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The Party Is Full: Inside the Games Industry
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leisuregames

The Party Is Full: Inside the Games Industry

Hosted by Gengis · 🇺🇸 US · EN · 41 episodes

Where this show ranks

Episodes
41
Last ep.
11 days ago
Avg length
103m
Booking Probability™
30
Stretch.
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Estimated audience
,
Audience size not yet estimated
Listen Score
23
Niche reach.
Virality (30d)
49
Steady cadence.

Pitch Analysis

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Required Pod Score
80/ 100
Premium

Established thought leaders with verified media credentials.

Guest openness
Not signalled recently
Best topics to pitch
leisuregames

About this podcast

The Party Is Full is a games industry podcast hosted by Gengis Ale Penno. Through thoughtful conversations with developers creators and industry leaders the show explores how games are made how careers are built and where the future of games and online worlds is heading.

leisuregames

About the host

Gengis hosts The Party Is Full: Inside the Games Industry, a leisure show with 41 episodes published.

Recent episodes

Our AI reads these to draft pitches

How AI Will Change Game Development Forever | Matt Gordon

Jun 5, 20261h 52mEp. 44S1

Matt Gordon is a veteran graphics and systems engineer whose career spans some of the most technically ambitious areas of modern gaming and interactive technology. Starting as a graphics programmer at PlayStation before

Show notes

Why Great Game Developers Never Stop Adapting | Hannes Seifert

May 29, 20261h 22mEp. 42S1

Hannes Seifert is a veteran game developer and executive whose career spans nearly four decades across some of the industry’s most influential studios and franchises. Starting with his first Commodore 64 game in 1987, Ha

Show notes

The Hidden Data Behind WoW & RuneScape Communities | Rachit Moti

May 22, 20261h 30mEp. 41S1

Rachit Moti is the founder and CEO of Accord, a platform helping game studios turn Discord conversations into actionable player insight. Over the last several years, he has worked closely with game developers and online

Show notes

Can MMORPGs Ever Return to Their Peak? | Scott Hartsman

May 15, 20261h 28mEp. 40S1

Scott Hartsman is a veteran game developer and executive whose career spans nearly four decades of online worlds and MMORPGs. Beginning in the era of text-based MUDs in the 1980s, Scott went on to hold key leadership rol

Show notes

Turtle WoW and the Power of Player-Led Worlds | David Fried

May 8, 20261h 54mEp. 39S1

David Fried, also known as DesignerDave, is a veteran game and narrative designer best known for his work at Blizzard Entertainment during one of its most influential eras. Starting in quality assurance, he quickly moved

Show notes

TPIF Roundtable | Let's Talk Community Management

May 1, 20262h 6mEp. 38S1

In this TPIF roundtable, three experienced leaders break down how the role has evolved beyond “just communication.” Evan Berman (Bungie, Destiny), Linda Carlson (Everquest, Trion Worlds), and Stephen Reid (BioWare, SWTOR

Show notes

How Sound Design Shapes Player Experience | Leon Beilmann

Apr 24, 20261h 24mEp. 37S1

Leon Beilmann, also known as LAxemann, is a senior sound designer and composer working with Bohemia Interactive, where he has spent the past several years shaping the audio experience of large-scale military sandbox game

Show notes

Why Discovery Is Gaming’s Biggest Problem | Colan Neese

Apr 17, 20261h 11mEp. 36S1

Colan Neese is a gaming industry insights and strategy leader who has spent his career helping companies understand how games are discovered, played, and sustained. He currently works across Screen Engine and mindGAME Da

Show notes

The Hidden Art of Foley Sound Design | Bastian Gerner

Apr 10, 20261h 31mEp. 35S1

Bastien Gerner is a Foley artist, sound designer, and educator with more than a decade of experience creating immersive audio for films, television, and AAA video games. After working across the film sound industry and s

Show notes

Cinematic Experiences in Virtual Reality | Demo Akuro

Apr 3, 20261h 4mEp. 34S1

Demo Akuro is a game trailer and cinematic director specializing in high-impact, in-engine storytelling for games. With a background in both creative direction and hands-on production, he has built a reputation for blend

Show notes

The Strategy Behind World-First Raids | Ahmpy

Mar 27, 20262h 40mEp. 33S1

Ahmpy is a World of Warcraft streamer best known for his leadership in the Hardcore WoW scene, where high stakes gameplay and permadeath redefine what it means to succeed in an MMO. As a guild leader and strategist, he h

Show notes

How to Build a Game Studio That Lasts | James Brooksby

Mar 19, 20262h 13mEp. 32S1

James Brooksby is a veteran game studio founder and CEO with over 25 years of experience building, scaling, and leading development teams across the UK games industry. He played a pivotal role in the early growth of Kuju

