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RPG Design Panelcast

Hosted by Jason Pitre · leisure · EN · 394 episodes

About this Podcast:

The best recorded panels and seminars about analog game design and publishing

Pitch Analysis

Required Pod Score for this show. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.

Contact path

Public web form

Booking probability

36%

Guest openness

Selective

80/100
Required Score

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Questions about RPG Design Panelcast

Who hosts RPG Design Panelcast?

RPG Design Panelcast is hosted by Jason Pitre. The show has published 394 episodes to date.

What has RPG Design Panelcast covered recently?

Recent episodes include "Episode 392: Mapping Your Mechanics" (2 August 2026, 50 minutes), "Episode 390: Worldbuilding and Solidarity" (15 March 2026, 61 minutes), and "Episode 389: Self Publishing - Should I" (26 January 2026, 51 minutes).

How often does RPG Design Panelcast publish?

RPG Design Panelcast publishes roughly every two weeks, with episodes averaging 56 minutes across 394 episodes.

How hard is it to get booked on RPG Design Panelcast?

Booking probability for RPG Design Panelcast is 36%, and the host is rated Selective on guests. RPG Design Panelcast requires a Pod Score of 80 or higher. RPG Design Panelcast's contact route on record: public web form.

Who should pitch RPG Design Panelcast?

The strongest fits for RPG Design Panelcast are Artists, Writers & Performers. RPG Design Panelcast has a leisure audience.

About the host

Jason Pitre hosts RPG Design Panelcast, a leisure show with 394 episodes published.

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Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Episode #516

    Episode 392: Mapping Your Mechanics

    Aug 2, 202650 min

    Recorded at Metatopia 2025 Presented by Ted Hayes In this panel, we introduce a practical, visual way to understand how your game's systems connect. We'll explore a simple framework for representing events, quantities...

  • Episode #514

    Episode 390: Worldbuilding and Solidarity

    Mar 15, 20261h 1mS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Meguey Baker</p> <p>Games and stories have told us that life is nasty, brutish and short, while the true story of human society is built on solidarity and empathy. In...

  • Episode #513

    Episode 389: Self Publishing - Should I

    Jan 26, 202651 minS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Curt Covert</p> <p>Self-Publishing is not for everyone, nor is opening a small business as a board game publisher. We will discuss why this is the case and then, for the...

  • Episode #512

    Episode 388: What is Agile?

    Jan 11, 202651 minS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Stephanie Bryant and Melissa Lewis-Gentry<br> <br> What's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you...

  • Episode #511

    Episode 387: Designing for the User Experience

    Dec 27, 202555 minS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Melissa Lewis-Gentry</p> <p>Usability is often thought of in game design after mechanics or systems have been developed. User experience design doesn't have to be an...

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  • Episode #510

    Episode 386: Designing with Loved Ones

    Dec 15, 202557 minS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Meguey Baker, Meri Baker</p> <p>The Bakers lead this panel which will focus on how a family or close friends can share the experience of game design, for better or...

  • Episode #509

    Episode 385: Automata Design in Games

    Nov 29, 202555 minS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Jason Pitre</p> <p>Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The...

  • Episode #508

    Episode 384: Board Game Design Fundamentals

    Nov 23, 202555 minS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Geoff Engelstein</p> <p>This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of...

  • Episode #507

    Episode 383: What is Three Tier Distribution?

    Oct 4, 202555 minS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Avonelle Wing and Nicholas Ambrose</p> <p>My first question when someone tells me they're self-publishing a game is "What are your goals?" Sometimes, the answer is "I...

  • Episode #506

    Episode 382: Business Adulting 101

    Jul 19, 202557 minS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Jason Pitre, Moth Rodriguez and Lauren</p> <p>Don't crowd-fund if you don't want to run a small business. Publishing requires accounting. Filing for taxes can be messy...

  • Episode #381

    Episode 381: Law and Governance in Games

    Jul 1, 202554 minS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Jason Pitre</p> <p>Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule...

  • Episode #380

    Episode 380 : Level Up Your Sexy Game

    Jan 27, 20251h 1mS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Samphire Savage & Meguey Baker</p> <p>Sexy role play has likely existed as long as we have been getting it on. So what makes a game a sex game, and why write them? We...

  • Episode #505

    Episode 379: How to Work With an Editor

    Dec 16, 202457 minS0

    <p>Presented at Metatopia 2024</p> <p>Hosted by Amanda Valentine, Lisa Padol</p> <p>You’ve probably heard that you should hire an editor for your game project, but why? What can an editor do for you? How do you hire one...

  • Episode #504

    Episode 378: Anti-Hustle Game Design

    Dec 2, 202459 minS0

    <p>Recorded at Metatopia 2024</p> <p>Hosted by Jim Dagg, Misha Bushyager, Whitney Delaglio & Amanda Valentine </p> <p>Game design is art. And play. And craft. So what about when you just want to hone your craft and find...

  • Episode #503

    Episode 377: Avoiding Lonely Content

    Nov 23, 202453 minS0

    <p>Recorded at Metatopia 2023</p> <p>Presented by Hosted by Whitney Delaglio </p> <p>Hand-Holdy content means it has the support of the content its holding hands with to help inform the reader on how to play and avoids...

  • Episode #502

    Episode 376: Eye for Design

    Nov 16, 202459 minS0

    <p>Recorded at Metatopia 2023</p> <p>Presented by Sean Jaffe, Joshua Jaffe, Casey Edison, and Jason Pitre </p> <p>The brothers behind Rememorex, Commandroids, and other titles talk about the ins-and -outs of layout...

  • Episode #501

    Episode 375: Packaging Design

    Sep 22, 202453 minS0

    <p>Recorded at Metatopia 2023</p> <p>Presented by Taylor Hubler and Nicholas Ambrose </p> <p>Join our experts for a conversation looking at how to physically design, package, and ship games. We want to make sure that...

  • Episode #500

    Episode 374: Designing for Retail

    Aug 31, 202458 minS0

    <p>Recorded at Metatopia 2024</p> <p>Presented by Avonelle Wing and Nicholas Ambrose</p> <p>So, what is "the three-tier system"? What's a consolidator? Hobby? Mass-market? Specialty? Once you have a design that seems...

  • Episode #499

    Episode 373: That's Great Advice, Don't Follow It

    Jun 24, 202457 minS0

    <p>Recorded at Metatopia 2023</p> <p>Presented by Avonelle Wing, Curt Covert, and Alex Cutler</p> <p>You've read game design blogs and Facebook groups. You've delved into conventional wisdom. You did your homework. A...

  • Episode #498

    Episode 372: Powered by the Apocalypse

    Jun 1, 202458 minS0

    <p>Recorded at Metatopia 2023</p> <p>Presented by Meguey Baker, Vincent Baker</p> <p>An introduction to PbtA from a designer's point of view. How and why Apocalypse World works the way it does, what your game can take...

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