
E139: Catherine
Catherine is a game about relationships, infidelity and the shackles of love. It’s also a game about pushing blocks. Released in 2011 by Atlus, Catherine initially appears to be the odd duck in the Persona developer’s ca

Hosted by rspodcast.net · 🇺🇸 US · EN · 141 episodes
Established thought leaders with verified media credentials.
Are classic games deserving of their praise? Or have the unwashed masses been blinded by nostalgia? On the Retro Spectives Podcast, we tell you why you're wrong about the games you love.
rspodcast.net hosts Retro Spectives, a leisure show with 141 episodes published.

Catherine is a game about relationships, infidelity and the shackles of love. It’s also a game about pushing blocks. Released in 2011 by Atlus, Catherine initially appears to be the odd duck in the Persona developer’s ca

On the Retro Spectives Podcast we adore our survival games. Every year when we do a cheat episode we find ourselves drawn to the games that force you to live on the edge. Whether it's Pathologic, Rainworld or Resident Ev

WIth the seventh year of the Retro Spectives Podcast officially done and dusted, it is once again time for our Mailbag Episode! Every year we take the time to answer questions from our listeners about old games and new,

Warcraft II is one of the most influential RTS games of all time. It brought the genre to the mainstream with insane sales, and set the standard for UI and tech trees for years to come. Blizzard had cracked the code on w

Yu-Gi-Oh!, along with Magic: The Gathering and Pokemon, is one of the original big 3 trading card games. Starting its life as a Manga, then a tv series, the story about the card game eventually became a card game. Since

Released towards the end of the Nintendo 64’s lifespan in 2000, Perfect Dark was the culmination of several years of FPS development on consoles. After Rare released Goldeneye in 1997, they wanted to take another spin at

The Legend of Zelda: Ocarina of Time is without a doubt one of the most influential video games ever made. Unlike some titles that struggled with the transition to 3D, Zelda absolutely smashed it, setting the blueprint f

Resident Evil changed everything. When originally released in 1996, what was once a niche genre for enthusiasts was now a blockbuster staple in every second home. All of a sudden people were craving zombies, horrifying m

Director Fumeto Ueda has been hailed by many as somewhat of an auteur of the gaming landscape. A creative whose style embraces minimalist desolation. Known best for his work on Shadow of the Colossus, Ueda's directorial

Third person cover based shooters were all the rage in the late 2000s. Unveiled in 2003 in Killswitch and later popularised with Gears of War, they became an essential part of most third person action games. Coming in 20

Video games usually place you in the role of the plucky adventurer. You are the wizard, the warrior, or the rogue, and it's your duty (and often destiny) to save the world. On your journey, one of the most important thin

In 1998 Bioware changed the gaming landscape with Baldur’s Gate, a Dungeons and Dragons inspired adventure. Taking cues from second edition D&D and the many stories written about it, Bioware wrote a low level adventure t

The Ace Attorney games were an insane success, far beyond what Capcom could have predicted. After 4 mainline games in the series though, it was time for something new, and creator Shu Takumi refused to do anything normal

Space Sims used to be a vibrant and well populated genre. Back in the 90s they command shelf real estate, right next to the latest and greatest RTS and Point and Click Adventure games. Coming at the tail end of this era

With another year done and dusted, Pat and James crack open another batch of listener questions. After curveballs like Killer 7 and Deadly Premonition, these should be a breeze. Right..? On this episode, we discuss: What

But can it run Crysis? This was the motto that surrounded every single PC build for literal years after the release of the game in 2007. Crytek were not satisfied with what they had achieved with Far Cry in 2004, and dec

After their magnum opus that was Resident Evil 1, Capcom were not going to sit on their heels. Coming out just two years after the first in 1998, Resident Evil 2 sought to have everything the original had and much, much

The Legend of Zelda is perhaps the most iconic video game series of all time. Boasting 19 mainline entries, and an endless swathe of critical acclaim and awards, it's hard to find someone who hasn’t at least heard of the

Killer7 is one weird game. Developed in tandem by Grasshopper Manufacture and Capcom and first released in 2005, its very existence as a game defies description. Within moments of starting, you’re placed into a world wit

System Shock 2 is considered by many to be the finest immersive sim ever made. Released in 1999 in a coventure by Looking Glass Studios and Irrational Games, it sought to combine the classic 3D dungeon crawling of the or
Sponsor detection runs nightly. Check back soon.
No public pitch examples yet for this show.
Generate your own personalised pitchBased on semantic analysis of episode topics and host coverage, this show is a strong guest fit for executives in:
Industry fit is computed by PitchCentric using vector embeddings of the show's episode catalog.
Shows with the most semantically similar episode content. Pitch one, pitch all; producers cluster.








Retro Spectives has a verified contact on file. Create a free PitchCentric account to access it and generate a personalised pitch in seconds. Research at least 3 recent episodes first and lead with a specific angle that serves their leisure audience.
Retro Spectives is hosted by rspodcast.net. The show is categorised under leisure (games) and has published 141 episodes.
Retro Spectives has published 141 episodes.
Retro Spectives regularly covers leisure, games, video games. It sits in the leisure category, with a games focus.
Retro Spectives is accessible for guests with genuine leisure expertise. A personalised, episode-aware pitch will still outperform a generic one every time.
Retro Spectives hasn't explicitly signalled guest openness in recent episodes. That doesn't rule out pitching. your hook just needs to be especially compelling and relevant to their recent content.
Episodes of Retro Spectives average 102 minutes, giving guests a long-form format with plenty of time to expand on their expertise.
Our data rates Retro Spectives's guest bar at 80/100 (Premium tier). Established thought leaders with verified media credentials. Sign in to PitchCentric to see how your own Pod Score compares against this show.
Methodology. Booking Probability™ blends Listen Score, 30-day Virality, open-to-guests detection, and Apple ratings. Data refreshed every 60 minutes. Listen Score and Booking Probability are calculated by PitchCentric. Last enriched 7 days ago.