
Jerzy and I return to a shared podcast event, first one in quite some time with more to come. It's a thoughtful and playful chat about what got us to this point of collaborating on the Doctor Baer video game. We share...


arts
Hosted by Rob Stenzinger · arts · EN-US
Art journal podcast by Rob Stenzinger, sharing thoughts on his various creative projects and adventures ranging from user experience design, creating comics, making video games, to interactive design.
Required Pod Score for this podcast. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.
Contact path
Verified email
Booking probability
27%
Guest openness
Selective
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Signup to Generate a PitchArt journal podcast by Rob Stenzinger, sharing thoughts on his various creative projects and adventures ranging from user experience design, creating comics, making video games, to interactive design.
Polytechnicast is hosted by Rob Stenzinger. The show has published 100 episodes to date.
Recent episodes include "Polytechnicast - Doctor Baer Video Game Name Reveal + Discussion" (28 October 2026), "Polytechnicast - Making Solo Indie Games with guest Josh Anthony" (7 October 2026), and "Polytechnicast - Three Topics - Game Dev - Doctor Baer - and Problems With AI" (30 September 2026).
Polytechnicast publishes roughly monthly across 100 episodes.
Booking probability for Polytechnicast is 27%, and the host is rated Selective on guests. Polytechnicast requires a Pod Score of 80 or higher. Polytechnicast's contact route on record: verified email.
The strongest fits for Polytechnicast are Artists, Writers & Performers and IT Services & Software Development. Polytechnicast has an arts audience.
Rob Stenzinger hosts Polytechnicast, an arts podcast with 100 episodes published.
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Jerzy and I return to a shared podcast event, first one in quite some time with more to come. It's a thoughtful and playful chat about what got us to this point of collaborating on the Doctor Baer video game. We share...

Have you been curious about making your own video game or perhaps already jumped in? This episode of the Polytechnicast I'm joined by Josh Anthony, indie game developer who created Dice Gun Commando and Dice Tower. In...

Gettiing back to you from behind the microphone, I had a list of five things and manage to cover three. First is the massive game development focus that's truly been gong on longer but the last couple months hitting...

Album art for episode featuring a sketch of a conversion funnel for selling indie games Making Lexilotl, my latest game which is a crossword puzzle run where you get a clue and three tries to solve a puzzle and can keep...

It's been a busy few months and I'm glad to be back and share some updates, fun projects, and encouragement here on the Polytechnicast. Word Turtle Island is out in the world now 4 months along and I started making my...

Word Turtle Island is now 1.0. Four years in the making and here it is. Officially released on Apple's App Store , Steam , Google Play , and Itch ! I share what it's like now with it officially the full version, things...

Polytechnicast
An intertwined creative challenge: make a more ambitious game than I've made before, make it work as a business, and succeed in marketing it well. In this Polytechnicast I focus on the marketing part of that challenge...

Polytechnicast
Not sure when exactly the marketing push should have started with Word Turtle Island but I do see it needs to be happening now. In this epsisode of the Polytechnicast I'm exploring the creative challenge I started to do...

Two main topics this episode. First it's what I've been learning so far with making small videos while exploring topics like teaching interactive design, show and tell about Word Turtle Island, and even video blogging...

Last episode of the Polytechnicast I shared some projects I'd begun and was about do dive into. These are the spinning plates driving this episode. Did any fall? Are there more plates spinning? Related Links and...

Sharing some work in progress and what led me to this point - getting back into teaching interactive design and how I've begun making a physical arcade machine for my game Word Turtle Island. In a nutshell I have a few...

A question from someone who knows someone who met me at 2D Con. Every person's path is their own but it's also fun to learn how olther folks got to where they are. Related Links and Resources Word Turtle Island on...

Earlier this summer I visited Columbus Ohio to visit my friends Anne and Jerzy Drozd. Part of the plan for our visit was to make some creative experiments together, one of them is this very recording with Jerzy . For...

A new ask me anything form. Some example topics to ask me about like why I made a game for 2.5 years without publishing a whole lot about it publicly. And most important - it's official that Word Turtle Island is going...

Wort and Portia from Word Turtle Island About 2.5 years. That's how long I've been working on Word Turtle Island to get it ready to publish as an early access game. It's about the right time to be getting the word out...

Polytechnicast
This is Spell, the magical cat who hosts a save place to practice spelling words. In the middle of working on my next big game Word Turtle Island, where you use words as weapons to battle creatures taking away the books...

In the overlapping circles of feasible, viable, desirable, what is the emphasis and culture practiced? I received a question via my Mastodon account about minimum lovable product vs minimum viable product...

W-O-R-D up. Reflecting on game development and how it feels affirming in a way that other video game projects meet delays. I thought I'd have Word Turtle Island ready for first or even early access by now yet I also...

Prototype cards for my creative warm up cards game Doodle Creatures Have Needs. An update about Word Turtle Island and a few other projects I tried to finish this month. Related Links and Resources More posts and extras...

In this episode I ask why I've posted so few things in 2022. It's a bit about what I'm currently working on and it's also something I've been trying to figure out for years. Related Links and Resources More posts and...
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