
Dice Wars Season 4 Episode 10 - Recap/Review
Join us again as we dissect the Fantasy Flight Edge of the Empire system we played, the plot and story of this season, and a major reveal about every character they have ever met in game.

Hosted by Unknown Host · 🇺🇸 US · EN · 36 episodes
Established thought leaders with verified media credentials.
Welcome to Youtini's Star Wars RPG Series! Each season, we explore a new Star Wars RPG system, diving into fresh gameplay mechanics and epic campaigns. Whether you're a seasoned player or new to Star Wars role-playing, our show offers insights, strategies, and storytelling tips to enhance your experience. Join us for thrilling adventures, iconic characters, and a vibrant RPG community. Every season brings a new journey—tune in and start your adventure today!
Unknown Host hosts Dice Wars, a arts show with 36 episodes published.

Join us again as we dissect the Fantasy Flight Edge of the Empire system we played, the plot and story of this season, and a major reveal about every character they have ever met in game.

All the pieces are in place, the final destination is known the key is found and the journey is at an end. On the deserted Casio Moon, a vault of riches lies dormant. A ring that holds the fate of a valley, credits, and

Another dangerous escape, another key to treasure, but not where they were expecting. Despite getting the original code cylinder, the unit begins to fizzle and spark as it auto destructs. With a critically wounded Rebel

A Masquerade led to dropped masks as our trio make a hasty getaway. Confronting elements of their past Zeth found conflict and ill feeling, while Fenris found ignorance. Their ploy to clone Captain Quick’s Codes lays sca

A Dead Moon Lead to a dead end? Tracking his squads mission that got them killed for knowing too much Fenris lands on the moon of Planet Casio. Faced with a impregnable vault door marked only with a mysterious symbol, Ra

After a dangerous escape through a hurricane across foot, speeder, and and star ship, the Midnight Mynock is once again spacebound Now armed with a datapad full of blackmail and secrets, the journey to the Valo Imperial

On the Resort Planet of Niamos, Fenris confronts a ghost of his past while his companions rally around an support the ex-trooper A gang war is set to boil over as would be mafiosio Urbahn pressures them for more and more

The Plan begins to take form, our Strange Crew leaves Utapau after making contact with a Droid Fixer in the underground and forming the beginnings of a plan With have a lead on where Captain Quick will be in a few days t

Under threat of imperial displacement, Ranik Keff begins a quest to save her village. Finding assistance in the from of Fenris Cane, and Zeth Voss, members of the underworld whos love of rewards motivate them to action N

An Age of Rebellion is upon us, Heroic Freedom Fighters rally against the Evil Galactic Empire Destroying its DEATH STAR battle-station and igniting a spark of hope In response the iron fist of the Empire has grown even

A Double Episode! We speed toward the conclusion as our heroes find themselves stranded on a planet due for a close run in with its sun. With no other option they must brave a brainwashed cult of miners to risk repairing

The truth draws near, after several attempts on their life, the crew finds a solid lead, the Rogue Planet Korg, sight of an Empirical investigation and subsequent coverup, the Nova Claw races toward that unknown land.

After TZ-8 barely prevented his comrades from getting vented to space, the Buzzards regroup and examine their clues and plan their next line of investigation.

Another lead points them to the Red Tide Casino, a guttering high payout palace on the main strip of the Plasteel Pride, who knows what figures and dangers await beyond its crimson veil.

A dangerous race lies ahead for the crew of the Nova Claw, a band of smugglers need Lancer to prove herself worthy of meeting the boss, who knows what dangers lurk in the asteroid belt around Mandalore.

Now armed with a purpose and direction the team lead by a hunch by Rook find a their way to a Noodle Bar run by some unsavory types, who might have the next clue.

One last adventure, they come face to face with the evil that has prompted their journey, will they sell themselves short, or rise to the occasion, and become heroes against tyranny?

The Season Finale, tensions are high as the group feels like the end is almost upon them. Tasked with chopping the head off the snake, the heroes start a desperate plan to free the planet, and settle long running scores.

Join us as all the players go back over the season, we will talk mechanics, and how we felt about the system for the first part. Then we will transition over to the story, talk about the highlights, and where we will go

Once more we talk about the system, the story and our overall feelings about the d20 system. We share character details, and how we felt about what Wizards of the Coast published in the 2000’s
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Dice Wars is hosted by Unknown Host. The show is categorised under arts (books) and has published 36 episodes.
Dice Wars has published 36 episodes.
Dice Wars regularly covers arts, books, fiction. It sits in the arts category, with a books focus.
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