
XR AI Spotlight
The Reality of Building for Vision Pro
Tomas Cupal, creator of Blockworks, joins us to unpack what it takes to move a VR project from Meta Quest to Apple Vision Pro. Tomas explains how Blockworks evolved into a mixed reality sandbox, the technical reality of building in Unity for visionOS, including Apple’s RealityKit rendering pipeline and the limitations developers must work around. Tomas also shares candid lessons on launching into Vision Pro’s small gaming market, finding visibility through creators, and why he has decided to move on to the “next big thing”. Subscribe to XR AI Spotlight weekly newsletter https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST Linkedin *** CONNECT WITH ME X (Twitter) Linkedin Link-in Bio *** PAST EPISODES ️ Show Website YouTube Apple Podcast






