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Gameplayarts: Helping Artists and Institutions Break Into Games
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Gameplayarts: Helping Artists and Institutions Break Into Games

Hosted by Jamin Warren · 🇺🇸 US · EN · 11 episodes

Where this show ranks

Episodes
11
Last ep.
11 days ago
Avg length
30m
Booking Probability™
27
Stretch.
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Estimated audience
,
Audience size not yet estimated
Listen Score
15
Niche reach.
Virality (30d)
46
Steady cadence.

Pitch Analysis

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Required Pod Score
80/ 100
Premium

Established thought leaders with verified media credentials.

Guest openness
Not signalled recently
Best topics to pitch
artsbusinessnon-profit

About this podcast

From writing for the Wall Street Journal to advising MoMA’s permanent collection to launching one of the first game-based arts spaces in the world, Jamin Warren talks through contemporary issues in bringing games to the arts-world public

artsbusinessnon-profit

About the host

Jamin Warren hosts Gameplayarts: Helping Artists and Institutions Break Into Games, a arts show with 11 episodes published.

Recent episodes

Our AI reads these to draft pitches

How SFMOMA Built a 15-Year Game-Based Arts Program From the Inside Out

May 13, 202647mEp. 100

Erika Gangsei has run the interpretive media team at SFMOMA for nearly two decades, and for 15 of those years she's been quietly building one of the most coherent game-based programming initiatives inside any major cultu

Show notes

How Tribeca Made Space For Games

Apr 29, 202632mEp. 90

Casey Baltes led the effort to build the Tribeca Games Festival from the ground up—and she'll tell you the hardest part wasn't the games. It was building internal credibility. In this episode, we talk about curation, com

Show notes

What Tribeca Games Built—And What Most Institutions Still Miss

Apr 22, 202632mEp. 80

Casey Baltes, VP of Games at Tribeca Enterprises, breaks down why most institutional game-based programs stall — and the structural decisions that have made Tribeca Games one of the few that hasn't. We get into executive

Show notes

How the V&A Built a Games Program From the Inside Out

Feb 27, 202646mEp. 70

Most cultural institutions know games matter. Very few know what to do about it. Kristian Volsing is one of the people who figured it out — and built the path in real time. As part of the V&A's contemporary design team,

Show notes

Theo Triantafyllidis on the Technical Realities of Exhibiting Game-Based Art

Feb 9, 202636mEp. 60

Hey there -- if you subscribed to the Twofivesix podcast, we've made some changes to our focus. I'm working with museums, collections, galleries, and cultural orgs on the same big problems I used to help corporate client

Show notes

Fandom as Ocean: Building Authentic Communities for Art-Forward Games (w/ Bria Davis)

Jul 8, 202532mEp. 10

What does it really take to build a sustainable community around experimental games? In this essential conversation, we sit down with Bria Davis, Community Director at Young Horses, to explore the intricate dynamics of g

Show notes

Creating Positive Gaming Spaces

Aug 23, 202326mEp. 50

I'm shining the spotlight on Chris Norris, the exec from Electronic Arts who's dialing up the positive play in gaming communities. Chris is the Senior Director of Player Connection at EA. I had a great conversation, trea

Show notes

How Games Marketing Affects Social Change with Ad Council's Rebecca Mir

Nov 13, 202025mEp. 40

I spoke with Rebecca Mir, Director of Digital Product Management at Ad Council, about the inherent potential of technology, games, and digital media for creating social change; the differences between traditional marketi

Show notes

How Video Game Fundraisers Create Big Opportunity for Charities w/ Twitch's Alyssa Sweetman

Sep 9, 202018mEp. 30

One of the biggest success stories from the world of games has been charity fundraisers. While public perception of "gamers" doesn't include philanthropy, the reality couldn't be further from the truth. More than $42 mil

Show notes

Netflix’s narrative designer on making interactive stories more accessible

Sep 6, 201916mEp. 20

Juan Vaca, Netflix’s first narrative designer, gives us his thoughts on why interactive content is taking off lately. He also details how his gaming background influences his storytelling, why he thinks of his audience a

Show notes

Why is The New York Times making games?

Sep 4, 201912mEp. 10

Did you know The New York Times makes games? Our first guest is Sam Von Ehren, a game designer at The New York Times. We speak with him about why The New York Times makes games, how his game fits in with the rest of The

Show notes

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Audience demographics

Age
25-54
Consumer type
General audience

Topics covered

artsbusinessnon-profit

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Best industries to pitch Gameplayarts: Helping Artists and Institutions Break Into Games for

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Frequently asked questions

How do I pitch Gameplayarts: Helping Artists and Institutions Break Into Games as a podcast guest?

To pitch Gameplayarts: Helping Artists and Institutions Break Into Games, visit https://www.gameplayarts.org for contact information, then craft a tight one-paragraph hook that ties your expertise to a gap in their recent arts coverage.

Who is the host of Gameplayarts: Helping Artists and Institutions Break Into Games?

Gameplayarts: Helping Artists and Institutions Break Into Games is hosted by Jamin Warren. The show is categorised under arts (business) and has published 11 episodes.

How many episodes does Gameplayarts: Helping Artists and Institutions Break Into Games have?

Gameplayarts: Helping Artists and Institutions Break Into Games has published 11 episodes.

What topics does Gameplayarts: Helping Artists and Institutions Break Into Games cover?

Gameplayarts: Helping Artists and Institutions Break Into Games regularly covers arts, business, non-profit. It sits in the arts category, with a business focus.

Is it hard to get booked on Gameplayarts: Helping Artists and Institutions Break Into Games?

Gameplayarts: Helping Artists and Institutions Break Into Games is accessible for guests with genuine arts expertise. A personalised, episode-aware pitch will still outperform a generic one every time.

Is Gameplayarts: Helping Artists and Institutions Break Into Games currently accepting guest pitches?

Gameplayarts: Helping Artists and Institutions Break Into Games hasn't explicitly signalled guest openness in recent episodes. That doesn't rule out pitching. your hook just needs to be especially compelling and relevant to their recent content.

How long are Gameplayarts: Helping Artists and Institutions Break Into Games episodes?

Episodes of Gameplayarts: Helping Artists and Institutions Break Into Games average 30 minutes. a focused format where a clear narrative arc and tight preparation matter most.

What guest credentials does Gameplayarts: Helping Artists and Institutions Break Into Games typically look for?

Our data rates Gameplayarts: Helping Artists and Institutions Break Into Games's guest bar at 80/100 (Premium tier). Established thought leaders with verified media credentials. Sign in to PitchCentric to see how your own Pod Score compares against this show.

Methodology. Booking Probability™ blends Listen Score, 30-day Virality, open-to-guests detection, and Apple ratings. Data refreshed every 60 minutes. Listen Score and Booking Probability are calculated by PitchCentric. Last enriched 11 days ago.

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