes rush to the aid of their fallen friend. Kardain provides nourishment. Zara admits to a diversion from the mission. Verrol lies in not-so-gentle repose .

Our heroes have made significant progress against the Goblin King and his minions, but this battle isn’t over yet. Verrol gets rubied. Zara pulls the ol’ lean and blast. Kardain makes his run.

The goblin king’s minions bring the full weight of their strength to bear. Kardain throws shade. Zara turtles. Verrol finally accomplishes something .

The goblin onslaught continues. Zara gusts sharply. Kardain Hodors. Verrol hides bravely .

Our heroes acclimate to life in the town of Urlaurwich. For Kardain, it’s all in the wrist. Verrol socializes. Zara gives herself a boost .

Our heroes perform reconnaissance on what they believe to be the object of their search. Zara uses the force. Kardain laments a lost leaf. Verrol treats himself .

Our heroes continue their assault on the goblin outpost. Kardain expresses his doubts. Verrol provides imaginary insight. Zara discovers a key landmark .

In the wake of an ambush, our heroes pursue their quarry. Verrol tells a short tale. Zara puts up a wall. Kardain forecasts cloudy weather .

Our heroes find themselves in the wide open spaces of the wilderness at the edge of the world. Zara rattles dem bones. Kardain consults with the fire spirits. Verrol takes a desperate shot .

Our heroes furnish their friend with new equipment in advance of their foray into the wilds. Kardain meets the forgemasters. Verrol is about town. Zara fabricates .

Our heroes continue the search for their long-lost companion. Verrol shares some rather startling news. Kardain puts his spell slots to use. Zara comes in clutch .

Our heroes seek escape from the ruins en route to the frontier town where they hope to reunite with their lost comrade. Kardain prepares to be sociable. Zara attracts a crowd. Verrol has a collision .

Our heroes have entered the ruins and are investigating a structure of interest. Kardain picks up a trail. Verrol is full of chicanery. Zara forces the issue .

These strange rodents have their headlights on. Kardain gets a three-for-one special. Verrol makes a confession. Zara is at a loss for words .

In which our heroes prepare to descend the cliffs in search of their lost comrade. Zara peruses the merchandise. Kardain prepares for the worst. Verrol sees in the dark .

The assault on the Mechanic’s lair has begun. Will our heroes find vengeance, or only further defeat? Kardain stands stalwart. Verrol gets a head. Zara finds a scrap.

Our heroes continue to cope with the ill-timed repercussions of their leyline trench. Verrol falls prey. Kardain gets buffed. Zara raises two useful allies .

The gang attempts to reunite, with mixed results. Verrol’s request is granted. Zara accepts a houseguest. Kardain wields his magical bug zapper .

Full Karn approaches, as does the fateful meeting thereupon. Zara enhances her repertoire. Kardain dons a tall disguise. Verrol receives an in-flight message .
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The Damage Guild | A Pathfinder 2E Podcast is hosted by The Damage Guild. The show is categorised under leisure (games) and has published 54 episodes.
The Damage Guild | A Pathfinder 2E Podcast has published 54 episodes.
The Damage Guild | A Pathfinder 2E Podcast regularly covers leisure, games, comedy. It sits in the leisure category, with a games focus.
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Episodes of The Damage Guild | A Pathfinder 2E Podcast average 59 minutes. a focused format where a clear narrative arc and tight preparation matter most.
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