
Designing with Communications Theory
Matthew talks about 'Communications Theory', a high level approach to designing just about anything that is often talked about by Magic: The Gathering head designer Mark Rosewater.
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Hosted by Matthew Gatland · 🇺🇸 US · EN · 15 episodes
Established thought leaders with verified media credentials.
Taking about whatever’s on my mind which may be about toy collecting, game design or living in a world.
Matthew Gatland hosts Matthew Gatland’s low effort podcast, a technology show with 15 episodes published.

Matthew talks about 'Communications Theory', a high level approach to designing just about anything that is often talked about by Magic: The Gathering head designer Mark Rosewater.
Show notes
Every toy collection has an evil twin – the collection of boxes that the toys came in.
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In 2011 Matthew and a flatmate saw a light in the sky that they could not explain.
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I've never played Dungeons and Dragons but I'm still going to tell you about it. And about how some tabletop roleplaying games focus on creating a simulated world while others are about creating a story that follows the
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Matthew talks about designing a game where you perform a task while watching yourself from outside your body.
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The 'Singularity' is a hypothetical future event where artifical intelligence starts to become smarter at an exponential rate, leading to superintelligent AIs that create advanced technologies that reshape human society.
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Matthew gives advice for those who work in the games industry on how to deal with the frustration of seeing features get cut during game development.
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Why do Lego sets have stickers? I wish they didn't. They always end up crooked and it makes me feel unhappy about my Lego building skills.
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Matthew makes a spreadsheet ranking his Lego purchases by 'value' which he defines as price per kilogram. Will this help him make better purchasing decisions? What are some risks with this approach? One who listens to th
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Matthew makes excuses for being bad at Soulslike games.
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Matthew just wanted to see what his friends posted on Instagram but ended up scrolling algorithmically selected content for 25 minutes.
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A brief history of Epic Games, creators of ZZT, the Unreal Engine, some console games Matthew doesn't care about and the popular battle royale game Fortnite.
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Matthew does a trend where you pick nine video games
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GDC, the Game Developer's Conference in San Francisco, is the biggest event in the games industry. Matthew's been four times but not for a while and talks about it here.
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Matthew wants to build lego sets while looking after his son.
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The 3 parts of toy collecting: curation, aquisition, play, and logistics.
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Matthew thinks about how to manage his money during six months of having slightly lower income due to being on parental leave.
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Matthew Gatland’s low effort podcast is hosted by Matthew Gatland. The show is categorised under technology and has published 15 episodes.
Matthew Gatland’s low effort podcast has published 15 episodes.
Matthew Gatland’s low effort podcast regularly covers technology. It sits in the technology category.
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Episodes of Matthew Gatland’s low effort podcast average 12 minutes. a focused format where a clear narrative arc and tight preparation matter most.
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