
A Symphony of Sellswords: Episode 9 - Sending Pens & Salter Boys
The Court in the Fort returns successful from their last bounty and enjoy some rest before being summoned by Quercius for their next contract.
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Hosted by goldteam · EN · 100 episodes
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A group of friends playing a Pathfinder campaign from level 1-20 with rotating DM's. Join us as we misadventure our way through this fantastic world.
goldteam hosts The Gold Team’s Podcast, a comedy show with 100 episodes published.

The Court in the Fort returns successful from their last bounty and enjoy some rest before being summoned by Quercius for their next contract.
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Having survived the tundra and arrived safely at the Hollow Glacier, the group is determined to secure an audience with the King!
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After a grueling trek through the desert and tundra our intrepid adventurers finally arrive at the home of the Goliaths, The Hollow Glacier!
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THIS EPISODE WAS PUBLISHED OUT OF ORDER! WE DO APOLOGIZE! The intrepid adventurers having ascended to the top of Deargmor and encounter a creature they have never seen before! Will this strange birdlike entity lead them
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After exploring more of the swamp Court in the Fort unveils more about the ancient Mercrydian force!
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Joined by a stranger out of time the group continues to adventure through the swamp in search of ancient secrets!
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The desert stretches into the skyline as our group trudges North. With dwindling supplies and Sand Worms on their trail, how will they escape this dangerous situation!
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Saddle up to the table with an open appetite as we stir the gravy of adventure! Tune into this Daggerheart one-shot in honor of Thanksgiving!
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Our intrepid adventurers head north and continue through the desolate and dangerous desert. What sandy adventures lie in store!
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It's once again the spookiest time of the year! Join us as we adventure through a Halloween one shot in our first time using Daggerheart!
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Our Mercenary group, Court in the Fort, heads to the North to gather ingredients for a possible magic incantation to access other rooms within the Wizard's Tower.
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After dealing with the bandits, our mercenary group heads back into town to gather supplies and prepare the journey back to Carth.
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Our scraggly group has made their way through the desert to find the legendary tree Deargmor. With it on the horizon, what ancient magics might they find?
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After acquiring another Magic Talisman, our intrepid adventuring group can use the magical items to tell that they need to proceed to the massive tree at the center of the continent called Deargmor.
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Our intrepid group of adventurers sets off to find their mark. The bandit king!
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Our merry mercenary band settles into a new home and then prepares to set out on their next contract.
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Our intrepid adventurers are given a clue to the location of one of the Seven Talismans. It lies deep at the bottom of the Evertrench, just south of the Magical Reef.
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Our adventurers continue to fend off the Goblin camp, battling for life and death in an effort to complete their bounty!
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The war has ended! Even though our band of mercenaries have finished their wartime duties, the fledgling nation of Carth still requires their aid as they transition through this new change of leadership.
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Join Gold Team as we present a new campaign in the D&D 3.5 system! Our characters are leaders of a mercenary group working towards the rebuilding of their home empire! Tune in to see what happens next!
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