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Retro Spectives

Hosted by rspodcast.net · leisure · EN

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About this Podcast:

Are classic games deserving of their praise? Or have the unwashed masses been blinded by nostalgia? On the Retro Spectives Podcast, we tell you why you're wrong about the games you love.

Pitch Analysis

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Contact path

Verified email

Booking probability

35%

Guest openness

Selective

Verified email on file
80/100
Required Score

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Questions about Retro Spectives

What is Retro Spectives about?

Are classic games deserving of their praise? Or have the unwashed masses been blinded by nostalgia? On the Retro Spectives Podcast, we tell you why you're wrong about the games you love.

What has Retro Spectives covered recently?

Recent episodes include "E142: Spelunky" (29 September 2026, 89 minutes), "E140: Castlevania: Aria of Sorrow" (2 July 2026, 75 minutes), and "E139: Catherine" (14 April 2026, 126 minutes).

How often does Retro Spectives publish?

Retro Spectives publishes roughly monthly, with episodes averaging 98 minutes across 144 episodes.

How hard is it to get booked on Retro Spectives?

Booking probability for Retro Spectives is 35%, and the host is rated Selective on guests. Retro Spectives requires a Pod Score of 80 or higher. Retro Spectives's contact route on record: verified email.

Who should pitch Retro Spectives?

The strongest fits for Retro Spectives are Fitness, Golf & Recreation. Retro Spectives has a leisure audience.

About the host

Retro Spectives is a leisure podcast with 144 episodes published.

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Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Episode #142

    E142: Spelunky

    Sep 29, 20261h 29m

    Derek Yu’s Spelunky is, without a doubt, an all time indie classic.  From its humble origins on PC in 2008, it exploded onto the indie scene as an xbox live arcade title, back when indie gaming felt new and...

  • Jul 2, 20261h 15m

    Castlevania: Aria of Sorrow sits tucked away in the middle of 30 different Castlevania games. First released for the Gameboy Advance in 2003, it takes strong inspiration from Symphony of the Night - yet is running on...

  • Episode #139

    E139: Catherine

    Apr 14, 20262h 6mS0

    <p>Catherine is a game about relationships, infidelity and the shackles of love.</p> <p>It’s also a game about pushing blocks. Released in 2011 by Atlus, Catherine initially appears to be the odd duck in the Persona...

  • Episode #138

    E138: Frostpunk

    Mar 5, 20261h 31mS0

    <p>On the Retro Spectives Podcast we adore our survival games. Every year when we do a cheat episode we find ourselves drawn to the games that force you to live on the edge. Whether it's Pathologic, Rainworld or...

  • Episode #137

    E137: Mailbag 7

    Jan 23, 20262h 28mS0

    <p>WIth the seventh year of the Retro Spectives Podcast officially done and dusted, it is once again time for our Mailbag Episode! Every year we take the time to answer questions from our listeners about old games and...

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  • Dec 23, 20251h 26mS0

    <p>Warcraft II is one of the most influential RTS games of all time. It brought the genre to the mainstream with insane sales, and set the standard for UI and tech trees for years to come. Blizzard had cracked the code...

  • Episode #134

    E134: Perfect Dark

    Oct 1, 20251h 10mS0

    <p>Released towards the end of the Nintendo 64’s lifespan in 2000, Perfect Dark was the culmination of several years of FPS development on consoles. After Rare released Goldeneye in 1997, they wanted to take another...

  • Aug 29, 20251h 55mS0

    <p>The Legend of Zelda: Ocarina of Time is without a doubt one of the most influential video games ever made. Unlike some titles that struggled with the transition to 3D, Zelda absolutely smashed it, setting the...

  • Episode #132

    E132: Parasite Eve

    Jul 9, 20251h 26mS0

    <p>Resident Evil changed everything. When originally released in 1996, what was once a niche genre for enthusiasts was now a blockbuster staple in every second home. All of a sudden people were craving zombies...

  • Episode #131

    E131: Ico

    Jun 19, 20251h 22mS0

    <p>Director Fumeto Ueda has been hailed by many as somewhat of an auteur of the gaming landscape. A creative whose style embraces minimalist desolation. Known best for his work on Shadow of the Colossus, Ueda's...

  • Episode #130

    E130: Vanquish

    May 23, 20251h 17mS0

    <p>Third person cover based shooters were all the rage in the late 2000s. Unveiled in 2003 in Killswitch and later popularised with Gears of War, they became an essential part of most third person action games. Coming...

  • Episode #129

    E129: Recettear

    Apr 25, 20251h 18mS0

    <p>Video games usually place you in the role of the plucky adventurer. You are the wizard, the warrior, or the rogue, and it's your duty (and often destiny) to save the world. On your journey, one of the most important...

  • Mar 20, 20252h 46mS0

    <p>In 1998 Bioware changed the gaming landscape with Baldur’s Gate, a Dungeons and Dragons inspired adventure. Taking cues from second edition D&D and the many stories written about it, Bioware wrote a low level...

  • Feb 11, 20251h 27mS0

    <p>The Ace Attorney games were an insane success, far beyond what Capcom could have predicted. After 4 mainline games in the series though, it was time for something new, and creator Shu Takumi refused to do anything...

  • Jan 20, 20251h 1mS0

    <p>Space Sims used to be a vibrant and well populated genre. Back in the 90s they command shelf real estate, right next to the latest and greatest RTS and Point and Click Adventure games. Coming at the tail end of this...

  • Episode #125

    E125: Mailbag 6

    Dec 29, 20242h 55mS0

    <p>With another year done and dusted, Pat and James crack open another batch of listener questions. <br />After curveballs like Killer 7 and Deadly Premonition, these should be a breeze.<br />Right..? <br /><br />On...

  • Episode #124

    E124: Crysis

    Sep 9, 20241h 16mS0

    <p>But can it run Crysis? This was the motto that surrounded every single PC build for literal years after the release of the game in 2007. Crytek were not satisfied with what they had achieved with Far Cry in 2004, and...

  • Jul 30, 20241h 9mS0

    <p>After their magnum opus that was Resident Evil 1, Capcom were not going to sit on their heels. Coming out just two years after the first in 1998, Resident Evil 2 sought to have everything the original had and much...

  • Jul 8, 20241h 10mS0

    <p>The Legend of Zelda is perhaps the most iconic video game series of all time. Boasting 19 mainline entries, and an endless swathe of critical acclaim and awards, it's hard to find someone who hasn’t at least heard of...

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