
can't say no ••• Jordan Leithart and Mark talk about the current perception and use of AI in game development, where it fits in the process, and its ultimate limitations. Let us know: What is the future of AI in game...


A little podcast asking big questions about video games. New episodes on Wednesdays.
Required Pod Score for this podcast. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.
Contact path
Verified email
Booking probability
36%
Guest openness
Selective
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Signup to Generate a PitchRecent episodes include "what is the future of ai in game development?" (28 October 2026, 39 minutes), "what is the future of being a gamer?" (14 October 2026, 36 minutes), and "does progression hurt play?" (7 October 2026, 22 minutes).
Quick Play publishes roughly weekly, with episodes averaging 35 minutes across 187 episodes.
Booking probability for Quick Play is 36%, and the host is rated Selective on guests. Quick Play requires a Pod Score of 80 or higher. Quick Play's contact route on record: verified email.
The strongest fits for Quick Play are Software. Quick Play has a leisure audience.
Quick Play is a leisure podcast with 187 episodes published.
Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

can't say no ••• Jordan Leithart and Mark talk about the current perception and use of AI in game development, where it fits in the process, and its ultimate limitations. Let us know: What is the future of AI in game...

Quick Play
priced out ••• Jake Martin and Mark talk about rising costs of keeping up with the latest and greatest games, where the audience is shifting in light of those rising costs, and if advertising will be ubiquitous in...

Episode #177
we ••• Jake Martin and Mark talk about the dynamic of making progress being more compelling than the act of play within games, how that's changed over time from childhood to adulthood, and how games can uphold progress...

failure is always an option ••• Skylar Hinnant (QA Tester at Bethesda and representative for The Bethesda Union) and Mark talk about the temperature in the games industry, the loss of a generation of developers, what...

Episode #175
life after layoffs ••• Skylar Hinnant (QA Tester at Bethesda and representative for The Bethesda Union) and Mark talk about Skylar's new day-to-day in a post (and still impending) layoff world at Bethesda, the union's...

Episode #174
flavor blasted metroid ••• Parker Deal and Mark talk about the two recent Nintendo Directs, their highlights, the curse of expectations, and whether or not Ocarina of Time looks a little unreal. Let us know: What are...

Episode #173
make it weird, make it new ••• Nate "SPyKe" Foote and Mark talk about the innovative gems out in the wild, what innovations the medium of games could see in the future, and what a truly "weird" game is. Let us know...

Episode #172
the dopamine hit vs. the really cool stuff ••• Nate "SPyKe" Foote and Mark talk about the lost art of unlockables in games, how paid DLC and dopamine hits have taken their place, and how we long for significant rewards...

Episode #171
we built hypothetically perfect controllers ••• Trash Turkey and Mark talk about the best controllers out there and then describe their perfect franken-controllers. Let us know: What would your perfect...

Episode #170
discs: dead as disco? ••• Trash Turkey and Mark talk about current affairs in physical media, the place of physical games within the market, and what physical games look like in the future. Listen to the Bitesized...

Episode #169
the good, the bad, and all of the above ••• Nate McKeever and Mark talk about the state of affairs in video game discourse, what the "middle ground" discourse could look like, and being a non-anxious presence. Let us...

Episode #168
ex-clusivity ••• Nate McKeever and Mark talk about the current state of exclusive games, their impact (or lack thereof) within the industry, and what exclusivity means for contentment overall. Let us know: Should...

the quest for questions ••• Mark talks about the question-focused nature of the podcast, the benefits and differences between lateral and vertical questions, and how questions lead to better connections. Let us know...

Episode #166
bad news, good games ••• Mark receives a few transmissions from Trash Turkey, SPyKE, and Nate McKeever on the games they're playing this year, and how they feel about the industry at the halfway point of 2026. Let us...

Quick Play
"the vibes are bad, but the games are good" ••• An assignment for you: how has 2026 been so far? Send a link to your 2-3 min video or voice memo to quickplaypod@gmail.com by Tues, June 30th. To think about: “The vibes...

Quick Play
the games that made it to my wishlist ••• Mark talks about the games from summer game fest and assorted showcases that piqued his interest, how some showcases hit, and a lil bit on console exclusivity. Let us know: What...

Episode #164
switch 2, year 2 ••• (Special early release for some cultural relevancy before the Nintendo Direct on June 9th!) Mark and Parker Deal talk about what’s ahead for the Switch 2, what could be coming, what Nintendo needs...

Episode #163
switch 2 (year 1) in review ••• Mark and Parker Deal talk about the first year of the Switch 2, what's worked, what hasn't, and if the rumors of Weird Nintendo's death have been greatly exaggerated. Let us know: How has...

Episode #162
a critical analysis ••• Mark and Landry Smith talk about what works and what doesn't in reviews lately, how the format has grown, and the place of reviews and critical analysis within the industry. Let us know: What is...

Episode #161
brand management! ••• Mark and Landry Smith talk about how the games industry coverage is dominated by sales numbers and stats, how consumers take the role of shareholders, and the true meaning of content. Let us know...
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