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Magic: The Gathering Drive to Work Podcast podcast artwork

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Magic: The Gathering Drive to Work Podcast

Hosted by Mark Rosewater · leisure · EN-US · 1,000 episodes

About this Podcast:

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Pitch Analysis

Required Pod Score for this show. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.

Contact path

Verified email

Booking probability

39%

Guest openness

Selective

Verified email on file
80/100
Required Score

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Questions about Magic: The Gathering Drive to Work Podcast

What is Magic: The Gathering Drive to Work Podcast about?

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Who hosts Magic: The Gathering Drive to Work Podcast?

Magic: The Gathering Drive to Work Podcast is hosted by Mark Rosewater. The show has published more than 1,000 episodes to date.

What has Magic: The Gathering Drive to Work Podcast covered recently?

Recent episodes include "#1390: Will Magic Run Out of Design Space?" (16 October 2026, 36 minutes), "#1389: Setting Up Downstream Teams" (16 October 2026, 35 minutes), and "#1388: Predefined Artifact Tokens" (9 October 2026, 33 minutes).

How often does Magic: The Gathering Drive to Work Podcast publish?

Magic: The Gathering Drive to Work Podcast publishes roughly daily, with episodes averaging 34 minutes across more than 1,000 episodes.

How hard is it to get booked on Magic: The Gathering Drive to Work Podcast?

Booking probability for Magic: The Gathering Drive to Work Podcast is 39%, and the host is rated Selective on guests. Magic: The Gathering Drive to Work Podcast requires a Pod Score of 80 or higher. Magic: The Gathering Drive to Work Podcast's contact route on record: verified email.

Who should pitch Magic: The Gathering Drive to Work Podcast?

The strongest fits for Magic: The Gathering Drive to Work Podcast are Artists, Writers & Performers. Magic: The Gathering Drive to Work Podcast has a leisure audience.

About the host

Mark Rosewater hosts Magic: The Gathering Drive to Work Podcast, a leisure show with more than 1,000 episodes published.

Verified host email: ████████@████.comSign in to unlock →

Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Episode #1390

    #1390: Will Magic Run Out of Design Space?

    Oct 16, 202636 min

    I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.

  • Episode #1389

    #1389: Setting Up Downstream Teams

    Oct 16, 202635 min

    Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about...

  • Episode #1388

    #1388: Predefined Artifact Tokens

    Oct 9, 202633 min

    There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.

  • Episode #1387

    #1387: Reality Fracture Limited with Ben Weitz

    Oct 9, 202640 min

    In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.

  • Episode #1386

    #1386: Unenfranchised Players

    Oct 2, 202637 min

    I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.

View More
  • Episode #1385

    #1385: Being Scary

    Oct 2, 202631 min

    Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.

  • Episode #1384

    #1384: Concurrency 2026

    Sep 25, 202632 min

    Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about...

  • Episode #1383

    #1383: Reality Fracture Creative with Meris Mullaley

    Sep 25, 202640 min

    In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture , to talk all about its creative elements.

  • Episode #1382

    #1382: What Went Wrong – March of the Machine: The Aftermath

    Sep 18, 202633 min

    This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by...

  • Episode #1381

    #1381: Reality Fracture Design with Yoni Skolnik

    Sep 18, 202631 min

    In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture , to talk about the set's design.

  • Episode #1380

    #1380: Atogs

    Sep 11, 202630 min

    This podcast is the history of one of Magic 's hungriest creature types, one I had a huge hand in designing.

  • Episode #1379

    #1379: Fresh Out of Design – Reality Fracture

    Sep 11, 202647 min

    Back in December of 2023, I handed off the vision design for Reality Fracture . I recorded this for you to hear my thoughts at the time of handoff.

  • Episode #1378

    #1378: Getting the Banned Together, Part 7

    Sep 4, 202632 min

    This is the final part of a seven-part series based on a talk I gave at MagicCon : Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.

  • Episode #1377

    #1377: Innovation

    Sep 4, 202630 min

    One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.

  • Episode #1376

    #1376: Getting the Banned Together, Part 6

    Aug 28, 202633 min

    This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted.

  • Episode #1375

    #1375: Supply Channels

    Aug 28, 202634 min

    Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that.

  • Episode #1374

    #1374: Getting the Banned Together, Part 5

    Aug 21, 202630 min

    This is part five of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

  • Episode #1373

    #1373: Boston

    Aug 21, 202630 min

    My family took a vacation to Boston, so I talk about my trip and Boston's history with Magic .

  • Episode #1372

    #1372: Getting the Banned Together, Part 4

    Aug 14, 202632 min

    This is part four of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

  • Episode #1371

    #1371: San Diego Comic-Con 2026

    Aug 14, 202630 min

    In this episode, I talk about my trip to the latest San Diego Comic-Con.

Guest Appearances

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