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Design Doc

Hosted by Hannah Shaffer and Evan Rowland · arts · EN

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About this Podcast:

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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Contact path

Verified email

Booking probability

35%

Guest openness

Selective

Verified email on file
80/100
Required Score

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Questions about Design Doc

What is Design Doc about?

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

Who hosts Design Doc?

Design Doc is hosted by Hannah Shaffer and Evan Rowland. The show has published 128 episodes to date.

What has Design Doc covered recently?

Recent episodes include "Where the Rules Go" (21 October 2026, 54 minutes), "Imperfect Inspiration (Re-Air)" (23 September 2026, 57 minutes), and "The Tyranny of Dice" (9 September 2026, 56 minutes).

How often does Design Doc publish?

Design Doc publishes roughly every two weeks, with episodes averaging 47 minutes across 128 episodes.

How hard is it to get booked on Design Doc?

Booking probability for Design Doc is 35%, and the host is rated Selective on guests. Design Doc requires a Pod Score of 80 or higher. Design Doc's contact route on record: verified email.

Who should pitch Design Doc?

The strongest fits for Design Doc are IT Services & Software Development. Design Doc has an arts audience.

About the host

Hannah Shaffer and Evan Rowland hosts Design Doc, an arts podcast with 128 episodes published.

Verified host email: ████████@████.comSign in to unlock →

Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Episode #123

    Where the Rules Go

    Oct 21, 202654 min

    Game design isn’t just about making good rules—it’s about making them in the right place. In our latest dungeon-delving RPG, we’ve tried to keep the fighting simple and instead focus on the game’s main themes: envy...

  • Episode #121

    Imperfect Inspiration (Re-Air)

    Sep 23, 202657 min

    It would seem like creative inspiration should come from favorite films, classic works of art, and the world’s best novels. But sometimes, it can be hard to draw inspiration from perfect, untouchable things. In this...

  • Design Doc

    The Tyranny of Dice

    Sep 9, 202656 min

    What do the sequences (3-4-5-6), (5-2-5-2), and (1-1-1-1) have in common? They’re all random dice rolls! Sometimes randomness seems random, but more often than you’d expect, it looks like an obvious pattern. When...

  • Episode #119

    How to Not Make a Sequel

    Aug 26, 202648 min

    Hannah and Evan tackle the question of reprinting versus redesigning an older game, Noirlandia. It’s a game that still sells well after all these years, but there are many tempting improvements to make. Where’s the line...

  • Design Doc

    Planning a Public Playtest (with Josh Yearsley)

    Jul 15, 20261h 16m

    Hannah sits down with rules editor and game designer Josh Yearsley (Root, Arcs) for a conversation about public playtesting. After more than a decade of editing rulebooks, Josh has developed a keen eye and intuition for...

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  • Design Doc

    Short Break Announcement

    Jun 17, 20268 min

    We're taking a short break to focus on finishing a game. See you back soon! Links Turtlebun Discord: ⁠https://discord.gg/ajP36nzPb2⁠⁠⁠⁠⁠⁠ Patreon:⁠⁠⁠⁠⁠ ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Website:⁠⁠⁠⁠⁠...

  • Design Doc

    Dying on the First Turn

    Jun 3, 202651 min

    Evan and Hannah talk about two separate playtests—Evan’s playtest of the near-complete Escape from Wonderland, and Hannah’s playtest of the just-begun Seekers of the Thrice-Lost Crown. Both games went well, but...

  • Design Doc

    Rapid Design: Snowhere Special

    May 20, 202631 min

    Hannah and Evan sit down for a rapid design session for Escape from Wonderland. In 30 minutes, they design an entirely new snow-themed park zone, complete with a gun-wielding Santa. Turtlebun Links Discord:⁠⁠⁠...

  • Design Doc

    No Wrong Way to Eat a Pear

    May 6, 202628 min

    While Evan's away, Hannah reflects on the announcement that Hampshire College, an unconventional school founded in the 1970s, is closing its doors. It was flawed, idealistic, and not always what was promised. But it was...

  • Design Doc

    How to Do Two Things at Once

    Apr 23, 202647 min

    We've always struggled to juggle multiple projects at a time. Right now, finishing the design on Escape from Wonderland is the top priority. But we don't want to set aside every other game and dream. What would it take...

  • Design Doc

    Queuing for Canoeing

    Apr 8, 20261h 5m

    How many generations does it take to get into a canoe-making class? In this episode we go on a quest to redesign a queue system for a local craft school and quickly find that you cannot make a perfect queue without...

  • Design Doc

    Trapped in the Liminal Zone

    Mar 18, 202655 min

    A discussion about how to design a liminal zone in a TTRPG leaves us trapped in an in-between place. Episode mentions: r/backrooms House of Leaves (2000 - Horror novel by Mark Z. Danielewski) The Last Unicorn (1982...

  • Design Doc

    Fatigue

    Mar 4, 202648 min

    In this episode, we talk fatigue. Is fatigue something to conquer, or is it a warning sign on the way to a physical and emotional crash? Evan is tired, but we’ve got strategies! After years of learning what the burnout...

  • Design Doc

    The Path to a Question

    Feb 18, 202656 min

    Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the...

  • Design Doc

    Who Designs the Game?

    Feb 4, 202656 min

    Who designs the game? Is it the players, who make decisions in real time at the table? The GM, who’s at the ready to suggest ideas or dole out consequences? Or the designers, who… well… make the game? In this episode...

  • Design Doc

    A Year of Movies

    Jan 21, 202648 min

    Hannah watched 51 movies in 2025. Not all of them were helpful for game design, but there was inspiration to be found everywhere—in the form of left-behind robots, edgy existential planets, sci-fi noir, and Mother...

  • Design Doc

    Epiphanies

    Jan 7, 202650 min

    Sometimes a design problem can't be solved in any straightforward way. You need an epiphany! That can't be forced, but it can be encouraged. Hannah and Evan talk about the epiphanies that shaped their previous games and...

  • Design Doc

    Resolutions New and Old

    Dec 24, 202553 min

    As the year draws to a close we talk about New Year's resolutions. Hannah makes them every year, Evan does not. Hannah shares her elaborate system for setting goals of masteries, experiences, and skills. And together...

  • Design Doc

    Convention Dids and Didn’ts

    Dec 10, 202545 min

    Conventions are an opportunity for us to get our games in front of a bigger audience, and PAX Unplugged is our biggest show. The stakes feel high, and we have to balance our ambitious goals with practical preparations...

  • Design Doc

    Short Break Announcement

    Nov 26, 20252 min

    Just a quick announcement that we'll be skipping a release cycle for the Thanksgiving holiday. See you back in two weeks with a new episode! In the meantime you might consider: Joining the Turtlebun Discord...

Recent guests

Recent guests on Design Doc. Study who booked and why before you pitch.

O

Olga Smirnova

Dutch National Ballet

Best industries to pitch Design Doc for

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