
Episode #312
Ep.312 – From Rogue to Roguelike: The Story of a Game and the Genre It Started
In 1980, two college students at UC Santa Cruz set out to build a game that could surprise even the people who made it. Rogue spread across university computer systems without ever being sold, made its creators almost nothing, and quietly gave an entire genre its name. Dave and Rob trace the full story, from Michael Toy's first encounter with a mainframe at his father's nuclear facility, through the years of development at Santa Cruz and Berkeley, to the commercial attempt that failed because the game was already everywhere for free. Then they explore everything Rogue left behind: the design principles that defined a genre, the family tree that grew from its roots without access to its source code, and the community that spent three weeks on USENET arguing about what to call it all before landing on the only name that made sense, on today's trip down Memory Card Lane.. Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/7802bf91-55c1-4d27-a903-06684392e83e Read transcript

