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Cepheus Protocol HQ
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leisuregames

Cepheus Protocol HQ

Hosted by Halcyon Winds · 🇺🇸 US · EN · 86 episodes

Where this show ranks

Episodes
86
Last ep.
10 days ago
Avg length
119m
Booking Probability™
32
Stretch.
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Estimated audience
,
Audience size not yet estimated
Listen Score
27
Niche reach.
Virality (30d)
52
Steady cadence.

Pitch Analysis

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Required Pod Score
80/ 100
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Best topics to pitch
leisuregamesvideo games

About this podcast

Welcome to Cepheus Protocol HQ, your ultimate weekly briefing on all things Cepheus Protocol! Join the Halcyon Winds team as we explore the latest updates, reveal behind-the-scenes development stories, and answer community questions about the game. From exciting new features to design challenges, this is your all-access pass to the evolving world of Cepheus Protocol. Tune in every week and stay ahead of the outbreak!

leisuregamesvideo games

About the host

Halcyon Winds hosts Cepheus Protocol HQ, a leisure show with 86 episodes published.

Recent episodes

Our AI reads these to draft pitches

Evac Is Coming Together + Massive Map Test Footage

Apr 19, 20262h 7mEp. 88S1

The new map is finally in active testing, and evacuation is getting very close behind it.San Francisco North is now playable internally in an early blockout state. It’s massive compared to everything before, with long tr

Show notes

Civilian Evacuation Gets Real + Massive Map Expansion

Apr 19, 20261h 33mEp. 87S1

This update pushes the game closer to full civilian evacuation, with major systems finally coming together.New civilian variants are being finalized and added, including scientists and security units, with player feedbac

Show notes

You Can Lose Everything to Civilian Rebellion

Apr 19, 20262h 14mEp. 86S1

This update completely changes how you manage civilians, with new systems that can help you survive—or tear your run apart.The new evacuation system introduces transport buses, overpopulation mechanics, and autonomous se

Show notes

Civilian Evac Overhaul, New Map, and Militia System

Apr 3, 20262h 25mEp. 85S1

A massive shift is coming to how you survive and control the city, and it changes everything about mid to late game.Civilian evacuation is getting a full overhaul with intake systems, zone routing, and automated transpor

Show notes

Civilian Evacuation Is About to Flip the Entire Game

Mar 22, 20262h 39mEp. 84S1

Civilian evacuation is finally coming—and it’s set to reshape how every match plays.The new system introduces full zone-to-zone population control, letting you move, contain, or eliminate civilians depending on your stra

Show notes

Huge Civilian Evacuation System Revealed + Calypso Update

Mar 22, 20261h 48mEp. 83S1

A massive new gameplay system is coming, and it completely changes how you fight the outbreak.Calypso is nearly ready for release after a public playtest exposed several pathfinding and gameplay issues. The level itself

Show notes

Major Power Grid Overhaul and New Balance Lead Announced

Mar 22, 20262h 5mEp. 82S1

This episode focuses on major gameplay changes that reshape how matches flow from the opening minutes to the late game.A new dedicated balance lead has joined the team to focus entirely on weapon impact, doctrine costs,

Show notes

Power Rebalance, Faster Multiplayer, and Calypso Progress

Mar 7, 20261h 40mEp. 81S1

This week’s update changes how matches flow from the first minutes all the way into late game, with a major rebalance to pacing, base planning, and multiplayer performance.Treasure Island and Half Moon Bay got important

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Major Custom Difficulty Update + Save System Overhaul

Mar 7, 20262h 17mEp. 80S1

This week’s update adds powerful new ways to control difficulty while laying the groundwork for bigger systems coming soon.The biggest addition is expanded custom game options. You can now control the infection spread mu

Show notes

Save System Is Live, Next Up: Fixing Vehicle Pathfinding

Mar 7, 20261h 35mEp. 79S1

Summary: Saving is finally in your hands, and it unlocks the fastest way for the team to squash the nastiest bugs.This episode starts with the new save system rollout across all branches, what’s still on the to-do list,

Show notes

Road-Loving AI and the New Save System

Feb 9, 20261h 57m0

A dev stream focused on two big near-term upgrades: an early save/load system (currently via console commands) and a major vehicle pathfinding overhaul aimed at getting trucks and armor to drive like humans instead of bu

Show notes

Doctrines Now , Saves & Evacuation Next

Feb 4, 20261h 36mEp. 77S1

Episode summary: After a short hiatus, the dev team returns with a rapid-fire status update on what’s shipped, what’s broken, and what’s coming next. They recap the January build flip and the launch of a deeper doctrine

