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The decade ends with big hits, bigger hits, and the biggest of them all. Not even gods are safe now. Support the show

Hosted by Tim · 🇺🇸 US · EN-GB · 62 episodes
Established thought leaders with verified media credentials.
A journey through many years (and occasionally centuries) to find out who is responsible for modern computer and video games. May contain balls, Napoleon Bonaparte, robots, organized crime, and the US Air Force.
Tim hosts Computer Game Evolution, a history show with 62 episodes published.

The decade ends with big hits, bigger hits, and the biggest of them all. Not even gods are safe now. Support the show

The middle of the decade brings the first RPGs to reach a million sales, demon summoning, and caving for a cake. Support the show

In the first few years of the scene, Japan experiments with imitating Ultima and Wizardry using poorly suited hardware, and develops a strange fascination with dragons and princesses. Support the show

We go to the wrong island, where we're met by horses farting fire, small but vicious dogs, and countless herbs. Support the show

We've reached the point when most notable games are some flavour of Dungeon Master, and only tabletop influences inspire to buck the trend. Support the show

An off-script rambling on modern games about… convincing people? Support the show

Are we really allowed to have a year without numbered sequels, and full of games doing something few had done before or since? What's the catch? Do they all fail horribly? Support the show

Ubiquitous ninjas, millions of XP, and a famous licence help CRPGs sell hundreds of thousands of copies. Following his own path, as always, Richard Garriott argues in favour of child murder, and wins. Support the show

Three years of no Wizardry are met by a shrug, as Ultima IV attempts to introduce role-playing into RPGs, SSI keeps making tactical wargames by accident, while Ghostbusters and Might and Magic bring sex back on the menu.

"It's not that kind of dungeon," say people inspired by Dungeons & Dragons to make games where you get picked up by wenches, or mate with your spouse for the glory of mankind. Support the show

Jim Dunnigan's ruling out gay incest aside, what else was happening in the early years of RPGs? Support the show

Book reviews. It has come to this. EuroWarGames, Cardboard Ghosts, and Wargames According to Mark – which ones are good, and which ones are worth buying? Support the show

Mathematicians keep suggesting games so infuriating that other people rebel against numbers. Support the show

If you've written a novel or two, writing a few pages of rules should be easy… right? Support the show

As the Cold War takes a turn, computer wargames transform into strategy games, where a president does whatever the last person to see him told him to, dudes multiply in castles, and officers ask Napoleon to speak proper

The Cold War continues to terrify and inspire, so say hello to orbital laser strikes, new games of power politics, and the start of a long-running Japanese series. The British are still weird. Support the show

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Is a paper Call of Duty possible? Can Sid Meier design a good wargame? What's the punishment for being horny in Camelot? Would you kill if you had to? Support the show

Is the Canadian PM good in a fight? What are the best places to summon demons in Armenia? How to overthrow the US Government in 2020? Jim Dunnigan could tell you all of that, but not how to run his own company. Support t

In the dark days before everyone had a microprocessor, some people just didn't care. They simulated current events, politics, and fantasy epics with paper. Support the show
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To pitch Computer Game Evolution, visit https://computergameevolution.buzzsprout.com for contact information, then craft a tight one-paragraph hook that ties your expertise to a gap in their recent history coverage.
Computer Game Evolution is hosted by Tim. The show is categorised under history (leisure) and has published 62 episodes.
Computer Game Evolution has published 62 episodes.
Computer Game Evolution regularly covers history, leisure, games. It sits in the history category, with a leisure focus.
Computer Game Evolution is accessible for guests with genuine history expertise. A personalised, episode-aware pitch will still outperform a generic one every time.
Computer Game Evolution hasn't explicitly signalled guest openness in recent episodes. That doesn't rule out pitching. your hook just needs to be especially compelling and relevant to their recent content.
Episodes of Computer Game Evolution average 86 minutes, giving guests a long-form format with plenty of time to expand on their expertise.
Our data rates Computer Game Evolution's guest bar at 80/100 (Premium tier). Established thought leaders with verified media credentials. Sign in to PitchCentric to see how your own Pod Score compares against this show.
Methodology. Booking Probability™ blends Listen Score, 30-day Virality, open-to-guests detection, and Apple ratings. Data refreshed every 60 minutes. Listen Score and Booking Probability are calculated by PitchCentric. Last enriched yesterday.