
Episode 124: Preparation Nitrous
After making a deal with Lord Kar-L the Magic Police make their plans to move on Kar-l's vault of arcane nitrous.
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Hosted by Herding Dragons · 🇺🇸 US · EN · 126 episodes
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These are the relatively raw recordings of actual amateur play Dungeons & Dragons 5th Edition featuring the self named "Magic Police". Come get to know a party full of loving psychopaths, gentle murder hobos, and polite maniacs as we play through a heavily modified, non canonical, Waterdeep Dragon Heist and other story arcs that may or may not be loosely stolen from popular culture.
Herding Dragons hosts Herding Dragons: A D&D 5e Actual Play Podcast, a leisure show with 126 episodes published.

After making a deal with Lord Kar-L the Magic Police make their plans to move on Kar-l's vault of arcane nitrous.
Show notes
The Magic Police's good deeds do not go unnoticed within Camp Kar-L and they are invited to personally dine with Lord Kar-L.
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The Magic Police make themselves at home and try to help out some NPCs in Camp Kar-L while hatching a plan to steal Kar-L's arcane nitrous.
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The Magic Police set off into the desert to find Lord Kar-L's hideout within Crankshaft Canyon.
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The Magic Police gather at the Crankshaft Canyon hospital, St. Glords, to help save the life of one of their fellow companions before investigating where Lord Kar-L and his gang have hidden their base of operations withi
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The Magic Police try to stop Lord Kar-L from robbing the local Crankshaft bank but maybe bite off more than they can chew.
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The Magic Police finish the Sandcoil Qualifer only to find that Lord Kar-L is robbing the First State Bank of Crankshaft and must be stopped immediately.
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The Magic Police continue to race through Crankshaft Canyon, trying to win the Sandcoil Qualifier for some street cred.
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The Magic Police montage their way into the Sandcoil Qualifer, an underground illegal street race to the death, or pinkslips.
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The Magic Police exit their cannon based travel pod and head towards the small town of Crankshaft Canyon in search of clues towards the next WMD and run into some familiar characters at the Rusted Piston.
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The Magic Police make their way back to Candlekeep for some downtime after Simulacruming themselves to run the Serenity. Loyalty leaves the Magic Police to go to hell in search of her father and is immediately replaced b
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The Magic Police continue to fight against Percyville for the lives of everyone aboard as The Serenity careens full steam ahead towards the Bauldur's Gate docks. Best vacation ever.
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The Magic Police discover the person behind the murder of Balthazar Buxby and confront him in the ship's helm, only to be met with some...obstacles. At least they allow the BBEG to monologue for a bit before attacking. T
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The Magic Police are hot on the investigation of the murder of Balthazar Buxby but get slightly interrupted as Devils get summoned into the cargo hold.
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The Magic Police being their investigation into the murders aboard the Serenity
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The Magic Police go to poker night with Mirt the Money Lender and gamble the night away until the game is interrupted by a murder most fowl.
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The Magic Police learn a little bit more about Balthazar Buxby's insurance policy.
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The Magic Police work to embarrass Balthazar Buxby, recover Amalia Cassalanter's lewd photos, and pay back Mirt the Money lender all in one glorious home video.
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The Magic Police set sail aboard The Serenity. Sincerity digs a little more into Balthazar Buxby's background and learns more about his cruise contract. Titanius trades out his cruise ticket to his Chef brother, Flexo, w
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The Magic Police run a few island errands before embarking aboard the Serenity for the return trip home now that the seas are safe.
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Herding Dragons: A D&D 5e Actual Play Podcast is hosted by Herding Dragons. The show is categorised under leisure (games) and has published 126 episodes.
Herding Dragons: A D&D 5e Actual Play Podcast has published 126 episodes.
Herding Dragons: A D&D 5e Actual Play Podcast regularly covers leisure, games. It sits in the leisure category, with a games focus.
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