
Episode #1390
#1390: Will Magic Run Out of Design Space?
I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.


leisure
Hosted by Mark Rosewater · leisure · EN-US · 1,000 episodes
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Signup to Generate a PitchJoin Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Magic: The Gathering Drive to Work Podcast is hosted by Mark Rosewater. The show has published more than 1,000 episodes to date.
Recent episodes include "#1390: Will Magic Run Out of Design Space?" (16 October 2026, 36 minutes), "#1389: Setting Up Downstream Teams" (16 October 2026, 35 minutes), and "#1388: Predefined Artifact Tokens" (9 October 2026, 33 minutes).
Magic: The Gathering Drive to Work Podcast publishes roughly daily, with episodes averaging 34 minutes across more than 1,000 episodes.
Booking probability for Magic: The Gathering Drive to Work Podcast is 39%, and the host is rated Selective on guests. Magic: The Gathering Drive to Work Podcast requires a Pod Score of 80 or higher. Magic: The Gathering Drive to Work Podcast's contact route on record: verified email.
The strongest fits for Magic: The Gathering Drive to Work Podcast are Artists, Writers & Performers. Magic: The Gathering Drive to Work Podcast has a leisure audience.
Mark Rosewater hosts Magic: The Gathering Drive to Work Podcast, a leisure show with more than 1,000 episodes published.
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Episode #1390
I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.

Episode #1389
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Episode #1386
I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.

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Episode #1384
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Episode #1383
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Episode #1382
This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by...

Episode #1381
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture , to talk about the set's design.

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Episode #1379
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Episode #1378
This is the final part of a seven-part series based on a talk I gave at MagicCon : Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.

Episode #1377
One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.

Episode #1376
This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted.

Episode #1375
Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that.

Episode #1374
This is part five of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

Episode #1373
My family took a vacation to Boston, so I talk about my trip and Boston's history with Magic .

Episode #1372
This is part four of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

Episode #1371
In this episode, I talk about my trip to the latest San Diego Comic-Con.
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