
Episode #81
#81 - Teemu Haila: How AI Is Changing How Games Are Built, Tested & Run
Today I’m joined by Teemu Haila, Co-Founder and Chief Product Officer at Metaplay. Teemu has spent more than 20 years in game development, co-founded PlayRiven before its acquisition by Rovio, and now works at the intersection of AI and live service game development. We talk about how AI agents are already changing the way games are built and run, including a real example where work that previously took two engineering teams two months was completed by one developer using AI in two weeks. We also cover AI-powered game testing, faster iteration, how much smaller game teams could become, and why LiveOps needs to be designed into a game from the very beginning. If you’re a game developer, studio founder or publisher trying to understand how AI will change the way games are built, tested and operated, then this episode is for you! Connect with Teemu: LinkedIn: https://www.linkedin.com/in/teemuhaila/ Website: https://www.metaplay.io/lp/multiplayer-live-service-game Connect with Harry: LinkedIn: https://www.linkedin.com/in/phokou/ YouTube: https://www.youtube.com/@UCtZBNcgtKJR2NtGct3-cFWg Instagram: https://www.instagram.com/hphokou/ Join our industry events: https://hivemind.world/ Get exclusive podcast recaps & industry insights: → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com Chapters: 0:00 Intro 1:52 Teemu Haila joins the podcast 3:41 Why AI gives generalists an advantage 5:53 How AI is changing LiveOps 11:09 The 30x AI game development example 15:31 How AI could transform game testing 21:50 How much smaller can game teams become? 26:17 Why discovery becomes the bottleneck 29:55 How game developers can avoid being left behind 34:14 The best way to learn AI is to start building 40:33 Why marketers can now build games 43:48 Validating game ideas before building them 46:47 Why LiveOps must be designed from day one 52:33 What Metaplay actually does 56:05 Web games, playable demos and new ways to test ideas 1:00:59 Should Harry start a game publisher? 1:03:10 Finding profitable game niches big studios ignore 1:05:56 Harry's venture studio plan 1:10:51 How to connect with Teemu






