
Episode 90: Will Uhl
Will Uhl (they/them) is a tabletop game designer whose work explores inter-player relationships, unconventional mechanics, and high drama. We discuss balancing narrative conflict and player safety, providing structure to

Hosted by KRITIQAL · 🇺🇸 US · EN · 98 episodes
Established thought leaders with verified media credentials.
Conversations about games, community, and the reasons we play.Kritiqal Care is a monthly interview show highlighting the breadth of the games community. Nathalie is joined by tabletop writers, video game designers, pixel artists, streamers, YouTube critics, and others from all corners of the medium to explore games as personal, creative, and political. These are rough times, but games can help us feel less alone through it all.
KRITIQAL hosts Kritiqal Care, a leisure show with 98 episodes published.

Will Uhl (they/them) is a tabletop game designer whose work explores inter-player relationships, unconventional mechanics, and high drama. We discuss balancing narrative conflict and player safety, providing structure to

q1 (he/him) is a musician, writer, and game developer who makes playful and sometimes haunted tiny games. In this short and sweet episode we discuss the curious social experience of riding the subway, the beautiful limit

Sandy Weisz (he/him) is a puzzle designer out of Chicago whose games focus on team-building, environmental clues, and wordplay. This year he began creating the daily puzzle game, RADDLE, and took some time to chat with m

Claire Morwood (she/her) is an indie game developer whose work explores multimedia interactivity, handmade assets, and introspective narratives. She joined me to discuss her most recent project, Asterism , an interactive

Terry Cavanagh (he/him) is an Irish indie developer know for games like Super Hexagon and Dicey Dungeons . He joined me on the show to discuss developing ideas out of game jams, being drawn to new tools and platforms, an

Autumn Greenley (she/they) and Zaozoruzhna (he/him) are two members of the indie game studio, Mortally Moonstruck Games, who for the last few years they have been working on the mushroom girl cultivating game/RPG/visual

Content warning: brief mention of suicide around the 48-51 minute mark. 2024 has come and gone which means it’s time for our annual retrospective episode, where I ask former guests of the show to share their favorite gam

Nevyn Holms (any/all) is one half of indie tabletop studio Dinoberry Press, whose games explore collaborative crafts, asymmetric mechanics, and genre adaptation. They joined me to break down what draws them to physical o

Ayu Koyama (she/her), aka sweetfish, is an interactive fiction writer and designer whose work explores religion, history, and digital play. In this episode we chat about what drew her to interactive fiction as a form, ho

Content warning: this episode briefly discusses suicidal ideation Kyou System (they/them) is an artist and game developer whose work explores the profound and incoherent world of dreams. We discuss the nocturnal origins

Content warning: this episode briefly discusses blood imagery rileylessthannine (it/its) is a multimedia artist and game developer whose work explores the tension between abrasion and hope. In this episode we chat about

Kasey Ozymy (he/him) is an indie RPG developer whose work draws from 16-bit classics and deep cuts. In this episode we chat about what interests him about RPGs, the design and writing philosophy behind modern classic Jim

Xiri (he/him) is the creator of the sublime BL visual novel series, HITME , among other games exploring queer relationships and the end of the world. He took some time away from the upcoming HITM3 to chat with me about t

Austin Ramsay (he/him) is a tabletop RPG designer best known for Beam Saber , a Forged in the Dark game about mech pilots fighting an endless war. He joined me on this episode to talk about going from writing “imaginatio

Sylvie (she/her) is a prolific creator of challenging platformers, action RPGs, and games about cats. She sat down with me to discuss her design philosophy based in constraints, games as conversations, and her esoteric e

Meredith Gran (she/her) is a comics artist and game designer, best known for her webcomic, Octopus Pie and the adventure game Perfect Tides . She sat down with me to talk about her experience coming to games from a comic

For the first Kritiqal Care bonus episode, returning guests Colin (he/they) of melessthanthree and Kevin Wong (they/them) join me to discuss their recently released action RPG, Death of a Wish . A more aggressive sequel

Cecile Richard (they/them) is a graphic designer, writer, and game developer known for their playful Bitsy projects and hypertext fiction. They joined me to discuss cyclical stories, the risk/reward of collaborating with

David Su (he/him) is a musician, audio programmer, and game designer who explores interactive music and performance art. He took some time off from his ballooning schedule to discuss how he got interested in making games

It’s New Year’s Eve, which means 2023 has come and gone, bringing in closing our annual end of the year show. As is tradition, I reached out to past guests of the show to ask what their most impactful gaming memory was f
Claire Morwood
1 appearance on this show
Kate Barrett
author of "E-telligence: Email marketing isn’t dead, the way you’re using it is" · e-Focus Marketing
1 appearance on this show
Max Miller
Titanic Food Historian · Ohio's 7th Congressional District
1 appearance on this show
Dave Gilbert
writer · Wadjet Eye Studios
1 appearance on this show
Matthew White
founder and CEO · Dubai’s Virtual Assets Regulatory Authority
1 appearance on this show
Sam Machell
Sand Gardeners
1 appearance on this show
Isra Shabir
Girls Make Games
1 appearance on this show
Sponsor detection runs nightly. Check back soon.
No public pitch examples yet for this show.
Generate your own personalised pitchBased on semantic analysis of episode topics and host coverage, this show is a strong guest fit for executives in:
Industry fit is computed by PitchCentric using vector embeddings of the show's episode catalog.
Shows with the most semantically similar episode content. Pitch one, pitch all; producers cluster.








Kritiqal Care has a verified contact on file. Create a free PitchCentric account to access it and generate a personalised pitch in seconds. Research at least 3 recent episodes first and lead with a specific angle that serves their leisure audience.
Kritiqal Care is hosted by KRITIQAL. The show is categorised under leisure (games) and has published 98 episodes.
Kritiqal Care has published 98 episodes.
Kritiqal Care regularly covers leisure, games. It sits in the leisure category, with a games focus.
Kritiqal Care is accessible for guests with genuine leisure expertise. A personalised, episode-aware pitch will still outperform a generic one every time.
Kritiqal Care hasn't explicitly signalled guest openness in recent episodes. That doesn't rule out pitching. your hook just needs to be especially compelling and relevant to their recent content.
Episodes of Kritiqal Care average 45 minutes. a focused format where a clear narrative arc and tight preparation matter most.
Our data rates Kritiqal Care's guest bar at 80/100 (Premium tier). Established thought leaders with verified media credentials. Sign in to PitchCentric to see how your own Pod Score compares against this show.
Methodology. Booking Probability™ blends Listen Score, 30-day Virality, open-to-guests detection, and Apple ratings. Data refreshed every 60 minutes. Listen Score and Booking Probability are calculated by PitchCentric. Last enriched 12 days ago.