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Coffee, Code & Shaders: Real-Time Rendering Conversations

Hosted by Jacobo Ríos · technology · EN

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About this Podcast:

Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.

Pitch Analysis

Required Pod Score for this podcast. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.

Contact path

Public web form

Booking probability

31%

Guest openness

Selective

80/100
Required Score

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Questions about Coffee, Code & Shaders: Real-Time Rendering Conversations

What is Coffee, Code & Shaders: Real-Time Rendering Conversations about?

Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming, with freshly brewed coffee for all game developers passionate about pixels and algorithms.

Who hosts Coffee, Code & Shaders: Real-Time Rendering Conversations?

Coffee, Code & Shaders: Real-Time Rendering Conversations is hosted by Jacobo Ríos. The show has published 88 episodes to date.

What has Coffee, Code & Shaders: Real-Time Rendering Conversations covered recently?

Recent episodes include "Hardware-Accelerated Global Illumination by Image-Space Photon Mapping" (28 October 2026, 49 minutes), "Shipping Dynamic Global Ilumination in FROSTBITE" (23 October 2026, 46 minutes), and "Megalights - Stocastic Direct Lighting in Unreal Engine 5" (15 October 2026, 61 minutes).

How often does Coffee, Code & Shaders: Real-Time Rendering Conversations publish?

Coffee, Code & Shaders: Real-Time Rendering Conversations publishes roughly weekly, with episodes averaging 45 minutes across 88 episodes.

How hard is it to get booked on Coffee, Code & Shaders: Real-Time Rendering Conversations?

Booking probability for Coffee, Code & Shaders: Real-Time Rendering Conversations is 31%, and the host is rated Selective on guests. Coffee, Code & Shaders: Real-Time Rendering Conversations requires a Pod Score of 80 or higher. Coffee, Code & Shaders: Real-Time Rendering Conversations's contact route on record: public web form.

Who should pitch Coffee, Code & Shaders: Real-Time Rendering Conversations?

The strongest fits for Coffee, Code & Shaders: Real-Time Rendering Conversations are IT Services & Software Development. Coffee, Code & Shaders: Real-Time Rendering Conversations has a technology audience.

About the host

Jacobo Ríos hosts Coffee, Code & Shaders: Real-Time Rendering Conversations, a technology podcast with 88 episodes published.

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Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Shipping Dynamic Global Ilumination in FROSTBITE

    Oct 23, 202646 min

    On this occasion, we will talk about this presentation given by Diede Apers, Rendering Engineer at Electronic Arts, during SIGGRAPH 2024, where he details the evolution and optimization of the surfel-based global...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Megalights - Stocastic Direct Lighting in Unreal Engine 5

    Oct 15, 20261h 1m

    Today, we will talk about the presentation given by Thiago Costa, Principal Rendering Programmer at Epic Games, and Krzysztof Narkowicz, Engineering Fellow in Graphics, during the Advances in Real-Time Rendering course...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Raytraced Shadows in Call of Duty Modern Warfare

    Oct 1, 202659 min

    This time, we will talk about the presentation given by Michal Olejnik, Render Engineer at Infinity Ward Poland, on how they implemented near-perfect real-time shadows for Call of Duty: Modern Warfare using ray-tracing...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Rendering Millions of Gaussians in Real-Time

    Sep 26, 202651 min

    Today, we will talk about this presentation given by Joris Rijsdijk, Christopher Peters, Michael Weinmann, and Ricardo Marroquim from Delft University of Technology during SIGGRAPH 2026 . In it, they propose a...

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  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Differentiable Voronoi Ray-Tracing Beyond Rasterization Speeds

    Sep 16, 202643 min

    This time, we are going to talk about a research study developed by Bernardo Taveira, Carl Lindstrom, and Frederik Kahl from Chalmers University of Technology. In this work, they propose using a Voronoi diagram to...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    A Game Rendering Manifesto

    Sep 10, 202650 min

    Today we will discuss this presentation by Benjamin Watson at High Performance Graphics 2026, where he argues that the industry must move past its obsession with photorealism to focus on ultra-low latency. He proposes...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Improving Direct Lighting Material Occlusion

