
Mystical Mishaps- Session 144: Archfiend
A rescue plan leads the party to the heart of the fiends. Join us for Kelli's last week with us for the time being!

Hosted by MarqueeGaming · 🇺🇸 US · EN · 255 episodes
Established thought leaders with verified media credentials.
Campaign 2: Mystical Mishaps (Ongoing, updated weekly)A D&D5e Gothic Horror Adventure. In a grim world where magic is broken and monsters run wild, four aspiring monster hunters attempt to defy the odds and overcome their past failures.Campaign 1: Beacon's Aura (Completed)A D&D5e Urban Fantasy adventure. When three ordinary individuals get injected with a strange serum that unlocks mysterious new powers within them, their lives are forever changed. Join their adventures as they explore their new powers- and both the positive and negative consequences that come with it.
MarqueeGaming hosts Mystical Mishaps, a leisure show with 255 episodes published.

A rescue plan leads the party to the heart of the fiends. Join us for Kelli's last week with us for the time being!

The Horde Hunters have been spotted! Demons should be a breeze to fight....right???

The party is now in demon-infested Northport, attempting to cross the city and find their prize.

Danger is everywhere, but the Horde Hunters have a mission to complete.

The Horde Hunters explore what's around them and grapple with their own emotions.

Dav'ril and the Cult of Akoral go to battle the Frost Giants to get the magical cloak to free Akoral, and the yeti heart to help save the plane.

It's time to try and get an ingrediant for Hunerick. Oh...and also maybe enable an unknown entity back into the world. The only thing stopping us is Frost Giants. It'll be finneee.... right??

As the Horde Hunters contemplate going up north for one of Hunerick's spell components, they must first reach out to allies to assist them.

Taking refuge with Vari, the party prepares for some defining missions. #dnd #dnd5e #ttrpg

A walk along the beach sounds nice...

After the battle, the Horde Hunters have some time to deepen their relationships.

It's time for round two in the battle at Lakeside. Will the party survive this time?

There's so many different visions floating around Lakeside... what does it mean??

The party rushes to support Winnifred after she suffers her first major loss.

Lakeside has it's own troubles. What will the Horde Hunters do about it?

The Horde Hunters make it to Lakeside, with a less than warm reception...

The Horde Hunters have been captured by a demon from the Old World... will they be able to forge an alliance or will more desperate actions be needed?

Winnie is back, and the party is right in the middle of an intense battle with a demon. Do they have what it takes to win or will the dice rule against them?

The Horde Hunters set off on the road once again. What sorts of things will they discover in this new, sunless world?

Eleanora decides to use a new spell to visit Julian, and Winnie... wait, what's wrong with Winnie??
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Mystical Mishaps is hosted by MarqueeGaming. The show is categorised under leisure (games) and has published 255 episodes.
Mystical Mishaps has published 255 episodes.
Mystical Mishaps regularly covers leisure, games. It sits in the leisure category, with a games focus.
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Mystical Mishaps hasn't explicitly signalled guest openness in recent episodes. That doesn't rule out pitching. your hook just needs to be especially compelling and relevant to their recent content.
Episodes of Mystical Mishaps average 183 minutes, giving guests a long-form format with plenty of time to expand on their expertise.
Our data rates Mystical Mishaps's guest bar at 80/100 (Premium tier). Established thought leaders with verified media credentials. Sign in to PitchCentric to see how your own Pod Score compares against this show.
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