
Episode #142
E142: Spelunky
Derek Yu’s Spelunky is, without a doubt, an all time indie classic. From its humble origins on PC in 2008, it exploded onto the indie scene as an xbox live arcade title, back when indie gaming felt new and...


Are classic games deserving of their praise? Or have the unwashed masses been blinded by nostalgia? On the Retro Spectives Podcast, we tell you why you're wrong about the games you love.
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Signup to Generate a PitchAre classic games deserving of their praise? Or have the unwashed masses been blinded by nostalgia? On the Retro Spectives Podcast, we tell you why you're wrong about the games you love.
Recent episodes include "E142: Spelunky" (29 September 2026, 89 minutes), "E140: Castlevania: Aria of Sorrow" (2 July 2026, 75 minutes), and "E139: Catherine" (14 April 2026, 126 minutes).
Retro Spectives publishes roughly monthly, with episodes averaging 98 minutes across 144 episodes.
Booking probability for Retro Spectives is 35%, and the host is rated Selective on guests. Retro Spectives requires a Pod Score of 80 or higher. Retro Spectives's contact route on record: verified email.
The strongest fits for Retro Spectives are Fitness, Golf & Recreation. Retro Spectives has a leisure audience.
Retro Spectives is a leisure podcast with 144 episodes published.
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Episode #142
Derek Yu’s Spelunky is, without a doubt, an all time indie classic. From its humble origins on PC in 2008, it exploded onto the indie scene as an xbox live arcade title, back when indie gaming felt new and...

Episode #140
Castlevania: Aria of Sorrow sits tucked away in the middle of 30 different Castlevania games. First released for the Gameboy Advance in 2003, it takes strong inspiration from Symphony of the Night - yet is running on...

Episode #139
<p>Catherine is a game about relationships, infidelity and the shackles of love.</p> <p>It’s also a game about pushing blocks. Released in 2011 by Atlus, Catherine initially appears to be the odd duck in the Persona...

Episode #138
<p>On the Retro Spectives Podcast we adore our survival games. Every year when we do a cheat episode we find ourselves drawn to the games that force you to live on the edge. Whether it's Pathologic, Rainworld or...

Episode #137
<p>WIth the seventh year of the Retro Spectives Podcast officially done and dusted, it is once again time for our Mailbag Episode! Every year we take the time to answer questions from our listeners about old games and...

Episode #136
<p>Warcraft II is one of the most influential RTS games of all time. It brought the genre to the mainstream with insane sales, and set the standard for UI and tech trees for years to come. Blizzard had cracked the code...

<p>Yu-Gi-Oh!, along with Magic: The Gathering and Pokemon, is one of the original big 3 trading card games. Starting its life as a Manga, then a tv series, the story about the card game eventually became a card game...

Episode #134
<p>Released towards the end of the Nintendo 64’s lifespan in 2000, Perfect Dark was the culmination of several years of FPS development on consoles. After Rare released Goldeneye in 1997, they wanted to take another...

Episode #133
<p>The Legend of Zelda: Ocarina of Time is without a doubt one of the most influential video games ever made. Unlike some titles that struggled with the transition to 3D, Zelda absolutely smashed it, setting the...

Episode #132
<p>Resident Evil changed everything. When originally released in 1996, what was once a niche genre for enthusiasts was now a blockbuster staple in every second home. All of a sudden people were craving zombies...

Episode #131
<p>Director Fumeto Ueda has been hailed by many as somewhat of an auteur of the gaming landscape. A creative whose style embraces minimalist desolation. Known best for his work on Shadow of the Colossus, Ueda's...

Episode #130
<p>Third person cover based shooters were all the rage in the late 2000s. Unveiled in 2003 in Killswitch and later popularised with Gears of War, they became an essential part of most third person action games. Coming...

Episode #129
<p>Video games usually place you in the role of the plucky adventurer. You are the wizard, the warrior, or the rogue, and it's your duty (and often destiny) to save the world. On your journey, one of the most important...

Episode #128
<p>In 1998 Bioware changed the gaming landscape with Baldur’s Gate, a Dungeons and Dragons inspired adventure. Taking cues from second edition D&D and the many stories written about it, Bioware wrote a low level...

Episode #127
<p>The Ace Attorney games were an insane success, far beyond what Capcom could have predicted. After 4 mainline games in the series though, it was time for something new, and creator Shu Takumi refused to do anything...

Episode #126
<p>Space Sims used to be a vibrant and well populated genre. Back in the 90s they command shelf real estate, right next to the latest and greatest RTS and Point and Click Adventure games. Coming at the tail end of this...

Episode #125
<p>With another year done and dusted, Pat and James crack open another batch of listener questions. <br />After curveballs like Killer 7 and Deadly Premonition, these should be a breeze.<br />Right..? <br /><br />On...

Episode #124
<p>But can it run Crysis? This was the motto that surrounded every single PC build for literal years after the release of the game in 2007. Crytek were not satisfied with what they had achieved with Far Cry in 2004, and...

Episode #123
<p>After their magnum opus that was Resident Evil 1, Capcom were not going to sit on their heels. Coming out just two years after the first in 1998, Resident Evil 2 sought to have everything the original had and much...

Episode #122
<p>The Legend of Zelda is perhaps the most iconic video game series of all time. Boasting 19 mainline entries, and an endless swathe of critical acclaim and awards, it's hard to find someone who hasn’t at least heard of...
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