
Episode 94 - The End of All Things Part 1
The group ascends to the top of the Necropolis to finally come face to face with Vecna.
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Hosted by Jeffrey Forsythe, Aaron, Caroline, Chris, Doug, Jeff, Melissa, and Mike · 🇺🇸 US · EN · 96 episodes
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aD&D Wireless is Dungeons and Dragons podcast where a group of friends plays via a Virtual Tabletop. With plenty of world building, character drama, inappropriate jokes, and just a little bit of chaos there is something here for everyone to enjoy. Join our heroes as they uncover the mysteries of a new realm, deal with the threat of an obsessed king, and work through whatever emotional baggage they bring to the table!
Jeffrey Forsythe, Aaron, Caroline, Chris, Doug, Jeff, Melissa, and Mike hosts aD&D Wireless, a leisure show with 96 episodes published.

The group ascends to the top of the Necropolis to finally come face to face with Vecna.
Show notes
The party is at the entrance to their final confrontation. The way through can be a blessing or a curse, what will they choose?
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Home sweet home. Our party tries to find a way past the hordes of undead guarding Vecna's stronghold. Who knows what surprises await. Join us for the beginning of the end.
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The team navigates the realm of Vecna. Trying to decide if they should pursue other objectives or head straight to the heart of the matter.
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Captain Crow, a giant Kraken, a fleet of undead ships, the marshalled forces of the realms of Eranor, and the Modley Crew. What could go wrong.
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Finn and the crew of the Starry Knight clash with Captain Crow and the forces of Vecna in an attempt to take the offensive in the fight to save Eranor.
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The crew comes up with a plan to assault the realm of Vecna. Sacrifices are made (not of the actual party). An old foe emerges.
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Sigmund reluctantly confronts a man he hates. Finn has words with his mother. The party meets an old acquaintance.
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Ugluck has blown the horn, now it is time to rest, recover, and remember all that has come before.
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The battle continues. Emissaries, Fey Lords, and our brave adventurers.
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Reunited, the party fights to escape the fey wild.
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The party searches for a way to reconnect. One braving the Ways, the other looking for a way out of a fey castle in which they just broke the law of hospitality. What will happen when they finally get together? Tune in a
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Ballar, Sigmund, and Scarlett seek a way out of the bargain that doesn't end in bloodshed. Meanwhile an emissary of Vecna seeks to unite the gods against a common enemy.
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**Warning** Around the 33-minute mark our audio cuts out for about 10 minutes. Jeff A.KA. Sigmund walks you through what you missed and audio cuts back in at the 41-minute mark. Half of the party finds themselves in the
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Ok so the Arch Mage is dead, revenge is taken, Sigmund is saved, now what? There is still a world to save and a Lich to end! See what happens after our party jumps back to Eranor.
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Sigmund and the party search for a way to finally end his curse within the Book of Vile Deeds, and a party member has one last wish.
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Listen along to see how the team finally deals with the Arch Mage, and a blast from Eva's past shows up to claim what is his.
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The battle against the Arch Mage and his copies continues. The party searches for a way to get to the Book of Vile Deeds and make it out alive.
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The Modley Crew follows the directions of the Arch Mage to the top of the wizard tower in faraway realm. Let's see how they handle the situation.
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Our party ventures into the Mad Hatter's portal looking for Vecna's book and the key to Simund's salvation. One party member seems to have motives of his own for the Arch Mage.
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aD&D Wireless is hosted by Jeffrey Forsythe, Aaron, Caroline, Chris, Doug, Jeff, Melissa, and Mike. The show is categorised under leisure (games) and has published 96 episodes.
aD&D Wireless has published 96 episodes.
aD&D Wireless regularly covers leisure, games. It sits in the leisure category, with a games focus.
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