
Episode #66
Games Are Easier to Make and Harder to Fund | Molly Sheets
Molly Sheets is a game designer, studio founder and engineering leader with more than 15 years of experience where games and cloud technology meet. After starting her career on film sets, she moved into games when the iPhone arrived, earned a games degree and released her first game in 2011. As lead designer at Thrust Interactive, she worked on a dozen games, including Words & Cards. Molly then founded Ker-Chunk Games in Georgia and ran it for six and a half years, balancing consulting work with original mobile games such as PrinceNapped and Call Me Phrasy! In 2016, Mattel consulted her on Game Developer Barbie.In 2019, Molly joined Amazon Web Services as a Principal Games Solutions Architect, helping studios build and run their games in the cloud. She later moved to Zynga, one of her AWS customers, as a Director of Engineering for platform and cloud infrastructure. A speaker at GDC, AWS re:Invent and KubeCon, she also writes about game funding, studio culture and infrastructure on her blog, SEV 1 Party.https://mollysheets.com/https://www.linkedin.com/in/mollyproffitt/Chapters:0:00 The Napster moment1:00 Molly's path into games3:42 Is AI the new Flash?10:49 How the cloud changed games15:02 Where AI falls short20:16 Why funding is so hard25:14 Marketing and discoverability31:46 Test before you launch41:43 Being honest about AI45:47 Should games work like film?53:48 The flood of new releases57:40 How Ale got into games1:03:19 AI can't make people care1:10:06 Startup life with AI1:18:42 Job hunting advice


