
Episode #1583

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Leisure
Hosted by Unknown Host · Leisure · EN · 500 episodes
Step into the world of gaming with Gamertag Radio! As one of the most established gaming podcasts, we bring you twice-weekly episodes packed with breaking news, expert reviews, and exclusive interviews. Join hosts Danny Peña, Peter Toledo, Parris Lilly, and Riana Manuel-Peña as they dive into the latest gaming trends and topics. Podcasting since Feb 2005. Business Email: podcast@gamertagradio.com
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Signup to Generate a PitchGamertag Radio is a leisure podcast hosted by Unknown Host, with 500 episodes on record and a Required Pod Score of 80. PitchCentric scores this show on Booking Probability, Listen Score, and live audience signals refreshed every 24 hours.
Unknown Host hosts Gamertag Radio, a leisure show with 500 episodes published.
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Episode #1583

Episode #1582
In this podcast exclusive interview, we sat down with Leslie Harwood (Principal Scene Coordinator) and Jessica Harra Campbell (Design Director) from Telltale Games to discuss the long-awaited development of The Wolf Among Us 2 ! During our exclusive interview, the dev team breaks down the decision behind their major tech reset—shifting away from Telltale's proprietary engine to Unreal Engine while building a custom "Telltale Renderer" to retain the iconic visual identity of the original. They also detail key gameplay evolutions, including moving to an over-the-shoulder third-person camera for exploration, how their choice and reactivity systems go deeper than simple "consequences," and why all episodes will release simultaneously despite keeping the episodic chapter structure.

Episode #1581
Danny Peña sat down with AJ Grand-Scrutton, CEO of Dlala Studios and Director/Co-Writer of Murals, to discuss their brand-new isometric action-adventure title! After building hit multiplayer experiences like Battletoads and Disney Illusion Island, Dlala Studios is pivoting to their first single-player game in 13 years. In this interview, AJ breaks down the creative process of building an original IP rooted in reimagined fairy tales, combining 2D and 3D visual styles inspired by Who Framed Roger Rabbit, why they decided to leave multiplayer behind for this project, and the sheer panic of setting their Steam page live during Opening Night Live!

Episode #1580
We sit down with the teams at Evil Empire and Konami to discuss the development of Castlevania: Belmont’s Curse . In this interview, Lead Level Designer Sandro Bordi, Marketing Director Béranger Dupré, and the Konami team break down how they balanced nostalgia for longtime fans with accessibility for newcomers. They explore: The Whip-Centric Gameplay: Modernizing traversal, combat, and exploration mechanics inspired by Super Castlevania IV . Story & Setting: Setting the game in 1499 Paris, 23 years after Dracula’s Curse , and introducing Rose Belmont. Design & Music: Drawing inspiration from Symphony of the Night , Order of Ecclesia , and classic series soundtracks. Collaboration: How Evil Empire’s work on Dead Cells shaped their approach to this original entry. Castlevania: Belmont’s Curse releases on October 15th!

Episode #1579
During Gamescom 2026, Danny Peña sat down with Michael Yum, CEO and co-founder of PM Studios, to chat about publishing, supporting indie games, and bringing back The Wolf Among Us 2 . Michael discusses what PM Studios looks for in developer partnerships, why physical game preservation and collectors' editions matter, and how their new platform, PANEX, aims to unite PlayStation, Nintendo, and Xbox gamers.
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