
S5E132 - Who's NOT Dead?
In this shocking episode the party reunites with an old "friend". We also learn what familiars do while they are in the pocket dimension as well as the extent and limitations of giant spiders' CPR capabilities.

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Hosted by Dungeons and Dragons · 🇺🇸 US · EN-US · 133 episodes
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Welcome to Role Radio, an actual play, 5th Edition, Dungeons & Dragons Podcast. We are a group of old friends who get together every week and have fun playing D&D, and fun for us is role playing, rolling dice, and rolling on the floor laughing. We then take that fun time and edit it, fill it with music, sound effects, and surprises to create a fast paced, cinematic and compelling story so that you can have as much fun listening as we do playing. Join us as we travel to the Forgotten Realms and play Wizards of the Coast exciting adventure, Scourge of the Sword Coast. Will the players be able to save the Western Heartlands from the Red Wizards evil plans? Who Knows! Tune in and find out on Role Radio!Check us out at our website - https://roleradio.com
Dungeons and Dragons hosts Role Radio - A 5e Actual Play Dungeons & Dragons Podcast, a leisure show with 133 episodes published.

In this shocking episode the party reunites with an old "friend". We also learn what familiars do while they are in the pocket dimension as well as the extent and limitations of giant spiders' CPR capabilities.

In this episode: gnomes go flying, enthusiasms get used, Clerics get crumpled, kisses get thrown, 3 D8's disappoint, and foreshadowing starts shadowing. It's a real blast!

In this episode no one purposely sticks their face in an unknown and probably caustic substance. It’s a pretty good episode, definitely better than a stick in the eye or a lumpy mattress.

In this mucky and slimy episode the party spends an exorbitant amount of time NOT being adventurous. Instead, they manage to spend most of their time berating a "support character." They really need to work on their trus

In this nauseating yet strangely erotic episode there are a lot of uncomfortable and unfortunate events. Along with condescending and aggressive behavior there is a red herring as well as some blatant foreshadowing. And

In this episode the party found time during their battle to, yet again, tackle a moral quandary. Though no consensus was made, the party did unanimously agree on one thing. Quesnef is totally useless!

In this episode Someone does experiments with animals. Someone tries to ruin a good plan. Someone does not bite the bullet. No one gets hypnotized by swirly whirlies, and no one gets any pizza.

This episode will make you feel like dancing, while simultaneously inspiring you to turn a dark scary room into a sparkly disco night club, with a very good Poison song jamming in the background. Just like any DnD game.

In this episode we take a deep dive into Schick's White Plume Mountain module while the players literally take a deep dive into what may or may not be a death trap. Yeah, its probably a death trap.

In this episode we learn about the pros and cons of being on the clean up crew in a wizards lair. The pros being all the singing and dancing while the cons might include public humiliation, bodily injury and death.

In this episode the party finds a new friend along with some treasure. Cullen finds his destiny and Jake and Esmir have a special moment. We also learn the correct distance to stand away from your friend while they risk

In this episode while the party gets literally grappled they also figuratively grapple with some perplexing topics. Can you jynx someone while you are dead? Can kissing your foe be a useful tactic? And, are conga lines r

This action packed episode should be called Sea Lions and Manticores and Giant Crayfish and Giant Scorpions, oh my! But it's not a musical even though there is a lot of singing and a conga line.

In this episode the night is calling, they have to go. The DM is hungry, he runs the show. He's licking his lips, he's ready to win. On the hunt tonight for love at first sting? Just take a listen, you will be rocked lik

In this episode the party reflects on the reality of spending time in a areas that are designed by super dorks with the sole purpose of killing you and wondering why the treasure is never in the first room.

In this episode a lot of things would have been really cool if it were not for the stupid, stupid dice that have a special algorithm which is clearly designed to benefit the DM. Whatever…

In this episode we follow along on the maiden voyage of the SS Keraptis. So sit right back and you'll hear a tale, a tale of a fateful trip. The ship takes ground in a death trap room of an evil evil guy, with Esmerelda

In this episode, no genre is left unturned. It starts off like a Hollywood blockbuster, then quickly morphs into an 80's action show. There is a long HGTV episode of "Let's Build a Death Boat" followed by an homage to a

In this episode we are not promoting the use of smokable herbs as performance enhancing substances. But if you are possibly doing the last fun thing you will ever do, it might be worth a shot. Or you can just use the law

In this uncomfortable episode things get worse and worse by the second. Aforementioned singed body parts are brought up, for good reason. There is some nudity, brief strong language, and ghoulish violence. On the bright
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Role Radio - A 5e Actual Play Dungeons & Dragons Podcast is hosted by Dungeons and Dragons. The show is categorised under leisure (games) and has published 133 episodes.
Role Radio - A 5e Actual Play Dungeons & Dragons Podcast has published 133 episodes.
Role Radio - A 5e Actual Play Dungeons & Dragons Podcast regularly covers leisure, games. It sits in the leisure category, with a games focus.
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Episodes of Role Radio - A 5e Actual Play Dungeons & Dragons Podcast average 62 minutes, giving guests a long-form format with plenty of time to expand on their expertise.
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