
Starfox
TCW Podcast Episode 261 - StarFox Before Star Fox, there was a developer in Britain building copy protection tools, a dinner party that opened the right door, and a Game Boy prototype game that could do something it was


Hosted by Alex Smith, and Jeffrey Daum · 🇺🇸 US · EN · 261 episodes
Established thought leaders with verified media credentials.
The games we love reveal something true about who we are, and about the world that made them. They Create Worlds is a podcast about the people, technology, and forces that built the video game industry. Through video game history, the show looks at how culture, business, and technology shaped what we play, tracing the choices and circumstances that led to the games so many people around the world enjoy. Each episode digs into where games came from, who made them, and why they were made the way they were. Business decisions, technological shifts, and creative choices all shaped what ended up on screen, and the show covers all of it together, not just one piece in isolation. Hosted by Alex Smith and Jeffrey Daum, They Create Worlds grew out of long conversations about the strange corners of the industry and the patterns that only show up when you look across companies, platforms, and decades. That conversational feel remains, built on careful research, clear structure and editing that
Alex Smith, and Jeffrey Daum hosts They Create Worlds, a history show with 261 episodes published.

TCW Podcast Episode 261 - StarFox Before Star Fox, there was a developer in Britain building copy protection tools, a dinner party that opened the right door, and a Game Boy prototype game that could do something it was

TCW Podcast Episode 260 - Vivendi Electric Boogaloo How does a Canadian liquor company end up owning Universal Studios and, eventually, help create Activision Blizzard? Seagram chased diversification as liquor sales soft

TCW Podcast Episode 260 - Vivendi Electric Boogaloo How does a Canadian liquor company end up owning Universal Studios and, eventually, help create Activision Blizzard? Seagram chased diversification as liquor sales soft

TCW Podcast Episode 259 - A Cendant to Vivendi CUC International looked like a company that never missed. Quarter after quarter, just barely beating estimates, right up until the moment Henry Silverman got access to thei

TCW Podcast Episode 258 - The Shenanigans of CUC Software Walter Forbes built CUC International from Comp-U-Card, a phone-in discount shopping club that cut out the middleman with a small markup and annual fee, not unlik

TCW Podcast Episode 257 - Nine Atari Games The Atari VCS launched with nine games to entice consumers into the new gaming medium, and Combat set the trend of packing multiple "games" into a single cartridge. Featuring a

TCW Podcast Episode 256 - Cinemaware Bob Jacob launched Cinemaware to fuse movies and video games on Amiga, hiring journalist Kellyn Beeck to design Defender of the Crown's medieval themes. Programmer John Cutter led in-

TCW Podcast Episode 255 - The Elder Scrolls: Morrowind After Arena and Daggerfall's triumphs, Julian LeFay's Battlespire spinoff marked his last hand in the Elder Scrolls universe. Amid conflicts while working on other p

TCW Podcast Episode 254 - The Elder Scrolls: Arena & Daggerfall Bethesda Softworks, founded in 1985 by Christopher Weaver with sports titles like Gridiron and Wayne Gretzky Hockey along with licenses like The Terminator,

TCW Podcast Episode 253 - Masanobu Endō Masanobu Endō is one of Japan's most important game designers, yet remains relatively unknown in the West. Starting from an uncertain role at Namco, he first made his mark by turni

TCW Podcast Episode 252 - A Guitar Hero The rise and fall of the Guitar Hero franchise and the rhythm game craze of the mid to late 2000s. Red Octane got its start making Dance Dance Revolution pads, but a partnership wi

TCW Podcast Episode 251 - Virgin Games As a companion piece to our Mastertronic episode, we look at the rise and fall of Virgin Games. Beginning with Richard Branson’s mail-order record business and the success of Virgin

TCW Podcast Episode 250 - Mastertronic From budget software publisher to the gateway for SEGA’s entry into Europe, we look at the rise and fall of Mastertronic. Initially shunned by high street retailers, the company fou

TCW Podcast Episode 249 - New World Computing We look at the rise and fall of New World Computing through the career of Jon Van Caneghem. Coming from the era of the lone programmer as the industry shifted toward larger d

TCW Podcast Episode 248 - An Act of Control We look at Japan’s Act on Control and Improvement of Amusement Business and its impact on the arcade industry in Japan. In the late 1970s and early 1980s, video games became in

TCW Podcast Episode 247 - The History of Commodore Pt 4 The final chapter of our Commodore series covers the company’s chaotic decline. After early success with the Amiga line, internal conflict grew under President Tom

TCW Podcast Episode 246 - The History of Commodore Pt 3 After Jack Tramiel left Commodore and founded Tramel Technology, the company pressed on with mixed results. Systems like the SX 64, the C900, the Plus/4, the C16, a

TCW Podcast Episode 245 - The History of Commodore Pt 2 Commodore’s shift from calculators to computers began with the PET, which found success in Europe as a business machine. After seeing the ZX80 in Britain, Jack Tram

TCW Podcast Episode 244 - The History of Commodore Pt 1 We kick off our look at Commodore with the story of its founder, Jack Tramiel. A Holocaust survivor who emigrated to the United States, Tramiel began repairing lamp

TCW Podcast Episode 243 - RCA Studio II The RCA Studio II emerged from the company’s faltering computer division and the vision of engineer Joseph Weisbecker, who had long dreamed of personal computing after reading "Gia
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They Create Worlds is hosted by Alex Smith, and Jeffrey Daum. The show is categorised under history (leisure) and has published 261 episodes.
They Create Worlds has published 261 episodes.
They Create Worlds regularly covers history, leisure, games. It sits in the history category, with a leisure focus.
They Create Worlds has solid reach (Listen Score 64/100) and a moderately competitive inbox. Strong topical relevance and a specific pitch angle will get you noticed.
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Episodes of They Create Worlds average 84 minutes, giving guests a long-form format with plenty of time to expand on their expertise.
Our data rates They Create Worlds's guest bar at 80/100 (Premium tier). Established thought leaders with verified media credentials. Sign in to PitchCentric to see how your own Pod Score compares against this show.
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