A look at how Resn combines brand, content, technology and a healthy disregard for boring websites to create digital experiences people actually want to explore.
About this Podcast:
Fueling web creativity since 2009
Pitch Analysis
Required Pod Score for this podcast. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.
Contact path
Public web form
Booking probability
35%
Guest openness
Selective
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Signup to Generate a PitchQuestions about Codrops
What has Codrops covered recently?
Recent episodes include "Making the Internet a Bit Less Sh*t: Inside Resn’s Digital Experiences" (14 September 2026), "Building Depth: Designing and Developing a 3D Renderer Inside Figma" (13 September 2026), and "Yestalgia: Bringing Decathlon’s ’90s Spirit to Life Through a Playful Digital Experience" (12 September 2026).
How often does Codrops publish?
Codrops publishes roughly daily across 10 episodes.
How hard is it to get booked on Codrops?
Booking probability for Codrops is 35%, and the host is rated Selective on guests. Codrops requires a Pod Score of 80 or higher. Codrops's contact route on record: public web form.
Who should pitch Codrops?
The strongest fits for Codrops are IT Services & Software Development and Design Services.
About the host
Codrops is a general podcast with 10 episodes published.
Recent episodes
Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.
- Sep 14, 2026—
- Sep 13, 2026—
A look at how Depth came together, from building a 3D renderer inside Figma to designing a website that explores what it can do.
- Sep 12, 2026—
A closer look at how Yestalgia brings Decathlon’s ’90s-inspired vision to the web through art direction, interaction, animation, and creative development.
- Sep 10, 2026—
A look inside the first-ever Three.js Conference, straight from Paris.
- Sep 9, 2026—
A technical deep dive into Still, exploring how WebGPU, procedural systems, and Japanese art influences come together to create a living generative garden.
View More
- Sep 8, 2026—
An exploration of infinite grids, liquid glass, and video refraction using Three.js, WebGPU, TSL, and custom shaders.
- Sep 7, 2026—
How a meshline habit turned into a tube renderer, and the three ways I got the maths wrong along the way.
- Sep 6, 2026—
Learn how MediaPipe’s face landmarks, Google’s canonical face model, and Three.js come together to create a real-time textured 3D face mask.
- Sep 5, 2026—
An experimental Three.js demo that transforms images into flowing ribbons, weaving them together and unraveling them as they move across the screen.
- Sep 4, 2026—
The Codrops mark, rebuilt as a draggable solid and printed in ASCII on the GPU, where every character cell searches 95 glyphs for its own.
- Sep 3, 2026—
A look at how Vercel’s vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering.
- Sep 3, 2026—
New voices from the first Three.js Conference share what they're building, experimenting with, and bringing to Paris.
- Sep 2, 2026—
A hands-on exploration of how Three.js, shaders, and codec-inspired techniques can turn a scene transition into a convincing real-time datamosh effect.
- Sep 1, 2026—
A playful Three.js experiment that turns the Eiffel Tower into a catapult, combining interactive physics with real-world 3D data from Cesium ion to launch yourself across Paris toward the Three.js conference.
- Aug 31, 2026—
A mesmerizing Three.js experiment where glass, wandering cubes, caustics, refractions, and sound come together in a fluid, interactive scene.
- Aug 27, 2026—
Discover the process behind Goodgrowth, from its console-inspired concept to the 3D, motion, sound, and technical details that bring the experience to life.
- Aug 25, 2026—
A step-by-step tutorial on using Three.js and GLSL to create a mouse-following square lens effect with image distortion, RGB shifting, and animated shader effects.
- Aug 24, 2026—
A practical collection of tips for combining AI, Blender, and Blender MCP to streamline your Three.js workflow.
- Aug 22, 2026—
What building a Three.js lab around my own music taught me about the renderer.
- Aug 20, 2026—
Exploring the techniques behind an audio-reactive 3D scene, from custom geometry deformation and music analysis to scroll-driven morphing, damping, and performance optimization.
Recent guests
Recent guests on Codrops. Study who booked and why before you pitch.
Best industries to pitch Codrops for
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