
Sanity Damage | To Whom the Sea Belongs | Campaign 1, Episode 84
Back from hiatus, join Nathan and the heroes of Sanity Damage as they embark on the first half of a twelve-hour marathon bringing the campaign to a monumental conclusion.

Hosted by The Homebrew Network · 🇺🇸 US · EN · 120 episodes
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The Sanity Damage podcast is a series of TTRPG campaigns set in a multiverse cooked up by Nathan Heard and his peers. Sanity Damage's first campaign, To Whom the Sea Belongs, follows the story of an unlikely team of motley scalawags and genteel nobles as they stumble into a mind-bending conspiracy that reaches far beyond their mortal world. In this campaign, the party wrestles with the moderate good and considerable evil that arises from colonialism, and they experience the vast and diverse oceanic cultures of the homebrew world of Nera’ohan. Join the party as their sanity slips away in the face of Lovecraftian horrors, and laugh along at all their piratey misadventures! This is a Homebrew Podcast. Learn more at actualplaypods.com You can support the show at patreon.com/thehomebrew Join the discord @ discord.gg/thehomebrewpodcast If you are enjoying the show, please leave us a review, make sure you're following or subscribed, and share with your friends!
The Homebrew Network hosts Sanity Damage - D&D Actual Play, a leisure show with 120 episodes published.

Back from hiatus, join Nathan and the heroes of Sanity Damage as they embark on the first half of a twelve-hour marathon bringing the campaign to a monumental conclusion.

Sail into the new unknown with the heroes of Sanity Damage as they conclude this tremendous marathon that marks the end of To Whom the Sea Belongs.

The Dreamer stirs. The gods are dying. Nagish’s headaches foretell doom. The party reunites and make their final plans to combat the Collective. This is the beginning of the end.

The Dreamer stirs. The gods are dying. Nagish’s headaches foretell doom. The party reunites and make their final plans to combat the Collective. This is the beginning of the end.

After Torr’s coronation, the two parties plan their next moves.

The tide turns in the battle, and the party makes new plans for the nation of Shikyodai.

New alliances tenuously forged, the heroes return to Shikogawa, where Torr challenges Emperor Bosunaga to a duel to the death on a marble bridge over a pool of lava.

Upon arriving in Monisokotan, the heroes meet Zugchigaungu. But all is not as it seems, and it appears that the heroes are not the only ones looking to navigate fraught alliances.

While the Nathan is away the crew will play! Join the cast of Sanity Damage as they play Lethal Company, answer questions, and discuss campaign theories!

After speaking with Bosunaga, the heroes secure passage on an airship and head to Monisokotan, home of the resistance, and allegedly where the heroes anticipate meeting a much anticipated foe.

In the sewers beneath Shikogawa, the heroes meet frogfolk that are orchestrating a resistance against the dread emperor Bosunaga. After a night of strategizing and doing shrooms, the heroes come up with a plan and approa

The heroes continue their shopping spree despite the city’s exorbitant prices. They finally head into the sewers beneath the city in search of “the Resistance.”

Having arrived in Shikogawa, capital of Shikyodai, the heroes go on a shopping spree only to find that everything has become back-breakingly expensive under the new emperor, Bosunaga. Spies lurk in the shadows and averag

The party set sail for Shikyodai, witnessing a terrifying storm and arriving to an uncertain city coping with a recent regime change.

Abraham faces the consequences of his previous deals. The party loots the pyramid and makes a new friend in a doomed village.

Atahualpa, a mummy lord with a dark history, battles the heroes in the heart of the pyramid.

The heroes reach the grand crypt at the base of the pyramid and plan for a coming confrontation, choosing each of their next moves with great care.

The party delve into the pyramid, contending with numerous traps and studying ancient hieroglyphs depicting the key events of a past World Storm.

The party washes up on the mysterious island chain with a dark past. After scouting, they set out to explore some ancient ruins and the pyramid overlooking them.

With land in sight, the party is hopeful for a reprieve. But they are intercepted by Nyarlatili, the Avatar of Cthulhu… who invites them to parley over a strangely human meal.
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To pitch Sanity Damage - D&D Actual Play, visit http://Linktr.ee/TheKaleidosphere for contact information, then craft a tight one-paragraph hook that ties your expertise to a gap in their recent leisure coverage.
Sanity Damage - D&D Actual Play is hosted by The Homebrew Network. The show is categorised under leisure (games) and has published 120 episodes.
Sanity Damage - D&D Actual Play has published 120 episodes.
Sanity Damage - D&D Actual Play regularly covers leisure, games, fiction. It sits in the leisure category, with a games focus.
Sanity Damage - D&D Actual Play is accessible for guests with genuine leisure expertise. A personalised, episode-aware pitch will still outperform a generic one every time.
Sanity Damage - D&D Actual Play hasn't explicitly signalled guest openness in recent episodes. That doesn't rule out pitching. your hook just needs to be especially compelling and relevant to their recent content.
Episodes of Sanity Damage - D&D Actual Play average 117 minutes, giving guests a long-form format with plenty of time to expand on their expertise.
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