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The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

Hosted by Thomas Watkins · arts · EN-US · 32 episodes

About this Podcast:

Welcome to The Design Psychologist, a podcast where we explore the intersection of psychology and design. The show is hosted by Thomas Watkins, a design psychologist who has spent years applying behavioral science principles to the creation of digital products. We sit down with a variety of experts who apply psychology in different ways to the design of the world around us. Thomas uses his expertise to guide conversations that provide practical advice while illuminating the theory behind why designs succeed. Tune in if you are a design practitioner who seeks to understand your work on a deeper level and craft experiences that are intuitive, effective, and delightful.

Pitch Analysis

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Contact path

Public web form

Booking probability

30%

Guest openness

Selective

80/100
Required Score

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Questions about The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

What is The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers about?

Welcome to The Design Psychologist, a podcast where we explore the intersection of psychology and design. The show is hosted by Thomas Watkins, a design psychologist who has spent years applying behavioral science principles to the creation of digital products.

Who hosts The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers?

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers is hosted by Thomas Watkins. The show has published 32 episodes to date.

What has The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers covered recently?

Recent episodes include "Accessibility Part 1: What Designers Get Wrong About Disability (w/ David Sloan) S2 E5" (19 October 2026, 53 minutes), "“Easy to Use” Means Six Different Things (w/ Marty Gage) | S2 E4" (12 October 2026, 51 minutes), and "Well-Tested, Easy to Use: How to Measure Any Product's Usability (w/ Philip Kortum)" (28 September 2026, 67 minutes).

How often does The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers publish?

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers publishes roughly every two weeks, with episodes averaging 44 minutes across 32 episodes.

How hard is it to get booked on The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers?

Booking probability for The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers is 30%, and the host is rated Selective on guests. The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers requires a Pod Score of 80 or higher. The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers's contact route on record: public web form.

Who should pitch The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers?

The strongest fits for The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers are Design Services. The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers has an arts audience.

About the host

Thomas Watkins hosts The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers, an arts show with 32 episodes published.

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Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Episode #5

    Accessibility Part 1: What Designers Get Wrong About Disability (w/ David Sloan) S2 E5

    Oct 19, 202653 minS2

    Send us Fan Mail Accessibility is not a final checklist. It is a shared responsibility that should shape a product from the beginning. In this episode of The Design Psychologist, Thomas Watkins talks with David Sloan...

  • Episode #4

    “Easy to Use” Means Six Different Things (w/ Marty Gage) | S2 E4

    Oct 12, 202651 minS2

    Send us Fan Mail What makes a product feel not just usable, but desirable? In this episode of The Design Psychologist, Thomas Watkins talks with Marty Gage, co-author of User Experience Research: Discover What Customers...

  • Episode #2

    Well-Tested, Easy to Use: How to Measure Any Product's Usability (w/ Philip Kortum)

    Sep 28, 20261h 7mS2

    Send us Fan Mail What does it actually mean to say a product is usable? In this episode of The Design Psychologist, Thomas Watkins talks with Phil Kortum about the System Usability Scale, or SUS: one of the most widely...

  • Episode #1

    Season 2 Premiere: Should This Exist? UX Strategy in Uncertain Times (w/ Jaime Levy)

    Sep 21, 202658 minS2

    Send us Fan Mail How do you know whether a product idea is worth building before you spend months designing and developing it? In this episode of The Design Psychologist, Thomas Watkins talks with Jamie Levy, author of...

  • Episode #26

    Season 1 Finale: Design for a Better World (w/ Don Norman)

    Jan 5, 20261h 8mS1

    Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. What happens when human-centered design is no longer enough? Designers...

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  • The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

    The Power of Social Proof (Part 2): 18 Methods Across 5 Psychological Drivers

    Dec 1, 202530 min

    Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Why does social proof work? And, what are some practical tips on how to...

  • Episode #24

    The Power of Social Proof (Part 1)

    Nov 3, 202526 minS1

    Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Have you ever been in a crowd where no one clapped until one brave soul...

