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Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies
Updated 11 days ago · Refreshed hourly
General

Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies

Hosted by Unknown Host · EN · 5 episodes

Where this show ranks

Episodes
5
Last ep.
15 days ago
Avg length
10m
Booking Probability™
35
Stretch.
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Estimated audience
,
Audience size not yet estimated
Listen Score
11
Niche reach.
Virality (30d)
43
Steady cadence.

Pitch Analysis

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Required Pod Score
80/ 100
Premium

Established thought leaders with verified media credentials.

Contact path
Verified email on file
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Guest openness
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About this podcast

Lucas and Luna explore the business of gaming — not the latest releases, but the balance sheets, studio dynamics, and strategic decisions behind them. Each episode picks a company like Electronic Arts, Tencent, or Embracer Group and examines its recent earnings, studio acquisitions, or publishing deals. They talk about why Microsoft bought Activision Blizzard, what the Unity runtime fee means for indie developers, and how Netflix's gaming push fits its streaming strategy. Lucas brings the numbers and market context; Luna tests assumptions and considers the creative tension inside studios. Their conversations avoid hype and focus on real data: revenue per title, subscriber churn for Game Pass, or the profitability of free-to-play models. Listeners get a clear, specific view of how gaming companies actually make money, where the risks are, and what the next moves might be. This show is for people who follow the business press but want a deeper look at an industry where entertainment and technology collide. No hot takes, no previews — just the economics of interactive entertainment, one company at a time.

About the host

Unknown Host hosts Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies, a general show with 5 episodes published.

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Recent episodes

Our AI reads these to draft pitches

How Cloud Streaming Could Remake Indie Game Distribution

Jun 5, 202611mEp. 33S1

Episode 33 of Gaming Business with Fexingo: Lucas and Luna explore how cloud gaming platforms like Xbox Cloud Gaming and GeForce NOW are reshaping the economics of indie game distribution. They discuss the 'discoverabili

How Game Developers Use Steam Early Access to Fund Titles

Jun 5, 202613mEp. 32S1

In this episode of Gaming Business with Fexingo, Lucas and Luna dive into the economics of Steam Early Access — how developers use pre-release sales to fund completion, manage community feedback, and de-risk launches. Th

How Indie Studios Win Without VC Money

Jun 4, 20269mEp. 31S1

In 2024, the indie game studio Avelanche beat a 70% rejection rate from publishers to self-fund and release their breakout title 'Driftwood' on Steam — grossing $4.2 million in its first quarter with zero venture capital

How Game Pass Reshaped the Console Business Model

Jun 4, 202611mEp. 30S1

In this episode, Lucas and Luna examine how Xbox Game Pass has fundamentally altered the economics of console gaming. They trace the subscription service's evolution from a 2017 experiment to a platform with over 34 mill

How Game Localization Unlocked Global Revenue Streams

Jun 3, 202613mEp. 29S1

Episode 29 of Gaming Business with Fexingo dives deep into game localization — the art and economics of adapting games for global audiences. Hosts Lucas and Luna explore how localization goes far beyond translation, cove

How Epic Games Store Changed PC Game Pricing

Jun 3, 20269mEp. 28S1

In this episode, Lucas and Luna dive into Epic Games Store's controversial pricing strategy and its lasting impact on the PC gaming market. They examine Epic's decision to take a 12 percent cut versus Steam's 30 percent,

How Game Engine Licenses Shape Studio Economics

Jun 2, 202612mEp. 27S1

Lucas and Luna dive into the business of game engine licensing — how royalties, revenue shares, and fee structures from Unity and Unreal Engine reshape studio budgets and long-term strategy. Using concrete examples like

How Mobile SDKs Reshape Game Studio Revenue Models

Jun 2, 20269mEp. 26S1

This episode examines how software development kits (SDKs) from companies like Adjust, AppsFlyer, and Unity LevelPlay have quietly transformed the economics of mobile game publishing. Lucas and Luna walk through a specif

How NetEase Built a Global Gaming Powerhouse Without Buying Studios

Jun 1, 20268mEp. 25S1

Episode 25 of Gaming Business with Fexingo explores NetEase's unique approach to global expansion — building new studios from scratch instead of acquiring them. Lucas and Luna break down how the Chinese gaming giant has

