
Computer Game Evolution
3.40 Getting Tired of 'You'
Games about looting a dungeon are not that well-suited for telling structured stories. But the first people to try to wrestle the medium into something else just did not care. Support the show


A journey through many years (and occasionally centuries) to find out who is responsible for modern computer and video games. May contain balls, Napoleon Bonaparte, robots, organized crime, and the US Air Force.
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Contact path
Public web form
Booking probability
31%
Guest openness
Selective
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Signup to Generate a PitchA journey through many years (and occasionally centuries) to find out who is responsible for modern computer and video games. May contain balls, Napoleon Bonaparte, robots, organized crime, and the US Air Force.
Computer Game Evolution is hosted by Tim. The show has published 65 episodes to date.
Recent episodes include "3.40 Getting Tired of 'You'" (15 October 2026, 135 minutes), "3.39 Do It Yourself Construction Set" (15 August 2026, 45 minutes), and "3.38 Caught in a Net Game" (15 July 2026, 79 minutes).
Computer Game Evolution publishes roughly monthly, with episodes averaging 78 minutes across 65 episodes.
Booking probability for Computer Game Evolution is 31%, and the host is rated Selective on guests. Computer Game Evolution requires a Pod Score of 80 or higher. Computer Game Evolution's contact route on record: public web form.
The strongest fits for Computer Game Evolution are Software. Computer Game Evolution has a history audience.
Tim hosts Computer Game Evolution, a history podcast with 65 episodes published.
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Computer Game Evolution
Games about looting a dungeon are not that well-suited for telling structured stories. But the first people to try to wrestle the medium into something else just did not care. Support the show

Episode #39
We discover a field where if it's not from Wales, it's probably not worth your money. Support the show

Episode #38
The first "free-to-play" game, the first dailies, the first spawn camping strats pre-date public access to the internet by a lot. And the creators of Japan's first TRPGs are closer to modern developers than you might...

Episode #37
The decade ends with big hits, bigger hits, and the biggest of them all. Not even gods are safe now. Support the show

Episode #36
The middle of the decade brings the first RPGs to reach a million sales, demon summoning, and caving for a cake. Support the show

Episode #35
In the first few years of the scene, Japan experiments with imitating Ultima and Wizardry using poorly suited hardware, and develops a strange fascination with dragons and princesses. Support the show

Episode #34
We go to the wrong island, where we're met by horses farting fire, small but vicious dogs, and countless herbs. Support the show

Episode #33
We've reached the point when most notable games are some flavour of Dungeon Master, and only tabletop influences inspire to buck the trend. Support the show

Episode #32
An off-script rambling on modern games about… convincing people? Support the show

Episode #31
Are we really allowed to have a year without numbered sequels, and full of games doing something few had done before or since? What's the catch? Do they all fail horribly? Support the show

Episode #30
Ubiquitous ninjas, millions of XP, and a famous licence help CRPGs sell hundreds of thousands of copies. Following his own path, as always, Richard Garriott argues in favour of child murder, and wins. Support the show

Episode #29
Three years of no Wizardry are met by a shrug, as Ultima IV attempts to introduce role-playing into RPGs, SSI keeps making tactical wargames by accident, while Ghostbusters and Might and Magic bring sex back on the...

Episode #28
"It's not that kind of dungeon," say people inspired by Dungeons & Dragons to make games where you get picked up by wenches, or mate with your spouse for the glory of mankind. Support the show

Episode #27
Jim Dunnigan's ruling out gay incest aside, what else was happening in the early years of RPGs? Support the show

Episode #26
Book reviews. It has come to this. EuroWarGames, Cardboard Ghosts, and Wargames According to Mark – which ones are good, and which ones are worth buying? Support the show

Episode #25
Mathematicians keep suggesting games so infuriating that other people rebel against numbers. Support the show

Episode #24
If you've written a novel or two, writing a few pages of rules should be easy… right? Support the show

Episode #23
As the Cold War takes a turn, computer wargames transform into strategy games, where a president does whatever the last person to see him told him to, dudes multiply in castles, and officers ask Napoleon to speak proper...

Episode #22
The Cold War continues to terrify and inspire, so say hello to orbital laser strikes, new games of power politics, and the start of a long-running Japanese series. The British are still weird. Support the show

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