  • Episode #23

    Align Before Design: The Psychology of Strategic Alignment (with Tamara Adlin)

    Oct 6, 20251h 2mS1

    Get episode summaries right in your inbox so you can easily reference, save, and apply what you learn: thedesignpsychologist.substack.com Why do so many user personas fail in practice, and what can we do about it? Have...

  • Episode #22

    Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)

    Sep 29, 202559 minS1

    Why are games so deeply engaging? What psychological principles make game design such a powerful tool for shaping attention, emotion, and learning? Game design is not a niche skill. It's one of the most refined...

  • Episode #21

    Advance Without Alienating: How MAYA Drives Adoption

    Sep 22, 202516 minS1

    What is the sweet spot between new and familiar, and how do you design for it? Create products that feel groundbreaking and instantly intuitive by applying the psychology of the MAYA Principle. By unpacking how humans...

  • Episode #20

    Frontstage, Backstage: How Service Design Really Works (with Marc Stickdorn)

    Sep 15, 202559 minS1

    What’s the real impact of service design on customer experiences? In this episode of The Design Psychologist, host Thomas talks with service design expert Marc Stickdorn, PhD, author of "This is Service Design Doing,"...

  • Episode #19

    The Peak-End Rule in Design: What We Take Away

    Sep 8, 202518 minS1

    What shapes the memory of an experience, and how can designers use that insight to create better, more human-centered products? Design more memorable and emotionally resonant experiences by understanding how people...

  • Episode #18

    Less Load, More Learning: First Principles of Cognitive Load Theory (with John Sweller)

    Sep 1, 20251h 4mS1

    What’s the best way to choose how you’ll teach something so it actually sticks? Design your next lesson so learners don’t just follow along—they understand, remember, and apply their new skills. By grounding your...

  • Episode #17

    Designing with Tension: What the Zeigarnik Effect Reveals About Memory and Momentum

    Aug 25, 202510 minS1

    Have you ever noticed how an unfinished task — or a cliffhanger at the end of a show — keeps tugging at your attention? How can the Zeigarnik effect’s lingering cognitive tension help us design products, services, and...

  • Episode #16

    Closing the Knowing-Doing Gap: Designing for Real Behavior Change (with Julie Dirksen)

    Aug 18, 20251h 12mS1

    Why is it so hard to change behavior—even when people already know exactly what to do? Design your next learning experience so people don’t just understand what to do— they actually do it. By uncovering the psychology...

  • Episode #15

    Order Matters—But Not the Way You Think: How Serial Position Gets Misused

    Aug 11, 202519 minS1

    In this episode, we uncover how the order in which information is presented affects what users remember—and what they forget. From the “primacy effect” that gives early items a cognitive boost, to the “recency effect”...

  • Episode #14

    From Vibes to Variables: How We’re Measuring the Unmeasurable in UX (with Bill Albert)

    Aug 4, 202555 minS1

    Why is it so hard to know whether people want to use what we design—not just whether they can ? Design research can (and should) go far beyond basic task success. Our guest Bill Albert joins us to show how to expand our...

  • Episode #13

    The Shape of Choice: What Hick’s Law Really Reveals About Decision Time

    Jul 28, 202519 minS1

    What happens when your design asks users to make too many choices? In this solo episode, we explore a deceptively simple principle with massive implications for user experience: Hick’s Law. This law explains why more...

  • Episode #12

    How to Visualize the Invisible: Metaphors, Models, and Meaning (with Stephen P. Anderson)

    Jul 21, 20251h 2mS1

    Explaining an abstract idea can feel easy—until you put pen to paper. In this episode, our host sits down with Stephen P. Anderson to unpack the craft of turning complex concepts into clear, memorable visuals. Together...

  • Episode #11

    How Well Do Our Words Reflect Our Inside World? A psychological perspective on the limits of self-report, introspection, and understanding the human mind

    Jul 14, 202517 minS1

    How much can you trust what users tell you? In this solo episode, we dive into one of the most slippery yet essential tools in UX research: self-reporting. From interviews to surveys, self-reports are everywhere—but...

Guest Appearances

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