
Squadron 42 has proven to be a surprise to many people who got to play in October. Today I’m joined by the only player to complete that gameplay segment on the hardest difficulty, En1gm4tic. We dive into the FPS...


leisure
Hosted by Space Tomato · leisure · EN
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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Contact path
Public web form
Booking probability
25%
Guest openness
Selective
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Signup to Generate a PitchSpace Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective.
Launch Sequence with Space Tomato is hosted by Space Tomato. The show has published 265 episodes to date.
Recent episodes include "Squadron 42 is Less CoD, More Arma + Half Life - From The World’s #1 Player" (26 October 2026, 95 minutes), "From Starchitect to The Kraken; Star Citizen Next Steps with StarJump_Grim" (19 October 2026, 103 minutes), and "I Interviewed 14 Squadron 42 Playtesters | Here’s Every Detail We Know" (12 October 2026, 265 minutes).
Launch Sequence with Space Tomato publishes roughly weekly, with episodes averaging 108 minutes across 265 episodes.
Booking probability for Launch Sequence with Space Tomato is 25%, and the host is rated Selective on guests. Launch Sequence with Space Tomato requires a Pod Score of 80 or higher. Launch Sequence with Space Tomato's contact route on record: public web form.
The strongest fits for Launch Sequence with Space Tomato are Fitness, Golf & Recreation. Launch Sequence with Space Tomato has a leisure audience.
Space Tomato hosts Launch Sequence with Space Tomato, a leisure podcast with 265 episodes published.
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Squadron 42 has proven to be a surprise to many people who got to play in October. Today I’m joined by the only player to complete that gameplay segment on the hardest difficulty, En1gm4tic. We dive into the FPS...

Starchitect is in early testing, creating hundreds of locations on a single planet. Simultaneously, we gear up for some pretty major ship deliveries in the next couple of months. I’m joined by Starjump_GRIM to...

I interviewed 14 different people from different backgrounds about their experience playing Squadron 42. This is the uncut marathon of those interviews. I hope you enjoy. Today’s Guests: Red Monster: Youtube...

People outside CIG will play Squadron 42 for the first time this week. We’ll finally hear first impressions, and a major event will feature studio tours, Squadron 42 marketing kicking off, and potential special guests...

Episode #283
October is about to arrive and kick off the on-season for Star Citizen & Squadron 42. I'm joined by TheAstroPub to discuss what that will entail this year. Today’s Guests: @TheAstroPubLive YouTube: @TheAstroHistorian...

With Squadron 42 potentially releasing next year, many may be looking to upgrade their PC. But the market is..... Aggressive at the moment. Jese, Full-Time streamer and founder of PowerGPU, joins me to discuss the...

Star Citizen always has its ups and downs, and this year is no differrent, but more people than normal are simply pulling back for various reasons. While the game is performing better now than it was 2 months ago, the...

Wardogs has attracted more Star Citizen players than your usual shooter release. What is it about this game that has fans excited? I’m joined by Star Citizen news connoisseur RubenSaurus and sandbox stress-tester...

Star Citizen has a lot of problems, many of them old. And many players have spent years advocating for change, but sometimes we let that effort take over our time, our focus, and ultimately our life. Sometimes, it’s...

Squadron 42 has been delayed, and along with it, a long explanation of several key points in Star Citizen’s recent development from the CEO and Founder, Chris Roberts. There are many details here worth touching on, and...

Star Citizen offers a lot of unique looks at the development process of games, and today I’m joined by a developer with firsthand experience with the game engine that eventually drove Star Citizen. So sit back and...

Episode #276
Instancing is releasing in alpha 4.10, Star Citizen Live is having some oopsies, Star Citizen in general is going through the usual summer slump with a little extra Squadron 42 drama thrown in. I’m joined by Morphologis...

Episode #275
Warning: Contains ComplainingA lot is going on in Star Citizen, with the company trying to get things fixed and simultaneously release new features, they are struggling to communicate effectively, and find a large...

Episode #274
Star Citizen’s 4.10 implementation of instancing is supposed to be the next step in server meshing, dubbed “Quasi-Dynamic” Meshing. But from early signs, the results are mixed. I’m joined by network engineer and...

Star Citizen has taken a month-long pause to stabilize and get its bearings. With 4.10 in testing, instancing around the corner, and a plan to make the game more stable over the next several updates, players are...

The RSI Hermes has killed the RSI Taurus; cargo hauling can make you millions in an hour, and piracy is kinda dead with the state of commodity trading in the game. This and more from the cargo hauling aficionado on the...

Stormbreaker, Hathor, TSG, Rock Cracker, Star Citizen is adding plenty of content nowadays, but is it better than the sandbox we could be playing? In today’s episode, I’m joined by DTOX to discuss large-scale gameplay...

Episode #270
After a very rough 4.8 update cycle, Star Citizen is being brought back to the pit for a short stop in alpha 4.9 for just one month. The goal is to begin a long rehab process to get the game up to a better standard, but...

A lot can happen in Star Citizen in 5 weeks, and a lot can happen in 6 months. Today I’m joined by Acuze, a new YouTuber to Star Citizen, for a 5-month follow-up after he started playing. How long does the honeymoon...

Episode #268
One of the most unique gameplay styles in Star Citizen is PvP bounty hunting. But there’s more nuance to it than you might think, and a lot that can be done to improve how players adventure throughout Star Citizen...
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PowerGPU
Inforunners
University of Stanton
MedRunnerSC
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