Show notes

Turning Game Ideas Into Companies | Joni Lappalainen

Mar 13, 20261h 22mEp. 31S1

Joni Lappalainen is the CEO and co-founder of Dreamloop Games, widely known as Finland’s console experts. Over the past decade, he has produced more than 30 shipped game projects and helped over 40 studios successfully b

Show notes

What Games Teach Us About Ourselves | Mark Chen

Mar 6, 20261h 47mEp. 30S1

Mark Chen is a games and media scholar, UX researcher, and Teaching Assistant Professor in Media, Technology, and Learning Design at Appalachian State University. His work explores gaming culture, interaction design, qua

Show notes

How to Break Into Game Product Management | Eric McConnell

Feb 27, 20262h 18mEp. 32S1

Eric McConnell is a product leader working at the intersection of games, media, and business. He is currently a Senior Product Manager at Amazon, where he leads engagement and retention strategy for digital manga across

Show notes

TPIF Roundtable | Let’s Talk Game Design

Feb 20, 20261h 53mEp. 28S1

What does game design actually mean in 2026. This TPIF roundtable brings together three experienced design leaders who have built and shipped games across multiple eras of the industry. Hal Sandbach is a veteran design d

Show notes

Lessons From Building Online Worlds | Jack Emmert

Feb 17, 20261h 22mEp. 27S1

Jack Emmert is a veteran game developer and studio leader best known for his foundational work in the MMORPG genre. As a co founder and long time leader at Cryptic Studios, Jack played a central role in shaping some of t

Show notes

Lead Engineering at Blizzard | Somer Esat

Feb 12, 20261h 53mEp. 26S1

Somer Esat is a senior engineering leader with over 12 years of experience building and scaling high performing engineering organizations in the games industry. He spent a decade at Blizzard Entertainment as Senior Engin

Show notes

Building Games Across Decades and the Future of the AAA Industry - Richard Browne

Feb 6, 20261h 30mEp. 25S1

Richard Browne is a veteran games industry executive with over 35 years of experience spanning game development, publishing, transmedia, and business leadership. His career has evolved alongside the industry itself, from

Show notes

Hardcore, Classic Plus, and Preserving the Soul of Classic WoW - Xaryu

Feb 3, 20261h 50mEp. 24S1

Xaryu "Josh Lujan" is a veteran World of Warcraft creator, PvP competitor, and streamer best known for his mastery of Mage gameplay and deep understanding of MMO systems. He began playing during the original Classic era

Show notes

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Audience demographics

Age
25-54
Consumer type
General audience

Topics covered

leisuregames

Successful pitch examples

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Best industries to pitch The Party Is Full: Inside the Games Industry for

Based on semantic analysis of episode topics and host coverage, this show is a strong guest fit for executives in:

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Frequently asked questions

How do I pitch The Party Is Full: Inside the Games Industry as a podcast guest?

To pitch The Party Is Full: Inside the Games Industry, visit https://www.youtube.com/@therealgengis for contact information, then craft a tight one-paragraph hook that ties your expertise to a gap in their recent leisure coverage.

Who is the host of The Party Is Full: Inside the Games Industry?

The Party Is Full: Inside the Games Industry is hosted by Gengis. The show is categorised under leisure (games) and has published 41 episodes.

How many episodes does The Party Is Full: Inside the Games Industry have?

The Party Is Full: Inside the Games Industry has published 41 episodes.

What topics does The Party Is Full: Inside the Games Industry cover?

The Party Is Full: Inside the Games Industry regularly covers leisure, games. It sits in the leisure category, with a games focus.

Is it hard to get booked on The Party Is Full: Inside the Games Industry?

The Party Is Full: Inside the Games Industry is accessible for guests with genuine leisure expertise. A personalised, episode-aware pitch will still outperform a generic one every time.

Is The Party Is Full: Inside the Games Industry currently accepting guest pitches?

The Party Is Full: Inside the Games Industry hasn't explicitly signalled guest openness in recent episodes. That doesn't rule out pitching. your hook just needs to be especially compelling and relevant to their recent content.

How long are The Party Is Full: Inside the Games Industry episodes?

Episodes of The Party Is Full: Inside the Games Industry average 103 minutes, giving guests a long-form format with plenty of time to expand on their expertise.

What guest credentials does The Party Is Full: Inside the Games Industry typically look for?

Our data rates The Party Is Full: Inside the Games Industry's guest bar at 80/100 (Premium tier). Established thought leaders with verified media credentials. Sign in to PitchCentric to see how your own Pod Score compares against this show.

Methodology. Booking Probability™ blends Listen Score, 30-day Virality, open-to-guests detection, and Apple ratings. Data refreshed every 60 minutes. Listen Score and Booking Probability are calculated by PitchCentric. Last enriched 10 days ago.

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