
Ep19 - Is Couch Co-Op Dead?
Playing games together in the same room on, say, a couch used to be the norm. Going round your mate's house to check out the new game they bought and maybe trying to beat the campaign together was the highlight of a week

Hosted by Dan and Chris · 🇺🇸 US · EN · 20 episodes
Established thought leaders with verified media credentials.
This podcast, hosted by Dan and Chris, is basically a place for us to talk about games and reminisce about the good old days when we actually had time to play them.You can expect discussions about gaming topics such as replayability, level design, roguelikes and are old games as fun as we remember them being. We'll also make reference to old video game titles, some well known and others less so...
Dan and Chris hosts Knee Deep in the Pod, a leisure show with 20 episodes published.

Playing games together in the same room on, say, a couch used to be the norm. Going round your mate's house to check out the new game they bought and maybe trying to beat the campaign together was the highlight of a week

Most games will include enemies of some kind right? But are they any good? Ok, I guess they're all bad...but are they fun, engaging, or memorable? Dot they stand out? Dan and Chris have both made a short-list of their fa

Games are about gameplay and having fun right? So why does any of that need a story? Dan and Chris explore the pros and cons of story within games, but not before a cheeky haiku and a limerick!

Dan and Chris venture into the murky depths of Piracy in this episode. When is it wrong, and when might it be...justified? Dan puts Chris to the test with a series of ever grey-er scenarios. Play along in this episode an

Dan and Chris welcome their first ever guest to the podcast to discuss the game design of Diablo 2. We'll be covering what we loved about the game, how it found a special place in our hearts, and what about the game desi

Dan and Chris break from their normal content to discuss a brand new game - Hollow Knight: Silksong. We'll be covering what Silksong does well, badly, horribly and just how many hours Dan has put into that game so far! B

PC vs Console, which is better and why? Join us as we discuss our early experiences of gaming on computers and consoles, what made each special, and what's missing in modern gaming.

We take a moment to discuss a treasured franchise of gaming, spawning many games in a rich lineage of games. That right, Worms! (we also spare 10 minutes to talk about the new Oblivion Remaster...). remix of 149187__adri

By popular request, Dan and Chris dive into their a shortlist of favourite games. What makes them special? Why do they deserve a spot at the table? Let's find out.

We got thinking the other day - what makes a good game? What makes it worth playing? Does it need a unique mechanic or slant, or can familiar design from the past be enough? Lets find out.

Game designers can have strong ideas of what makes their game fun, and even on the 'best' way to enjoy their games. But is it really their call once it's in the hands of gamers? Who's to say they know the best way to hav

The soundtrack of a game is the constant companion to a player. Often setting the tone and feel of a game. Chris and Dan discuss their joint passion for video game soundtracks; what they do, how they've changed and we sh

Chris and Dan pick up their conversation on Game length and Completionism. How do we measure game length? What is a good game length, and does game length represent value? Also, are we completionists and how does that fi

Game length. How do we measure game length? What is a good game length, and does game length represent value? Also, are we completionists and how does that fit in the mix?

Roguelikes. What are they? What does it mean and what's all the fuss about? What do Dan and Chris make of this new craze to take the games industry by storm?

What makes a game replayable? What makes you want to come back to it again and again? The secret sauce? Are all good games replayable or is that not really the case?

In this episode we discuss level design. What makes good level design? What does that mean? Oh, and what are "Valvian" design principles??

Part 2 of our introductory episode. "Elder Ridge Library" by David Lindsey Pittman is used under CC BY 3.0.

Are old games as good as we remember them being? Dan and Chris delve into their childhood and grapple with nostalgia, asking questions like "why do we still play old games?", "did old games do things better?", and "do gr

Start here - this brief trailer will let you know what to expect from episodes of "Knee Deep in the Pod". "Elder Ridge Library" by David Lindsey Pittman is used under CC BY 3.0.
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Knee Deep in the Pod is hosted by Dan and Chris. The show is categorised under leisure (games) and has published 20 episodes.
Knee Deep in the Pod has published 20 episodes.
Knee Deep in the Pod regularly covers leisure, games, video games. It sits in the leisure category, with a games focus.
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Knee Deep in the Pod hasn't explicitly signalled guest openness in recent episodes. That doesn't rule out pitching. your hook just needs to be especially compelling and relevant to their recent content.
Episodes of Knee Deep in the Pod average 62 minutes, giving guests a long-form format with plenty of time to expand on their expertise.
Our data rates Knee Deep in the Pod's guest bar at 80/100 (Premium tier). Established thought leaders with verified media credentials. Sign in to PitchCentric to see how your own Pod Score compares against this show.
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