How FromSoftware Masters the Open World Without Bloat

Jun 1, 20268mEp. 24S1

Episode 24 of Gaming Business with Fexingo dives into FromSoftware's design philosophy that shatters the open-world bloat trend. Lucas and Luna explore how Elden Ring's carefully curated map, which can be traversed in 30

How the Diablo IV Launch Set the Live-Service Gold Standard

May 31, 20269mEp. 23S1

This episode breaks down the strategy behind Activision Blizzard's Diablo IV launch in June 2023, which generated over $666 million in its first five days. Lucas and Luna examine the pre-launch marketing, server readines

How Elden Ring Broke the Single-Player Sales Ceiling

May 31, 20268mEp. 22S1

In this episode, Lucas and Luna examine how FromSoftware's Elden Ring shattered the long-held belief that single-player games can't compete with live-service blockbusters. They break down the specific numbers behind its

How Licensing Deals Make or Break Game Studios

May 30, 20269mEp. 21S1

In this episode of Gaming Business with Fexingo, Lucas and Luna explore the high-stakes world of game licensing through the lens of the Star Wars video game rights. They trace the history from LucasArts' internal develop

How Gacha Mechanics Revolutionized Mobile Game Revenue

May 30, 20269mEp. 20S1

By mid-2026, mobile gaming accounts for over 60% of the industry's $200 billion annual revenue, and a huge chunk comes from gacha — the random-item mechanic that publishers have turned into a science. Lucas and Luna diss

How the Used Game Market Collapsed and Bounced Back

May 29, 202611mEp. 19S1

In the mid-2010s, the $2 billion used game market looked dead. Digital storefronts and online passes drove a decade-long decline. But a surprising resurgence is happening through retro game auctions, subscription service

How the Steam Deck Forced a Portable PC Revolution

May 29, 202610mEp. 18S1

In this episode of Gaming Business with Fexingo, Lucas and Luna explore how Valve's Steam Deck reshaped the portable gaming market. Since its launch in 2022, the Steam Deck has sold over 4 million units and sparked a wav

How Game Engines Are Rewriting Hollywood Production

May 28, 20267mEp. 17S1

Lucas and Luna explore the growing intersection of real-time game engines and film production. They focus on how The Mandalorian's Volume stage — a 360-degree LED wall powered by Unreal Engine — changed on-set visual eff

How Gaming Subscriptions Are Reshaping Player Economics

May 28, 202611mEp. 16S1

Lucas and Luna dive into how subscription services like Game Pass and PlayStation Plus are fundamentally changing player spending habits and game design. They examine a revealing study from last month showing that subscr

How Gamescom Became the Industry's Defining Trade Show

May 27, 20268mEp. 15S1

Every August, the global games industry converges on Cologne for Gamescom — the world's largest trade show by attendance. But how did a European convention become more important than E3? Lucas and Luna trace Gamescom's e

How the Global South Is Reshaping Mobile Gaming Revenue

May 27, 20267mEp. 14S1

Episode 14 of Gaming Business with Fexingo zooms in on the fast-growing mobile gaming markets in Southeast Asia, Latin America, and Africa. Lucas and Luna break down how rising smartphone penetration and localised paymen

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Audience demographics

Age
25-54
Consumer type
General audience

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Frequently asked questions

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Who is the host of Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies?

Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies is hosted by Unknown Host. The show is categorised under General and has published 5 episodes.

How many episodes does Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies have?

Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies has published 5 episodes.

Is it hard to get booked on Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies?

Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies is accessible for guests with genuine general expertise. A personalised, episode-aware pitch will still outperform a generic one every time.

Is Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies currently accepting guest pitches?

Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies hasn't explicitly signalled guest openness in recent episodes. That doesn't rule out pitching. your hook just needs to be especially compelling and relevant to their recent content.

How long are Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies episodes?

Episodes of Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies average 10 minutes. a focused format where a clear narrative arc and tight preparation matter most.

What guest credentials does Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies typically look for?

Our data rates Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies's guest bar at 80/100 (Premium tier). Established thought leaders with verified media credentials. Sign in to PitchCentric to see how your own Pod Score compares against this show.

Methodology. Booking Probability™ blends Listen Score, 30-day Virality, open-to-guests detection, and Apple ratings. Data refreshed every 60 minutes. Listen Score and Booking Probability are calculated by PitchCentric. Last enriched 11 days ago.

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