
<p>If you're a fan of the Gameboy era Zelda games, MINA THE HOLLOWER would have caught your eye. When you found out it's the team behind SHOVEL KNIGHT, I bet you got pretty excited.</p><p>Well David D'Angelo and Nick...


leisure
Hosted by SIFTER · leisure · EN-AU
Lightmap is an Australian Podcast Award winning show that explores the creative process of making videogames and interactive media, and introduces you to the creators of some of the most exciting titles. You'll meet developers, musicians, artists, journalist and more, so come join us here and on SIFTER.com.au
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Contact path
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Booking probability
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Guest openness
Selective
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Signup to Generate a PitchLightmap is an Australian Podcast Award winning show that explores the creative process of making videogames and interactive media, and introduces you to the creators of some of the most exciting titles. You'll meet developers, musicians, artists, journalist and more, so come join us here and on
Lightmap - Conversations with video game creators is hosted by SIFTER. The show has published 290 episodes to date.
Recent episodes include "MINA THE HOLLOWER might look like Zelda, but prepare yourself for something different" (29 May 2026, 40 minutes), "Will Obsidian ever get the chance to make another FALLOUT game after NEW VEGAS? Josh Sawyer answers" (20 May 2026, 18 minutes), and "Alanah Pearce has a plan to stop Hollywood gatekeeping game adaptations" (16 April 2026, 38 minutes).
Lightmap - Conversations with video game creators publishes roughly every two weeks, with episodes averaging 31 minutes across 290 episodes.
Booking probability for Lightmap - Conversations with video game creators is 37%, and the host is rated Selective on guests. Lightmap - Conversations with video game creators requires a Pod Score of 85 or higher. Lightmap - Conversations with video game creators's contact route on record: verified email.
The strongest fits for Lightmap - Conversations with video game creators are Software. Lightmap - Conversations with video game creators has a leisure audience.
SIFTER hosts Lightmap - Conversations with video game creators, a leisure podcast with 290 episodes published.
Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

<p>If you're a fan of the Gameboy era Zelda games, MINA THE HOLLOWER would have caught your eye. When you found out it's the team behind SHOVEL KNIGHT, I bet you got pretty excited.</p><p>Well David D'Angelo and Nick...

Episode #255
<p>Game design legend Josh Sawyer sat down with Roy Wagner at PAX Australia to talk about his journey into the industry, from being a fan of Black Isle Studios to eventually working on the games that inspired...

<p>In the entertainment industry, a triple threat refers to someone ridiculously talented at acting, singing and dancing. So, what does that make Alanah Pearce, the Australian video game writer, actor, content creator...

Episode #253
<p>How do you keep a game like World of Warcraft that has had ten previous expansions, fresh?</p><p>Paul Kubit is Associate Game Director and sat down with Seamus Byrne ahead of the launch of WoW's 11th expansion which...

<p>How do you follow up on a massive hit like Binding of Issac? With piles and piles of cats fed into the mill to defeat your enemies and possibly solve every problem. Edmund McMillen joins Lightmap for an in depth chat...

Episode #251
<p>Join us for a deep dive into the sonic worlds of 2025’s best sounding games with special guest Meena Shamaly - composer, bard, and host of Game Show on ABC Classic.</p><p>From the haunting choirs of Hollow Knight...

<p>I can hear the sounds of controllers being thrown from here. We spoke to Australian developer Bennett Foddy (QWOP, Getting Over It, Baby Steps) who is now based in New York about difficulty, the biggest...

Episode #249
<p>You've probably seen their videos, you might have even pondered where the hell is Morley.</p><p>Well its in our hometown and we travelled all the way across the country to chat to some people who are like a 20minute...

<p>The SIFTER team had a chance to talk to Gavin Verhey from Wizards of the Coast at PAX AUS 2025. Gavin is the principal designer of Magic: The Gathering and also the lead designer on many Magic sets including the...

Episode #247
<p>Nom from the SIFTER team catches up with Allard Laban and Mike Bilder from Jackbox Games to chat about the upcoming The Jackbox Party Pack 11 at PAX Australia 2025. This new pack builds on everything fans love about...

Episode #246
<p>In this interview recorded at PAX Australia 2025, we sit down with Rob Davis, Campaign Director at Sucker Punch Productions, to dive deep into the making of Ghost of Yōtei, out now on PlayStation 5.</p><p>Rob shares...

<p>Seven years on, CELESTE's impact is still felt on the gaming world. A hard but fair 2D platformer with a heartfelt story about self-acceptance, it's a game that lives on in the hearts of many.</p><p>Viewed by...

<p>Dave Lloyd, co-founder of indie studio Powerhoof, returns to the show to talk about THE DRIFTER, a gritty point-and-click adventure set against a distinctly Australian backdrop. With evocative pixel art, sharp voice...

<p>Award-winning composer Austin Wintory returns to the podcast to discuss his work on Indie Symphony II, a concert series performed by Orchestra Victoria on July 3 and 4 2025.</p><p>Austin shares insights into the...

<p>The UNPACKING team return with their next game, the musical puzzle game TEMPOPO and composer and sound designer Jeff Van Dyck joins Lightmap for another episode.</p><p>Pick the right sequence, keep trying until you...

<p>LUSHFOIL PHOTOGRAPHY SIM is all about the vibes and heavily inspired by developer Matt Newell's own treks around the world with camera in hand.</p><p>Originally starting as a project to create some fantastic scenery...

Episode #240
<p>CITIZEN SLEEPER 2: STARWARD VECTOR is a special kind of game, one that builds so gently and thoroughly on its predecessor, with a bigger universe to explore for lovers of heartfelt science fiction.</p><p>Developer...

<p>One of my favourite things each year is when Meena Shamaly host of Game Show on ABC Classic sends me the big list of tracks that have made a massive impact. These games might not be winning massive awards, a lot of...

<p>It took a couple of years but the Steam Deck is officially available today for players in Australia. The reason? Well why don't we let designers Lawrence Yang, Jay Shaw and Yazan Aldehayyat explain.</p><p>Gianni sat...

<p>With a game series as long running as CIVILIZATION, how do you keep reinventing and refining when you hit the seventh title? With long campaigns and countless hours for each play through, these games take on a life...
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