
(HELL+DIVE): DeMALLcracy
Tonight we give you a playtest of a hack of the system Lasers and Feelings: Hell+Dive! Hell+Dive: DeMALLcracy The Helldivers are to drop down to the world of Gennep-9, which sits dangerously close to the Void created by

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Hosted by Unknown Host · 🇺🇸 US · EN · 386 episodes
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A TTRPG Actual Play podcast. (Posts every Wednesday.)
Unknown Host hosts One Less Die, a leisure show with 386 episodes published.

Tonight we give you a playtest of a hack of the system Lasers and Feelings: Hell+Dive! Hell+Dive: DeMALLcracy The Helldivers are to drop down to the world of Gennep-9, which sits dangerously close to the Void created by

Session 3: Hand over Fist Myth’s End has had its fair share of strange and peculiar citizens. Sometimes they’d stay, others came and left. The oldest of the living Davidsons still remember when their large neighbors dwel

After 2 years and 18 sessions, we finally returned to GenCon where this Campaign started to send it off proper with a Post-Mortem! (Thankfully with less background games) The Pitch: 2007, two years after the “Sporks Situ

The Power of Friendship (One-shot) Beyond the sprawling magical college town megacity of Arania, lies a region on Teuflemire that holds many massive stone mounds with entries to fractaling dungeons within: Dungeodes! It

Session 2: The Howling Tower The people of Myth’s End remember the Howling that night. The night the local magus, Ignatius the Illustrious disappeared, everyone heard the strange cacophonic howling across the township. B

... Journeys End. (Sadly, this is where we said goodbye to the Pokemon Prospectors. We hope you enjoyed our early homebrew fumblings and silly memories!) Session 10: Time Passes “We returned again for a little visit to A

Session 1: The Beginning of Myth’s End In a strange township out of space and time, a man has been murdered in the streets. It was broad daylight and this man, this guard no less, was drawn and quartered. Countless towns

Session 9: Homesteading and Arsen? “The Rain falls, but that won't dampen the fires of expansion in their eyes. Some months have passed and the homestead is nearing completion and automation. The Prospectors have growing

Session 18: The Ritual Part 2 (The Limina, ???) The intermission is over and it’s time to bring this whole thing home! But how will things shake up? How will these actions and choices affect the reality they hail from? W

Session 8: Of Boils and Of Kings “We return to the year 1911 in Anyox region. Our heroes try to avoid any form of plot in favor of continuing to build up their claim. But the GM will not be contained! A foul smell and sm

Session 17: The Ritual Part 1 (Texarkana, Texas) The Angels stand at the threshold of the end to their weeks long misery, hunting down monstrous Ex’s and acquiring coins that hold the key to restoring the shoggothian Nel

Session 7: The Daily Grind and Shop Talk “Our Prospectors are… kind of just talking shop in this one both in and out of game. If you like dice being rolled, players having conversations about stuff while they muddle thro

Session 2: He Who Laughs Last The Hedgehoggers catch word of some peculiar paranormal activity going on in the Cottage Core District of Bad Axe. These circumstances have also seen the affected family comatose and a cult

Session 6: The Tournament! “Our Prospectors and heroes have entered the Tournament to get the prized Leaf Stone. Hope ya’ll like silly pokemon shenanigans and a Snorlax ton of combat, with some theatrics. Because that’s

Session 1: Duncle Needs a New Attraction A band of new adventurers oh a favour to a sleazy coin grubbing Red Dracona who runs a fake dungeon attraction for other would be adventurers. Turns out Dungeon Uncle (Or Duncle)

Session 10: The Chaos Goblins It’s the end of a chapter in this tale of draconic and demonic incursions upon a world forgotten by the gods. The young Chaos Goblins, with a new member’s arrival, were at the start of it al

Session 5: Corporate Secrets and Deals “The Prospectors are awakened by great upheaval and seem to be one step behind the elusive and destructive cat-eared terrorist. And Tomahawki gets a taste of some secrets and busine

Session 6: The Lost Woods Migration Part 3 Arriving at the treeline of the North West foothills of fallen Hyrule, the Link-son now must traverse to the center of the new Lost Woods to replant the Great Deku Tree Sapling.

Session 4: Technical Difficulties… er, I mean Machine! “The prospectors have learned some interesting effects of the mysterious glowing stones they’ve found in the cave. They’ve also signed up for a tournament in town th

Session 5: The Lost Woods Migration Part 2 After a wild and rough start in the new Era, the Link-Sons have found respite atop a bluff, amidst the ruins of an aged ranch. What other terrors plague this wartorn kingdom, an
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One Less Die is hosted by Unknown Host. The show is categorised under leisure and has published 386 episodes.
One Less Die has published 386 episodes.
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