
Pedro Esparza, Head of Growth at Bisect Hosting, has spent about 20 years on the business side of game servers (MC Pro Hosting, Tebex, Overwolf). We dig into his community validation loop: how studios can read real...


The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
Required Pod Score for this podcast. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.
Contact path
Verified email
Booking probability
36%
Guest openness
Selective
Sign up to generate a grounded pitch for GameMakers.
Signup to Generate a PitchThe GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
GameMakers is hosted by Joseph Kim. The show has published 191 episodes to date.
Recent episodes include "Stop Listening to Your Discord. Watch What Players Do. | Pedro Esparza, Bisect Hosting" (22 October 2026, 54 minutes), "Stop Listening to Your Discord. Watch What Players Do. | Pedro Esparza, Bisect Hosting" (22 October 2026, 54 minutes), and "Game PR in the Age of AI: What Actually Works?" (1 September 2026, 51 minutes).
GameMakers publishes roughly every few months, with episodes averaging 62 minutes across 191 episodes.
Booking probability for GameMakers is 36%, and the host is rated Selective on guests. GameMakers requires a Pod Score of 80 or higher. GameMakers's contact route on record: verified email.
The strongest fits for GameMakers are Software and IT Services & Software Development. GameMakers has a leisure audience.
Joseph Kim hosts GameMakers, a leisure podcast with 191 episodes published.
Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

Pedro Esparza, Head of Growth at Bisect Hosting, has spent about 20 years on the business side of game servers (MC Pro Hosting, Tebex, Overwolf). We dig into his community validation loop: how studios can read real...

<p>Pedro Esparza, Head of Growth at Bisect Hosting, has spent about 20 years on the business side of game servers (MC Pro Hosting, Tebex, Overwolf). We dig into his community validation loop: how studios can read real...

Ask ChatGPT for the best mobile puzzle game and it does not say Candy Crush. It says Monument Valley, a game from 2014 that is not on any top grossing chart.Kalie Moore has spent the last year working out why, and this...

<p>Ask ChatGPT for the best mobile puzzle game and it does not say Candy Crush. It says Monument Valley, a game from 2014 that is not on any top grossing chart.Kalie Moore has spent the last year working out why, and...

GameMakers
Unity just made direct-to-consumer payments free for every developer on its IAP SDK. No take rate, no fees. So what's the catch? I sat down with Steve Ganem, VP of Product at Unity, to unpack the real strategy — and it...

GameMakers
<p>Unity just made direct-to-consumer payments free for every developer on its IAP SDK. No take rate, no fees. So what's the catch?<br>I sat down with Steve Ganem, VP of Product at Unity, to unpack the real strategy —...

Epic spent five years and over $100M breaking the platforms' 30% tax — then cut V-Bucks by 20% to "pay the bills." If the company that won the fee war still gets squeezed, what does that say about everyone else? The...

<p>Epic spent five years and over $100M breaking the platforms' 30% tax — then cut V-Bucks by 20% to "pay the bills." If the company that won the fee war still gets squeezed, what does that say about everyone...

GameMakers
<p>AI is making it cheaper to build games. It's doing nothing for the cost of building the right game. That distinction is about to crush more studios than any technology shift in the past decade. </p><p>Ran Mo is the...

<p>Last month, I sat on a panel about where the gaming industry is headed. The conversation was good — but there was one thing I didn't say out loud.</p><p>In this episode, I break down the key trends I think will...

<p>AppLovin just crossed $250 billion in market cap. Stock up 127% YTD. EBITDA margins at 82%. Is this the beginning—or the top?</p><p><br></p><p>We assembled the most qualified panel possible to break it down: an...

<p>Most game studios either skip validation entirely or waste hundreds of thousands on academic testing that doesn't move the needle. Both approaches kill products.</p><p>In this episode, we discuss why product...

<p>Most game studios waste weeks of runway on the wrong analytics decision—here's how to avoid that mistake.</p><p>Traditional analytics SDK vendors like Amplitude, Mixpanel, and Braze promise plug-and-play simplicity...

<p>Most game studios think they have a talent problem. They don't. They have a structure problem.</p><p><br></p><p>Chris Casanova spent 15+ years as a producer across Microsoft Xbox, Mojang (Minecraft), Relic...

<p>Western AAA development is not dead. Battlefield 6's 7 million unit launch proves it. This episode deconstructs how EA and Vince Zampella reversed the "disaster" of Battlefield 2042 by focusing on leadership...

GameMakers
<p>Saudi Arabia's Public Investment Fund just closed the largest gaming acquisition in history—$55 billion for Electronic Arts. But this isn't the typical private equity playbook.</p><p>In this episode, host Joseph Kim...

<p>Why is your ad revenue flat even when your game's traffic is growing? Margins are getting squeezed by hidden fees, and old strategies of yelling at partners no longer move the needle. In this episode, we sit down...

<p>This week, we're breaking down the end of an era: the historic </p><p>$55 billion acquisition of Electronic Arts. Go inside the deal to hear the likely banker's pitch that sold EA's board and what this massive...

<p>Is your game only available in English? You could be ignoring over 80% of your potential players. In this deep dive, I sit down with Alexander Murauski, CEO of localization agency Alkonost, to unpack the entire game...

<p>On this episode of Game Makers, we explore three critical topics: how Delta Force's mobile revenue soared past PUBG's by 75% , why the "Take-Two Mafia" thesis is a myth centered on the wrong company , and a powerful...
Recent guests on GameMakers. Study who booked and why before you pitch.
Unity
PitchCentric classifies GameMakers under these industries. Guests from them are the closest fit, and each links to the best podcasts in that industry.
Shows with the most semantically similar episode content. Pitch one, pitch all; producers cluster.
Is this podcast yours and you'd like to remove or correct details? Request removal or email privacy@pitchcentric.com.
Questions about the free trial? See the pricing FAQ