
S2E150 - Bathroom Installs
S2E150 - Bathroom Installs The lobby has a few things to explore after Vivi and Jeb take on an errant bot. Ioanna checks out the reception desk and Vivi explores the unisex bathroom, grabbing a few treats from the vendin

Hosted by RadioRoll · 🇺🇸 US · EN · 282 episodes
Established thought leaders with verified media credentials.
A Cyberpunk Red TTRPG Actual Play Podcast.CRIT Award Nominated - Best Legacy Podcast 2025'A Radio Play with Dice'.Join our adventures as we learn the secrets of Night City, a bar called No Latency and a mysterious fixer named 'Domino'.How will it end? Only the dice will tell.New Episodes every Wednesday.Enjoy Season One Ft. Kendall U, @SkullorJade, Spoon, Evan and BinaryDragonEnjoy Season Two Ft. @SkullorJade, @Miss Magitek, Spoon, Evan and BinaryDragonCheck out our website: www.nolatencypodcast.comSFX & Music by Epidemic Soundhttps://www.epidemicsound.com/referral/cplvf5/
RadioRoll hosts No Latency, a fiction show with 282 episodes published.

S2E150 - Bathroom Installs The lobby has a few things to explore after Vivi and Jeb take on an errant bot. Ioanna checks out the reception desk and Vivi explores the unisex bathroom, grabbing a few treats from the vendin

S2E149 - Caustic Combat The battle near the caustic floor continues, as the crew take on two turrets, a bunch of ankle biters and the Big floating Robot. They do their best to avoid the green glow and fight for their liv

S2E148 - Throwing Smoke Jeb uses his last smoke grenade and the battle field is filled with mist and fog. Vendell and Ioanna climb into the fray while Vivi avoids gunfire against turrets and ankle biters. All the while t

S2E147 - Ankle Biters Jeb and Ioanna fight an Ankle Biter robot in a vent shaft and discover something among the trash. The crew abuse a microwave, question the power of ramen and Jeb tackles a rock. It's all fun and gam

S2E146 - A Grave Backroom Retro leads the pack to loot to the north, but the crew find more than they bargain for. Jeb is hungry and the crew ransack what they can as they learn what befell the scavenger they thought the

S2E145 - Caustic Corridor Jeb and Vivi are across the caustic, but now the rest of the crew have to make there way across. With some scavenging retro has a plan that hopefully won't go wrong. After that, they just have t

S2E144 - Caustic Caustic Caustic The radiation is thick and the floor is caustic , the walls are caustic and there's caustic dangers everywhere. Where will the crew take refuse in this caustic mess? Can they stay togethe

S2E143 - Old Sewers of Arasaka The sewers under the Night city streets is humming, something's glowing and someones knocking. The crew start their delve into the depths of the city. Beyond the filth of the sewers they ha

S2E142 - Hatching Deals A backstreet in central night city is where the delves begins, the crew check some vending machines and make some deals before dipping into the pipes below... Can they resist a vending machine? Wi

S2E141 - Netrunner Needed The crew wrap up what they need from Clive's and head back to the bar to take stock and plan the delve into the radiating heart of Night City. With all the tech ahead, the crew's gonna need a ne

S2E140 - Clive's Backroom The crew have found themselves trapped in the backroom of Clive's Place. With more than one Clive. This doesn't bode well for the crew as a fight erupts in tight spaces, they are not alone. This

You asked, we answered. We take on the burning questions one by one. Before returning next week with regular episodes of the show. Thank you again for your support chooms! The title track link is here More info can be fo

S2E139 - Made By People! The Manager is now no longer a problem, the crew drag the workers back into the factory and convince them to make them some stuff for free. All they have to do is not mention Sam's demise. Then i

S2E138 - Managing a Mimik The Manager isn't what they seem and the whole crew takes turns dealing with the problem. The crowd outside is ready work and Vivi is here to make sure they're all motivated. This PPE factory ha

S2E137 - Wrecking Robots It's guns out as the crew get rid of the infected Mimiks. The crew have a tight round or two with the Red-Eye Mimiks before Retro takes Kurt somewhere safer, away from harm. Hopefully. Is Retro p

S2E136 - Kurt In-a-Tube Kurt's in a tube and he's not doing so well. Vivi, Retro and Ioanna all try to subdue the tech but after a little Mimik culling the coast may be clear to let kurt out and breath air for the first

S2E135 - PPE R&D Ioanna and Jeb seek answers as Vivi helps Retro with a little bit of physical therapy. Sometimes destruction can be cathartic. While the carnage rages on in the warehouse, Ioanna and Jeb do their best to

S2E134 - Raging Retro Retro seems to have gone a little off the deep end now that the Red Eyes are on the crew's trail. He needs help calming down and the crew reassess how they're going to get what they need, get the PP

S2E133 - Red Eye Protection The crew now know where the syndicate is, the target is locked. The path however is irradiated from the fall of arasaka tower. Time to find some PPE, Ioanna is giddy and Vivi is confused. It's

S2E132 - TRIANGULATE Retro is last to arrive, but it's gonna take more than him to load the batteries into the abandoned building across from the bar. The crew have to get rid of a van, get back to the bar and sit down t
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No Latency is hosted by RadioRoll. The show is categorised under fiction (science) and has published 282 episodes.
No Latency has published 282 episodes.
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