Knox Game Design
Microprocessors – Knox Game Design, September 2026
A look at microprocessors used in video game consoles for each console generation. Links

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technology
Hosted by Unknown Host · technology · EN-US · 129 episodes
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Signup to Generate a PitchKnox Game Design is a technology podcast hosted by Unknown Host, with 129 episodes on record and a Required Pod Score of 80.
Unknown Host hosts Knox Game Design, a technology show with 129 episodes published.
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Knox Game Design
A look at microprocessors used in video game consoles for each console generation. Links
Knox Game Design
Overview of processor, assembler, and emulators for the Atari 2600. Creating Atari 2600 game files from 6502 assembly with DASM. Running created games using the Z26 Atari emulator. Example of displaying KNOX in Morse Code on the Atari 2600. How to use an Asymmetric playfield to display KNOX graphically on the screen. Helper tool for … Continue reading Atari 2600 – Knox Game Design, August 2026 →
Knox Game Design
Review of 6502 assembly and how to create a simple number guessing game for the Nintendo Entertainment System (NES). Links
Knox Game Design
How convert a photo image data to be used in an NES (Nintendo Entertainment System) game. Tools used: Gimp, NESASM, YY-CHR, FCEUX. Review of background tile, palette, and attribute data for assembly code. How to prepare the image in Gimp to used indexed palette. Copying image data to YY-CHR. Running the game file with FCEUX. … Continue reading NES Photo Graphics – Knox Game Design, June 2026 →
Knox Game Design
History of game passwords for the 8-bit NES video game system console from the 1980’s. Pros and Cons for password systems. Design considerations for a password system. How passwords are generated in Mega Man 2. Method for generating passwords in Metroid. How powerups, boss status, game time, and starting position is converted from bits and … Continue reading Game Passwords – Knox Game Design, May 2026 →
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