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Gamestorm

Hosted by Storygames Chicago · leisure · EN

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About this Podcast:

Gamestorm is a podcast all about tabletop game design! Join us for our first season as we bring on guests from here in the Chicago area, spin a random prompt and design a game based off of it over the course of an episode! Logo by CapacityForWonder and music by Reece E Ryan.

Pitch Analysis

Required Pod Score for this podcast. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.

Contact path

Public web form

Booking probability

28%

Guest openness

Selective

80/100
Required Score

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Questions about Gamestorm

What is Gamestorm about?

Gamestorm is a podcast all about tabletop game design! Join us for our first season as we bring on guests from here in the Chicago area, spin a random prompt and design a game based off of it over the course of an episode! Logo by CapacityForWonder and music by Reece E Ryan.

Who hosts Gamestorm?

Gamestorm is hosted by Storygames Chicago. The show has published 15 episodes to date.

What has Gamestorm covered recently?

Recent episodes include "Betting & Gambling in Games - Dusty Buyck" (15 September 2026, 128 minutes), "Betting & Gambling in Games - Dusty Buyck" (15 September 2026, 128 minutes), and "Yahtzee Style Dice - Lisa" (23 June 2026, 83 minutes).

How often does Gamestorm publish?

Gamestorm publishes roughly monthly, with episodes averaging 88 minutes across 15 episodes.

How hard is it to get booked on Gamestorm?

Booking probability for Gamestorm is 28%, and the host is rated Selective on guests. Gamestorm requires a Pod Score of 80 or higher. Gamestorm's contact route on record: public web form.

Who should pitch Gamestorm?

The strongest fits for Gamestorm are Design Services and Artists, Writers & Performers. Gamestorm has a leisure audience.

About the host

Storygames Chicago hosts Gamestorm, a leisure podcast with 15 episodes published.

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Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Sep 15, 20262h 8m

    Dusty and I explore gambling and betting as mechanics in TTRPGs and beyond! Join us as we talk betting mechanics, dramatic media with betting and as we run a mini test game near the end of the episode. I'm still behind...

  • Sep 15, 20262h 8mS0

    <p>Dusty and I explore gambling and betting as mechanics in TTRPGs and beyond! Join us as we talk betting mechanics, dramatic media with betting and as we run a mini test game near the end of the episode.</p> <p>I'm...

  • Jun 23, 20261h 23mS0

    <p>On this episode of Gamestorm join Lisa from Episodic Adventures and I as we look at applying Yahtzee's dice mechanic to ttrpgs. Come along for some extended conversations about MLMs and more as well!</p> <p>Check...

  • Jun 23, 20261h 23m

    On this episode of Gasmestorm join Lisa from Episodic Adventures and I as we look at applying Yahtzee's dice mechanic to ttrpgs. Come along for some extended conversations about MLMs and more as well! Check back soon...

  • Apr 28, 20261h 55m

    On this episode of Gasmestorm join Phil Vasquez and I as we interrogate what it looks like to integrate map making into your game. As always you can find the game that accompanies this episode on our Itch.io page or on...

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  • Apr 28, 20261h 55mS2

    <p>On this episode of Gasmestorm join Phil Vasquez and I as we interrogate what it looks like to integrate map making into your game.</p> <p>As always you can find the game that accompanies this episode on our Itch.io...

  • Apr 1, 20261h 18mS2

    <p>What do games look like when you integrate crafting?? What if that crafting is a physical element of the play? Sit down with Seren Briar and I as we make a game about death, emotion and manifesting a physical...

  • Mar 16, 20261h 20mS2

    <p>In this episode, Courtney and I talk about asynchronous games we've played. What types of games work well asynchronously and how can we best connect players that aren't sitting down together.</p> <p>As always you can...

  • Mar 3, 20261h 24mS2

    <p>In this episode, Ryan Zenith to dive into the confluence of religion and games. What are rituals? How can we gamify them?</p> <p>As always you can find the game that accompanies this episode on our Itch.io page or on...

  • Feb 16, 20261h 4mS2

    <p>In the first episode of our second season, Ryan Lynch joins us to ponder what a game where players bank dice looks like.</p> <p>As always you can find the game that accompanies this episode on our Itch.io page or on...

  • Feb 15, 20261 minS1

    <p>Hello everyone, just a quick announcement!</p> <p> </p> <p>We're running a Game Jam from today to mid March! The focus is to make games based on the Season 1 Prompts. What game ideas came to your mind while listening...

  • Jan 28, 20261h 36mS1

    <p>This time Charlie joins me as we think about what a game that needs to use a d1 might look like! Not to mention all the other wacky dice from there to 20! We'll talk old video games and Kids on Bikes as we look to...

  • Dec 3, 20251h 47mS1

    <p>Come along for our weird Biopunk ride, as Kat and I build a game that focuses on Rolling any Number of Dice! We'll take a trip through a host of indie games, and we'll stop by our old friend Blades in the Dark for...

  • Sep 6, 20251h 34mS1

    <p>Join us again as we dive into building a game with bingo as a core mechanic. We'll explore medieval lore and games with freeform resolution mechanics! </p> <p>As always you can find the game that accompanies this...

  • Aug 28, 20251h 19mS1

    <p>In our fourth episode of the season, I'm joined by Adelheid as we explore ideas around building games that repurpose physical media as an element of play. Come follow along as we build a VERY different game than any...

  • Aug 21, 20251h 37mS1

    <p>In our third episode Sean and I dive into a mechanic this time! We discuss games that use dice pools as clocks for events in-game and we build a fun, chaotic superhero game that leans into the Villainy of it all...

  • Aug 13, 20251h 25mS1

    <p>In our second episode Jesse and I tackle the idea of co-opting the pieces of existing games to build an RPG, similar to games like Dread and its iconic use of a Jenga tower. Join us as we talk about everything from...

  • Aug 6, 20251h 4mS1

    <p>Join us for our first episode of Gamestorm as we dive deep on our first prompt, a game for whoever can show up! Follow along as we tease out different ideas and talk through the design of our game. If you like what...

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