    Sep 4, 202641 min

    Today, we will discuss a post written by Pablo Zurita , P rincipal Render Engineer at 2K Sports Lab , on his personal blog. In it, he analyzes material micro-occlusion implementations from Naughty Dog and Activision...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Variable Rate Ray Tracing in Call of Duty MW4

    Aug 28, 202640 min

    This time, we are going to talk about the presentation given by Michal Olejnik , Lead Ray-Tracing Engineer at Infinity Ward , during SIGGRAPH 2026 . In it, he discusses the concept of Variable Rate Ray Tracing (VRRT)...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Scaling User-Generated 3D Worlds in ROBLOX

    Aug 20, 202647 min

    This time, we will talk about the presentation given by Sergey Makeev , Senior Technical Director at ROBLOX , during SIGGRAPH 2026 . In it, he details the development of a rendering architecture called SLIM, designed to...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Real-Time Path-Tracing of Massive Dynamic Foliage

    Aug 12, 202627 min

    Today, we will discuss this paper by Dirk Gerrit van Antwerpen et al., in which they propose a path-tracing system that overcomes the memory limitations of traditional ray-tracing by using opacity micromaps (OMMs) to...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Ray-Tracing Massive Amounts of Animated Geometry

    Aug 5, 202647 min

    Today, we will discuss this paper presented by Holger Gruen at High Performance Graphics 2026 , which introduces an innovative method for applying ray tracing to massive amounts of animated geometry. The paper proposes...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    The Journy to Ninite - Geometry Virtualization and Rendering

    Jul 30, 202645 min

    This time, we will talk about the presentation given by Brian Karis from Epic Games during High Performance Graphics 2022 . He discusses the journey that led to the development of Nanite in Unreal Engine 5 as a means to...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Real-Time Hair Rendering using Deferred Software Rasterization

    Jul 22, 202639 min

    This time, we are going to talk about a paper published by Lukas Lipp, Adrian Jarabo, Michael Wimmer, and Lukas Bode. In this work, they propose a system to efficiently render hair in real-time via software as an...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    A glimpse at the Glacier Engine from 007 First Light

    Jul 16, 202642 min

    Today, we will talk about Digital Foundry's interview with IO Interactive engineers to discuss the innovations in their Glacier Engine for the development of 007 First Light . In it, they discuss how they have...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Clasical Graphics in the Age of Generative AI

    Jul 10, 202654 min

    Today, we're going to talk about this presentation given by Tzu-Mao Li at Pacific Graphics 2025 . In it, he discusses the relevance of classical graphics programming in the face of the generative AI boom. Through...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Lumen and the Evoution of Computer Graphics Illumination

    Jul 2, 202654 min

    Today, we will talk about an educational video presented by Markitekta , which analyzes the evolution of computer lighting. It covers everything from 1990s rasterization with Toy Story to how Lumen works in Unreal...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Texture Space Caching and Reconstruction for Ray Tracing

    Jun 24, 202648 min

    Today, we are going to talk about this paper that will be presented at SIGGRAPH ASIA 2026 , where the authors—Jacob Munkberg, Jon Hasselgren, Petrik Clarberg, Magnus Andersson, and Tomas Akenine-Möller—present a...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Wave Tracng - Generalizing the Path Integral to Wave Optics

    Jun 17, 202632 min

    Today, we are going to talk about the presentation given by Shlomi Steinberg and Matt Pharr at EUROGRAPHICS 2026 . In it, they explain how the wave nature of light and its propagation and diffraction of electromagnetic...

  • Coffee, Code & Shaders: Real-Time Rendering Conversations

    Path Tracing at 200mph in F1 2025

    Jun 11, 202622 min

    Today, we will talk about a presentation by Tom Hammersley , Principal Engineer at EA Codemasters , during the Game Developers Conference 2025 . In this talk, he details how they implemented path tracing for F1 25 in...

Recent guests

Recent guests on Coffee, Code & Shaders: Real-Time Rendering Conversations. Study who booked and why before you pitch.

D

Dan Baker

Founder & Former Owner, Marché Restaurant, Australian Strength and Conditioning Association

M

Michal Olejnik

Infinity Ward

D

Devansh Maheshwari

Supergiant Games

W

Wannes Vanderstappen

Larian Studios

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