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They Create Worlds

Hosted by Alex Smith, and Jeffrey Daum · history · EN

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About this Podcast:

The games we love reveal something true about who we are, and about the world that made them. They Create Worlds is a podcast about the people, technology, and forces that built the video game industry. Through video game history, the show looks at how culture, business, and technology shaped what we play, tracing the choices and circumstances that led to the games so many people around the world enjoy. Each episode digs into where games came from, who made them, and why they were made the way they were. Business decisions, technological shifts, and creative choices all shaped what ended up on screen, and the show covers all of it together, not just one piece in isolation. Hosted by Alex Smith and Jeffrey Daum, They Create Worlds grew out of long conversations about the strange corners of the industry and the patterns that only show up when you look across companies, platforms, and decades. That conversational feel remains, built on careful research, clear structure and editing that

Pitch Analysis

Required Pod Score for this podcast. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.

Contact path

Verified email

Booking probability

52%

Guest openness

Selective

Verified email on file
80/100
Required Score

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Questions about They Create Worlds

What is They Create Worlds about?

The games we love reveal something true about who we are, and about the world that made them. They Create Worlds is a podcast about the people, technology, and forces that built the video game industry.

Who hosts They Create Worlds?

They Create Worlds is hosted by Alex Smith, and Jeffrey Daum. The show has published 268 episodes to date.

What has They Create Worlds covered recently?

Recent episodes include "Dragon Quest Part 2" (15 October 2026, 100 minutes), "Dragon Quest Part 1" (1 October 2026, 76 minutes), and "The 10 Best Selling Atari Games" (15 September 2026, 113 minutes).

How often does They Create Worlds publish?

They Create Worlds publishes roughly every two weeks, with episodes averaging 85 minutes across 268 episodes.

How hard is it to get booked on They Create Worlds?

Booking probability for They Create Worlds is 52%, and the host is rated Selective on guests. They Create Worlds requires a Pod Score of 80 or higher. They Create Worlds's contact route on record: verified email.

Who should pitch They Create Worlds?

The strongest fits for They Create Worlds are Software. They Create Worlds has a history audience.

About the host

Alex Smith, and Jeffrey Daum hosts They Create Worlds, a history podcast with 268 episodes published.

Verified host email: ████████@████.comSign in to unlock →

Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Oct 15, 20261h 40m

    TCW Podcast Episode 268 - Dragon Quest Part 2 Yuji Horii continued developing adventure games after The Portopia Serial Murder Case, but his growing interest in Ultima and Wizardry led him to incorporate role-playing...

  • Oct 1, 20261h 16m

    TCW Podcast Episode 267 - Dragon Quest Part 1 Kazuhiko Torishima is not well known outside Japan, especially in relation to video games, but the Weekly Shōnen Jump editor was instrumental in bringing together many of...

  • Sep 15, 20261h 53m

    TCW Podcast Episode 266 - The 10 Best Selling Atari Games An internal Atari document visible in the background of the documentary Once Upon Atari provides a rare look at the company’s best-selling VCS games during the...

  • Episode #265

    Hasbro Interactive

    Sep 1, 20261h 39m

    TCW Podcast Episode 265 - Hasbro Interactive Hasbro began as a family business selling textile remnants and pencil boxes before expanding into school supplies, children’s art products, and toys. Innovations such as Mr...

  • Aug 15, 20261h 27m

    TCW Podcast Episode 264 - Knights of the Old Republic Knights of the Old Republic did not simply bring Star Wars to the role-playing game format. It was BioWare’s effort to build a cinematic RPG in a part of the galaxy...

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  • Episode #263

    Howell Ivy

    Aug 1, 20261h 28m

    TCW Podcast Episode 263 - Howell Ivy Howell Ivy had a knack for taking familiar arcade ideas and pushing them somewhere new. He discovered video games through Computer Space while serving in the Air Force, and in his...

  • Episode #262

    Vectrex

    Jul 15, 20261h 33m

    TCW Podcast Episode 262 - Vectrex The Vectrex came with its own screen, plastic color overlays, and roots in the aerospace industry. GCE brought Smith Engineering in to design and develop digital watch games, then...

  • Episode #261

    Starfox

    Jul 1, 20261h 13m

    TCW Podcast Episode 261 - StarFox Before Star Fox, there was a developer in Britain building copy protection tools, a dinner party that opened the right door, and a Game Boy prototype game that could do something it was...

  • Jun 15, 20261h 10m

    TCW Podcast Episode 260 - Vivendi Electric Boogaloo How does a Canadian liquor company end up owning Universal Studios and, eventually, help create Activision Blizzard? Seagram chased diversification as liquor sales...

  • Jun 15, 20261h 10m

    TCW Podcast Episode 260 - Vivendi Electric Boogaloo How does a Canadian liquor company end up owning Universal Studios and, eventually, help create Activision Blizzard? Seagram chased diversification as liquor sales...

  • Jun 1, 20261h 29m

    TCW Podcast Episode 259 - A Cendant to Vivendi CUC International looked like a company that never missed. Quarter after quarter, just barely beating estimates, right up until the moment Henry Silverman got access to...

  • May 15, 20261h 23m

    TCW Podcast Episode 258 - The Shenanigans of CUC Software Walter Forbes built CUC International from Comp-U-Card, a phone-in discount shopping club that cut out the middleman with a small markup and annual fee, not...

  • Episode #257

    Nine Atari Games

    May 1, 20261h 18m

    TCW Podcast Episode 257 - Nine Atari Games The Atari VCS launched with nine games to entice consumers into the new gaming medium, and Combat set the trend of packing multiple "games" into a single cartridge. Featuring a...

  • Episode #256

    Cinemaware

    Apr 15, 20261h 45m

    TCW Podcast Episode 256 - Cinemaware Bob Jacob launched Cinemaware to fuse movies and video games on Amiga, hiring journalist Kellyn Beeck to design Defender of the Crown's medieval themes. Programmer John Cutter led...

  • Apr 1, 20261h 18m

    TCW Podcast Episode 255 - The Elder Scrolls: Morrowind After Arena and Daggerfall's triumphs, Julian LeFay's Battlespire spinoff marked his last hand in the Elder Scrolls universe. Amid conflicts while working on other...

  • Mar 15, 20261h 16m

    TCW Podcast Episode 254 - The Elder Scrolls: Arena & Daggerfall Bethesda Softworks, founded in 1985 by Christopher Weaver with sports titles like Gridiron and Wayne Gretzky Hockey along with licenses like The...

  • Episode #253

    Masanobu Endō

    Mar 1, 20261h 18m

    TCW Podcast Episode 253 - Masanobu Endō Masanobu Endō is one of Japan's most important game designers, yet remains relatively unknown in the West. Starting from an uncertain role at Namco, he first made his mark by...

  • Episode #252

    A Guitar Hero

    Feb 15, 20261h 32m

    TCW Podcast Episode 252 - A Guitar Hero The rise and fall of the Guitar Hero franchise and the rhythm game craze of the mid to late 2000s. Red Octane got its start making Dance Dance Revolution pads, but a partnership...

  • Episode #251

    Virgin Games

    Feb 1, 20261h 31m

    TCW Podcast Episode 251 - Virgin Games As a companion piece to our Mastertronic episode, we look at the rise and fall of Virgin Games. Beginning with Richard Branson’s mail-order record business and the success of...

  • Episode #250

    Mastertronic

    Jan 15, 20261h 6m

    TCW Podcast Episode 250 - Mastertronic From budget software publisher to the gateway for SEGA’s entry into Europe, we look at the rise and fall of Mastertronic. Initially shunned by high street retailers, the company...

Recent guests

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