
Church of Bane - Start Level 12 - Session 1
The Drow were behind the invasion of Iron Fang Deep. They have absconded with the item the cult of the dragon desires. The Banites now must hunt down the Duergar to find out where they Drow have gone.

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Hosted by Order of Chaos · EN · 67 episodes
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Just a group of idiots playing D&D like you do around your own tables.*Picture attribution to ladyloth; found here: https://www.instagram.com/ladyloth/?hl=el
Order of Chaos hosts The Order of Chaos, a leisure show with 67 episodes published.

The Drow were behind the invasion of Iron Fang Deep. They have absconded with the item the cult of the dragon desires. The Banites now must hunt down the Duergar to find out where they Drow have gone.

The Banites have reached the back door of Irongfang Deep. Now to find the vault and stay alive.

Smoke from Alaghon. What has happened? The Banites have arrived but will they be able to find the Cult of the Dragon. What is the next move? Who here would be willing to help them?

Enroute to Ironfang Deep to aid the Cult of the Dragon once again. The new band of Banites must make their way to Alaghon by way of Cimbar. Cimbar is a city of of philosophy and art, what trouble could Banites get into?

After the loss of several team members, two Banite teams are brought together for the next mission. The Cult of the Dragon seeks the Church's aid once again.

The Adjudicators of the Black Hand have stopped Kazit Gul from becoming a Lich. Zaladar has remained in Thay to help Szass Tam study the Doomvault and how Bane can use it. They others return home to find their normal stu

The Adjudicators of the Black Hand are making their final push to find and stop Kazit Gul. One Shrine of Binding has been disabled, five to go. Can they stop the process before Lich Kazit Gul rises?

After defeating an aspect of Kazit Gul the Adjudicators of the Black Hand are ready to move into the next section of the Doomvault. They must be nearing the end for have Kazit Gul attempt to stop them.

The Adjudicator of the Black Hand continue their slog through the Doomvault to stop Kazit Gul. Not only are they stuck in here but each thing they encounter seems to be trapped here as well.

Still in the Doom Vault in search of Kazit Gul the Adjudicators of the Black Hand are prepared to enter the next level. What will they encounter?

The Adjudicators of the Black Hand are on the trail of Kazit Gul. He has slipped away into his Doomvault. They must now pursue him and put and end to plans to usurp power in Thay, where Bane is worshipped predominately.

The Adjudicators of the Black Hand are finishing gathering enough evidence to enter the Citadel on Thaymount. Unfortunately they have the pesky She-Spider Cult (Lolth's faithful in Thay) to deal with.

Tyraturos offered the first clue to what might have happened. Then the Banites seem to have found exactly where to go with very little effort and this will end quickly. Can the DM fix their screw up and recover?

After a successful first day in Bezantur the Banites begin their journay across Thay. The will first travel to Tyraturos to investigate church member Hinnar's disappearance. What is left behind to find? Will the DM screw

Having completed their mission in the Anauroch desert, the Banites return to Mulmaster for some downtime activities. That time is short as they are summoned to the Church to learn of their next mission, deep into the Red

The Banites have defeated the adventurer that took the teleportation gem to Blagothkus castle. Oh, incidentally the adventurer turned out to be a n ancient gold dragon in disguise. That was the final step before accessin

After making their way through the ruins of Oreme and learning about how to reach Blagothkus' castle from Ioulam, the now lich elder brain, the Banites make their way to Fallen Giant Rift. Wow, that was a mouth full. Wit

Reunited, the Banites now enter the ruins of Oreme to locate a way to access Blagothkus' castle. What horrors call the ruins home and can they be avoided?

Using their brains over their muscles the Banites were able to find the lost temple to Bane, the Obsidian Chapel. Unfortunately the Chapel had been ransacked and its mighty treasure, the Icon of Power, taken. A quick inv

The Banites have left the Krakk't tribe and are planning a detour in an attempt to find the Bane's lost Obsidian Chapel. Two of the Krakk't have come with them, but they think they are going to Oreme to meet their God. H
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