PitchCentric
Time to Create podcast artwork

arts

Time to Create

Hosted by Kaedim · arts · EN · 10 episodes

Audience: 2

About this Podcast:

Conversations with inspiring creators at the intersection of creativity, 3D, AI, and technology.

Pitch Analysis

Required Pod Score for this show. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.

Contact path

Verified email

Booking probability

27%

Guest openness

Selective

Verified email on file
80/100
Required Score

Sign up to generate a grounded pitch for Time to Create.

Signup to Generate a Pitch

Questions about Time to Create

Who hosts Time to Create?

Time to Create is hosted by Kaedim. The show has published 10 episodes to date.

What has Time to Create covered recently?

Recent episodes include "From Starcraft 2 to Building a New RTS - Tim Morten (CEO @ Frost Giant Studios, Ex-Blizzard, EA)" (10 April 2026, 56 minutes), "From Toy Story to WALL-E: A 30 Yr Career in Animation - John Lee (Art Director, Ex-Pixar & Skydance)" (3 April 2026, 60 minutes), and "From Marvel Heroes to 3D AI Pipelines - Tyler Fermelis, Creative Dir. @ Kaedim (Ex Laika, Netflix)" (26 March 2026, 77 minutes).

How often does Time to Create publish?

Time to Create publishes roughly weekly, with episodes averaging 63 minutes across 10 episodes.

How hard is it to get booked on Time to Create?

Booking probability for Time to Create is 27%, and the host is rated Selective on guests. Time to Create requires a Pod Score of 80 or higher. Time to Create's contact route on record: verified email.

Who should pitch Time to Create?

The strongest fits for Time to Create are Artists, Writers & Performers. Time to Create has an arts audience.

About the host

Kaedim hosts Time to Create, an arts show with 10 episodes published.

Verified host email: ████████@████.comSign in to unlock →

Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Episode #12

    From Starcraft 2 to Building a New RTS - Tim Morten (CEO @ Frost Giant Studios, Ex-Blizzard, EA)

    Apr 10, 202656 minS1

    <p>He helped build StarCraft II. Now he’s building the future of RTS.In this episode, we talk to Tim Morten (CEO of Frost Giant Studios, ex-Blizzard)—a veteran game developer who worked on StarCraft II, God of War...

  • Episode #11

    From Toy Story to WALL-E: A 30 Yr Career in Animation - John Lee (Art Director, Ex-Pixar & Skydance)

    Apr 3, 20261 hourS1

    <p>In this episode, we sit down with John Lee — former Art Director at Pixar and Skydance Animation — who has spent over 30 years working on some of the most iconic animated films of all time, including Toy Story...

  • Episode #9

    From Marvel Heroes to 3D AI Pipelines - Tyler Fermelis, Creative Dir. @ Kaedim (Ex Laika, Netflix)

    Mar 26, 20261h 17mS1

    <p>In this episode, we sit down with Tyler Fermelis, Creative Director at Kaedim, whose career spans over two decades across games, film, and cutting-edge AI.From working on Marvel Heroes and major films like Happy Feet...

  • Episode #8

    He Left Mobile Games to Build His Own Game - Damià Ferràndiz (Creative Lead @ Univrse, ex-GameHouse)

    Mar 23, 20261h 4mS1

    <p>After 7+ years in mobile games, Damia Ferrandiz walked away to build the kind of game he actually wanted.Today, he’s:• Creative Lead at Univrse, creating immersive VR experiences• Co-founder of Omaet Games, building...

  • Episode #6

    Why AI Won’t Replace Game Artists – Damiano De Cataldo, Former Vehicle Lead at Gameloft

    Feb 20, 20261h 2mS1

    <p>In this episode, we speak with Damiano, Art Director at Gameplay Galaxy and former Vehicle Lead at Gameloft, where he worked on major racing titles including Asphalt 8 and Asphalt 9.</p><p>We explore where AI...

View More
  • Episode #5

    Why Most New Mobile Games Fail - Fraser Clark, Lead Game Designer @ Sandsoft

    Feb 12, 20261h 2mS1

    <p>This episode is for mobile game developers, game designers, product managers, and studio leaders trying to build games in today’s saturated market.</p><p>Fraser Clark (Lead Game Designer at Sandsoft, formerly Social...

  • Episode #4

    What Makes AI Usable in Real VFX Pipelines - Andy McNamara, Generative AI Lead at Cinesite

    Feb 5, 202654 minS1

    <p>What does generative AI actually look like inside real film and VFX production?</p><p>In this episode, Andy McNamara, Generative AI Lead at Cinesite, about the reality of using AI beyond hype and demos.</p><p>Andy...

  • Episode #3

    Behind the VFX: The Lost Bus and more - Graham Jack (Cofounder & CTO, beloFX and ex-CTO, DNEG)

    Jan 30, 202656 minS1

    <p>With a career spanning over two decades, Graham Jack, former CTO at Double Negative and current Co-founder & CTO of beloFX, has shaped modern VFX on films including Blade Runner 2049, Batman Begins, and No Time to...

  • Episode #2

    What Makes an Idea Stick - Stuart Witter, Creative Director @ Bloom

    Jan 23, 20261h 3mS1

    <p>A conversation with Stuart Witter, Creative Director @ Bloom, on what makes ideas stick, why “close enough” kills originality, and how creatives can use AI without losing taste or judgment.<br></p>

  • Episode #1

    Building a Creative Career the Unconventional Way - Grant Dudson, Creative Director @ Fever

    Jan 15, 20261h 16mS1

    <p>Some creative careers start with a plan. Others start with saying yes to strange ideas. </p><p>In this episode, we sit down with Grant Dudson, an award-winning creative director who has worked with iconic brands like...

Guest Appearances

Recent guests on Time to Create. Study who booked and why before you pitch.

Best industries to pitch Time to Create for

PitchCentric classifies Time to Create under these industries. Guests from them are the closest fit, and each links to the best podcasts in that industry.

Podcasts like Time to Create

Is this podcast yours and you'd like to remove or correct details? Request removal or email privacy@pitchcentric.com.

Questions about the free trial? See the pricing FAQ