
The Story Lens
Rachael Grant x The Story Lens
In mobile gaming, you can't necessarily throw pages of narrative at someone who might only play for five minutes. But that doesn't mean there isn't a story. There can be a character. A purpose. A reason to come back. A sense of progression. A thread connecting one experience to the next. The player might never consciously notice it. But they feel it. Candy Crush is a great example. The story isn't necessarily something you're sitting down to read. It's built into the progression, the seasons, the events and the anticipation of what comes next. For Rachael Grant , ex King, Ubisoft and Activision. Good storytelling isn't always about telling people a story. Sometimes it's about giving everything a story to belong to. Rachael Grant https://www.linkedin.com/in/rachael-grant-8a8b4220/ Adam Ferguson https://www.linkedin.com/in/adam-ferguson-b614b924/ The Story Lens https://thestorylens.co.uk/ GRAPHENTICA https://graphentica.com/