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Logistics & New Private Testing

Feb 4, 20262h 6mEp. 76S1

Summary: This episode dives deep into the massive rebuild and overhaul of vehicle systems, from fixing longstanding physics bugs—like tanks endlessly reversing—to laying the groundwork for more realistic formations and i

Show notes

From Single Moves to Full Convoys

Feb 4, 20261h 28mEp. 75S1

Episode summary This episode is an unfiltered deep dive into the hardest remaining system in the rebuild: vehicle pathfinding and convoy behavior. Robert walks through days of live playtesting, debugging, and iteration o

Show notes

Pathfinding Is the Real Boss

Feb 4, 20261h 52mEp. 74S1

Episode summary This episode is a deep dive into one of the rebuild’s hardest problems: making vehicles work reliably in dense, living cities. Robert and Derek walk through the current state of the Ajax, breaking down wh

Show notes

Chaos on Wheels: Vehicles, Destruction, and Custom Game Chaos

Feb 4, 20262h 22mEp. 73S1

Episode Summary:This episode is a massive dev drop packed with updates from the last two weeks. The team walks through the ongoing overhaul of vehicle systems, focusing on the Ajax transport. Derek covers the migration o

Show notes

Custom Games, Smarter Bosses

Feb 4, 20261h 47mEp. 72S1

Episode summary This episode is a deep development check-in focused on restoring legacy maps while pushing core systems forward. The team details ongoing work on Treasure Island—collision fixes, navigation cleanup, remov

Show notes

Three Maps, One Rebuild

Feb 4, 20261h 40mEp. 71S1

Robert delivers a dense, no-nonsense progress update covering two weeks of rapid development, bug triage, and content rollout. Treasure Island is now fully playable, serving as the foundation for the larger Bay Area worl

Show notes

Kill Cones & Spitter Nerfs

Feb 4, 20261h 40mEp. 70S1

Episode summary: Robert and Michael walk through a packed week of development focused on making combat feel fairer, clearer, and more satisfying—especially under pressure. Michael breaks down a new “kill cone” concept th

Show notes

Treasure Island Renovation, AI Overhauls, and Systems Update

Feb 4, 20262h 34mEp. 69S1

🎙️ Episode Summary:This week’s update is a no-holds-barred breakdown of Pandemic mode’s evolution, centered around the rebuild of Treasure Island and a total systems overhaul. Robert walks through the new layered rollou

Show notes

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Audience demographics

Age
25-54
Consumer type
General audience

Topics covered

leisuregamesvideo games

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Frequently asked questions

How do I pitch Cepheus Protocol HQ as a podcast guest?

To pitch Cepheus Protocol HQ, visit https://cepheusprotocol.com/ for contact information, then craft a tight one-paragraph hook that ties your expertise to a gap in their recent leisure coverage.

Who is the host of Cepheus Protocol HQ?

Cepheus Protocol HQ is hosted by Halcyon Winds. The show is categorised under leisure (games) and has published 86 episodes.

How many episodes does Cepheus Protocol HQ have?

Cepheus Protocol HQ has published 86 episodes.

What topics does Cepheus Protocol HQ cover?

Cepheus Protocol HQ regularly covers leisure, games, video games. It sits in the leisure category, with a games focus.

Is it hard to get booked on Cepheus Protocol HQ?

Cepheus Protocol HQ is accessible for guests with genuine leisure expertise. A personalised, episode-aware pitch will still outperform a generic one every time.

Is Cepheus Protocol HQ currently accepting guest pitches?

Cepheus Protocol HQ hasn't explicitly signalled guest openness in recent episodes. That doesn't rule out pitching. your hook just needs to be especially compelling and relevant to their recent content.

How long are Cepheus Protocol HQ episodes?

Episodes of Cepheus Protocol HQ average 119 minutes, giving guests a long-form format with plenty of time to expand on their expertise.

What guest credentials does Cepheus Protocol HQ typically look for?

Our data rates Cepheus Protocol HQ's guest bar at 80/100 (Premium tier). Established thought leaders with verified media credentials. Sign in to PitchCentric to see how your own Pod Score compares against this show.

Methodology. Booking Probability™ blends Listen Score, 30-day Virality, open-to-guests detection, and Apple ratings. Data refreshed every 60 minutes. Listen Score and Booking Probability are calculated by PitchCentric. Last enriched 10 days ago.

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