PitchCentric
Computer Game Evolution podcast artwork

history

Computer Game Evolution

Hosted by Tim · history · EN-GB

65 episodesAudience: 4
Apple PodcastsWebsite

About this Podcast:

A journey through many years (and occasionally centuries) to find out who is responsible for modern computer and video games. May contain balls, Napoleon Bonaparte, robots, organized crime, and the US Air Force.

Pitch Analysis

Required Pod Score for this podcast. PitchCentric checks your profile against host openness, topical fit, and audience signals before you generate a pitch.

Contact path

Public web form

Booking probability

31%

Guest openness

Selective

80/100
Required Score

Sign up to generate a grounded pitch for Computer Game Evolution.

Signup to Generate a Pitch

Questions about Computer Game Evolution

What is Computer Game Evolution about?

A journey through many years (and occasionally centuries) to find out who is responsible for modern computer and video games. May contain balls, Napoleon Bonaparte, robots, organized crime, and the US Air Force.

Who hosts Computer Game Evolution?

Computer Game Evolution is hosted by Tim. The show has published 65 episodes to date.

What has Computer Game Evolution covered recently?

Recent episodes include "3.40 Getting Tired of 'You'" (15 October 2026, 135 minutes), "3.39 Do It Yourself Construction Set" (15 August 2026, 45 minutes), and "3.38 Caught in a Net Game" (15 July 2026, 79 minutes).

How often does Computer Game Evolution publish?

Computer Game Evolution publishes roughly monthly, with episodes averaging 78 minutes across 65 episodes.

How hard is it to get booked on Computer Game Evolution?

Booking probability for Computer Game Evolution is 31%, and the host is rated Selective on guests. Computer Game Evolution requires a Pod Score of 80 or higher. Computer Game Evolution's contact route on record: public web form.

Who should pitch Computer Game Evolution?

The strongest fits for Computer Game Evolution are Software. Computer Game Evolution has a history audience.

About the host

Tim hosts Computer Game Evolution, a history podcast with 65 episodes published.

Host email not verified for this podcastSign in to unlock →

Recent episodes

Our AI reads these to draft pitches. Use them as grounding for a pitch that cites a real guest and a specific topic.

  • Computer Game Evolution

    3.40 Getting Tired of 'You'

    Oct 15, 20262h 15m

    Games about looting a dungeon are not that well-suited for telling structured stories. But the first people to try to wrestle the medium into something else just did not care. Support the show

  • Episode #39

    3.39 Do It Yourself Construction Set

    Aug 15, 202645 minS3

    We discover a field where if it's not from Wales, it's probably not worth your money. Support the show

  • Episode #38

    3.38 Caught in a Net Game

    Jul 15, 20261h 19mS3

    The first "free-to-play" game, the first dailies, the first spawn camping strats pre-date public access to the internet by a lot. And the creators of Japan's first TRPGs are closer to modern developers than you might...

  • Episode #37

    3.37 Peak Performance

    May 15, 20261h 47mS3

    The decade ends with big hits, bigger hits, and the biggest of them all. Not even gods are safe now. Support the show

  • Episode #36

    3.36 Digital Devils & Dragons

    Apr 15, 20261h 23mS3

    The middle of the decade brings the first RPGs to reach a million sales, demon summoning, and caving for a cake. Support the show

View More
  • Episode #35

    3.35 Dehumanize yourself and face to bloodshed

    Mar 15, 20261h 20mS3

    In the first few years of the scene, Japan experiments with imitating Ultima and Wizardry using poorly suited hardware, and develops a strange fascination with dragons and princesses. Support the show

  • Episode #34

    3.34 The wrong island

    Feb 15, 202635 minS3

    We go to the wrong island, where we're met by horses farting fire, small but vicious dogs, and countless herbs. Support the show

  • Episode #33

    3.33 Peeping at Sauron

    Jan 15, 20261h 8mS3

    We've reached the point when most notable games are some flavour of Dungeon Master, and only tabletop influences inspire to buck the trend. Support the show

  • Episode #32

    3.32 To hang a rebel

    Dec 15, 202528 minS3

    An off-script rambling on modern games about… convincing people? Support the show

  • Episode #31

    3.31 The year of lock picking

    Nov 15, 20251h 22mS3

    Are we really allowed to have a year without numbered sequels, and full of games doing something few had done before or since? What's the catch? Do they all fail horribly? Support the show

  • Episode #30

    3.30 The end of 8-bits

    Oct 15, 20252h 20mS3

    Ubiquitous ninjas, millions of XP, and a famous licence help CRPGs sell hundreds of thousands of copies. Following his own path, as always, Richard Garriott argues in favour of child murder, and wins. Support the show

  • Episode #29

    3.29 Round-the-clock Epics

    Sep 15, 20252h 7mS3

    Three years of no Wizardry are met by a shrug, as Ultima IV attempts to introduce role-playing into RPGs, SSI keeps making tactical wargames by accident, while Ghostbusters and Might and Magic bring sex back on the...

  • Episode #28

    3.28 English is a sexist language

    Aug 15, 20252h 11mS3

    "It's not that kind of dungeon," say people inspired by Dungeons & Dragons to make games where you get picked up by wenches, or mate with your spouse for the glory of mankind. Support the show

  • Episode #27

    3.27 Roles, Rolls, Rules, Runes

    Jul 15, 202544 minS3

    Jim Dunnigan's ruling out gay incest aside, what else was happening in the early years of RPGs? Support the show

  • Episode #26

    3.26 Everybody needs an editor

    Jun 15, 202547 minS3

    Book reviews. It has come to this. EuroWarGames, Cardboard Ghosts, and Wargames According to Mark – which ones are good, and which ones are worth buying? Support the show

  • Episode #25

    3.25 So Long, Sucker

    May 15, 202532 minS3

    Mathematicians keep suggesting games so infuriating that other people rebel against numbers. Support the show

  • Episode #24

    3.24 Pens, swords, boards

    Apr 15, 202526 minS3

    If you've written a novel or two, writing a few pages of rules should be easy… right? Support the show

  • Episode #23

    3.23 War(game)s are over?

    Mar 15, 20252h 25mS3

    As the Cold War takes a turn, computer wargames transform into strategy games, where a president does whatever the last person to see him told him to, dudes multiply in castles, and officers ask Napoleon to speak proper...

  • Episode #22

    3.22 To Command and Control

    Feb 15, 20251h 57mS3

    The Cold War continues to terrify and inspire, so say hello to orbital laser strikes, new games of power politics, and the start of a long-running Japanese series. The British are still weird. Support the show

  • Computer Game Evolution

    Scheduling update

    Jan 5, 20251 min

    Support the show

Best industries to pitch Computer Game Evolution for

PitchCentric classifies Computer Game Evolution under these industries. Guests from them are the closest fit, and each links to the best podcasts in that industry.

Similar Podcasts

Shows with the most semantically similar episode content. Pitch one, pitch all; producers cluster.

Podcasts like Computer Game Evolution

Is this podcast yours and you'd like to remove or correct details? Request removal or email privacy@pitchcentric.com.

Questions about the free trial? See the pricing FAQ