
Discord Game Club Ep. 18
It's summertime and that means scheduling challenges. Therefore, this week we are reaching into the Discord Game Club interview archive. This time around, fan Discord members Artimage and Mors chat with Nick T, of The Ra

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Hosted by Brett Douville and Tim Longo · 🇺🇸 US · EN · 505 episodes
Established thought leaders with verified media credentials.
Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!
Brett Douville and Tim Longo hosts Dev Game Club, a leisure show with 505 episodes published.

It's summertime and that means scheduling challenges. Therefore, this week we are reaching into the Discord Game Club interview archive. This time around, fan Discord members Artimage and Mors chat with Nick T, of The Ra

Welcome to Dev Game Club, where this week we begin a short mini-series on casual games, beginning with PopCap's Plants vs Zombies . We spend a lot of time setting these lower-challenge games both in their time and agains

Welcome to Dev Game Club, where this week we conclude our series on Psychonauts. We talk about how the game gates certain things on the basis of what seems optional and Brett monologues a bit about some later levels befo

It's summertime and that means scheduling challenges. Therefore, this week we are reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview David Mauro of DIE SOFT, ta

Welcome to Dev Game Club, where this week we continue our series on Psychonauts . We dive into (ha) the lungfish levels and the Milkman Conspiracy and talk about the tension between systems and individually scripted expe

Welcome to Dev Game Club, where this week we continue our series on Psychonauts . We unravel more about what this game even *is*, while at the same time looking at things like level design, abilities and powers, and othe

Welcome to Dev Game Club, where this week we start a new series on 2005's Psychonauts . We stay in the same year as our last game, and dive into a little of the prehistory of the game before diving into the game proper.

Welcome to Dev Game Club, where this week we complete our series on Tom Clancy's Splinter Cell: Chaos Theory . We talk about some of the late levels before turning to our takeaways. Dev Game Club looks at classic video g

Tim is traveling this week, so we are reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview Michael Patton, Nathan Hiemenz, and Ian Clark, who talk primarily about

Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory . We talk about the game's tone, the depth of mechanics and their uses, the spaces, and the use of fidelity. De

Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory. We cover lots of topics, delving into stealth and AI systems, objectives and their communication, and other th

Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory . We cover lots of topics, delving into stealth and AI systems, objectives and their communication, and other t

Welcome to Dev Game Club, where this week we start a new series on 2005's Tom Clancy's Splinter Cell: Chaos Theory. We set it in its time, talk about the Clancy of it all, and then get into the play and presentation. Dev

Welcome to Dev Game Club, where this week we start a new series on 2005's Tom Clancy's Splinter Cell: Chaos Theory . We set it in its time, talk about the Clancy of it all, and then get into the play and presentation. De

Welcome to Dev Game Club, where this week we complete our series on Dungeon Keeper. We talk about the various strategies we used to overcome some levels, possession, and units as resources of different kinds before turni

Welcome to Dev Game Club, where this week we complete our series on Dungeon Keeper . We talk about the various strategies we used to overcome some levels, possession, and units as resources of different kinds before turn

Welcome to Dev Game Club, where this week we continue our series on Dungeon Keeper. We talk about the weird mix of genres this game presents, and the unique problems that presents to level design and for the player. Dev

Welcome to Dev Game Club, where this week we continue our series on Dungeon Keeper . We talk about the weird mix of genres this game presents, and the unique problems that presents to level design and for the player. Dev

Welcome to Dev Game Club, where this week we continue our series on 1997's Dungeon Keeper. We talk about its tone again, and delve into a number of design topics including interface choices, verbs, and level design. Dev

Welcome to Dev Game Club, where this week we continue our series on 1997's Dungeon Keeper . We talk about its tone again, and delve into a number of design topics including interface choices, verbs, and level design. Dev
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Dev Game Club is hosted by Brett Douville and Tim Longo. The show is categorised under leisure (games) and has published 505 episodes.
Dev Game Club has published 505 episodes.
Dev Game Club regularly covers leisure, games, video games. It sits in the leisure category, with a games focus.
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Episodes of Dev Game Club average 77 minutes, giving guests a long-form format with plenty of time to expand on their expertise.
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